Support dynamic opengl32 - ANGLE switching on Windows

Change-Id: I38532db3ab0ad4fcb8dbabd0cbb528f7d8e4ba06
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
This commit is contained in:
Laszlo Agocs
2014-02-05 15:54:36 +01:00
parent 49cde1b2c4
commit 66ba21971b
13 changed files with 330 additions and 110 deletions

View File

@@ -51,6 +51,7 @@
#include <qvideoframe.h>
#include <QDebug>
#include <qopenglcontext.h>
#include <qopenglfunctions.h>
#include <qwindow.h>
#include <EGL/egl.h>
@@ -88,6 +89,67 @@ private:
GLuint m_textureId;
};
EGLWrapper::EGLWrapper()
{
#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
// Resolve the EGL functions we use. When configured for dynamic OpenGL, no
// component in Qt will link to libEGL.lib and libGLESv2.lib. We know
// however that libEGL is loaded for sure, since this is an ANGLE-only path.
# ifdef QT_DEBUG
HMODULE eglHandle = GetModuleHandle(L"libEGLd.dll");
# else
HMODULE eglHandle = GetModuleHandle(L"libEGL.dll");
# endif
if (!eglHandle)
qWarning("No EGL library loaded");
m_eglGetProcAddress = (EglGetProcAddress) GetProcAddress(eglHandle, "eglGetProcAddress");
m_eglCreatePbufferSurface = (EglCreatePbufferSurface) GetProcAddress(eglHandle, "eglCreatePbufferSurface");
m_eglDestroySurface = (EglDestroySurface) GetProcAddress(eglHandle, "eglDestroySurface");
m_eglBindTexImage = (EglBindTexImage) GetProcAddress(eglHandle, "eglBindTexImage");
m_eglReleaseTexImage = (EglReleaseTexImage) GetProcAddress(eglHandle, "eglReleaseTexImage");
#else
// Static ANGLE-only build. There is no libEGL.dll in use.
m_eglGetProcAddress = ::eglGetProcAddress;
m_eglCreatePbufferSurface = ::eglCreatePbufferSurface;
m_eglDestroySurface = ::eglDestroySurface;
m_eglBindTexImage = ::eglBindTexImage;
m_eglReleaseTexImage = ::eglReleaseTexImage;
#endif
}
__eglMustCastToProperFunctionPointerType EGLWrapper::getProcAddress(const char *procname)
{
Q_ASSERT(m_eglGetProcAddress);
return m_eglGetProcAddress(procname);
}
EGLSurface EGLWrapper::createPbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
{
Q_ASSERT(m_eglCreatePbufferSurface);
return m_eglCreatePbufferSurface(dpy, config, attrib_list);
}
EGLBoolean EGLWrapper::destroySurface(EGLDisplay dpy, EGLSurface surface)
{
Q_ASSERT(m_eglDestroySurface);
return m_eglDestroySurface(dpy, surface);
}
EGLBoolean EGLWrapper::bindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
Q_ASSERT(m_eglBindTexImage);
return m_eglBindTexImage(dpy, surface, buffer);
}
EGLBoolean EGLWrapper::releaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
Q_ASSERT(m_eglReleaseTexImage);
return m_eglReleaseTexImage(dpy, surface, buffer);
}
D3DPresentEngine::D3DPresentEngine()
: QObject()
@@ -104,6 +166,7 @@ D3DPresentEngine::D3DPresentEngine()
, m_eglSurface(0)
, m_glTexture(0)
, m_texture(0)
, m_egl(0)
{
ZeroMemory(&m_displayMode, sizeof(m_displayMode));
@@ -126,15 +189,16 @@ D3DPresentEngine::~D3DPresentEngine()
qt_wmf_safeRelease(&m_D3D9);
if (m_eglSurface) {
eglReleaseTexImage(m_eglDisplay, m_eglSurface, EGL_BACK_BUFFER);
eglDestroySurface(m_eglDisplay, m_eglSurface);
m_egl->releaseTexImage(m_eglDisplay, m_eglSurface, EGL_BACK_BUFFER);
m_egl->destroySurface(m_eglDisplay, m_eglSurface);
m_eglSurface = NULL;
}
if (m_glTexture)
glDeleteTextures(1, &m_glTexture);
QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_glTexture);
delete m_glContext;
delete m_offscreenSurface;
delete m_egl;
}
void D3DPresentEngine::start()
@@ -358,14 +422,16 @@ void D3DPresentEngine::createOffscreenTexture()
if (m_glContext)
m_glContext->makeCurrent(m_offscreenSurface);
if (!m_egl)
m_egl = new EGLWrapper;
QPlatformNativeInterface *nativeInterface = QGuiApplication::platformNativeInterface();
m_eglDisplay = static_cast<EGLDisplay*>(
nativeInterface->nativeResourceForContext("eglDisplay", currentContext));
m_eglConfig = static_cast<EGLDisplay*>(
nativeInterface->nativeResourceForContext("eglConfig", currentContext));
glGenTextures(1, &m_glTexture);
currentContext->functions()->glGenTextures(1, &m_glTexture);
int w = m_surfaceFormat.frameWidth();
int h = m_surfaceFormat.frameHeight();
@@ -378,11 +444,12 @@ void D3DPresentEngine::createOffscreenTexture()
EGL_NONE
};
EGLSurface pbuffer = eglCreatePbufferSurface(m_eglDisplay, m_eglConfig, attribs);
EGLSurface pbuffer = m_egl->createPbufferSurface(m_eglDisplay, m_eglConfig, attribs);
HANDLE share_handle = 0;
PFNEGLQUERYSURFACEPOINTERANGLEPROC eglQuerySurfacePointerANGLE =
reinterpret_cast<PFNEGLQUERYSURFACEPOINTERANGLEPROC>(eglGetProcAddress("eglQuerySurfacePointerANGLE"));
reinterpret_cast<PFNEGLQUERYSURFACEPOINTERANGLEPROC>(m_egl->getProcAddress("eglQuerySurfacePointerANGLE"));
Q_ASSERT(eglQuerySurfacePointerANGLE);
eglQuerySurfacePointerANGLE(
m_eglDisplay,
pbuffer,
@@ -410,7 +477,7 @@ bool D3DPresentEngine::updateTexture(IDirect3DSurface9 *src)
if (m_glContext)
m_glContext->makeCurrent(m_offscreenSurface);
glBindTexture(GL_TEXTURE_2D, m_glTexture);
QOpenGLContext::currentContext()->functions()->glBindTexture(GL_TEXTURE_2D, m_glTexture);
IDirect3DSurface9 *dest = NULL;
@@ -424,7 +491,7 @@ bool D3DPresentEngine::updateTexture(IDirect3DSurface9 *src)
qWarning("Failed to copy D3D surface");
if (hr == S_OK)
eglBindTexImage(m_eglDisplay, m_eglSurface, EGL_BACK_BUFFER);
m_egl->bindTexImage(m_eglDisplay, m_eglSurface, EGL_BACK_BUFFER);
done:
qt_wmf_safeRelease(&dest);