centralize and fixup example sources install targets
This follows suit with aeb036e in qtbase. Change-Id: Ie8580d0a1f38ab9858b0e44c9f99bdc552a1752a Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: hjk <qthjk@ovi.com>
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6
examples/multimedia/audioengine/audioengine.pro
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6
examples/multimedia/audioengine/audioengine.pro
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TEMPLATE = subdirs
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# These examples contain no C++ and can simply be copied
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SUBDIRS =
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EXAMPLE_FILES = qml
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39
examples/multimedia/audioengine/doc/src/audioengine.qdoc
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39
examples/multimedia/audioengine/doc/src/audioengine.qdoc
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/****************************************************************************
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**
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** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:FDL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Free Documentation License Usage
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** Alternatively, this file may be used under the terms of the GNU Free
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** Documentation License version 1.3 as published by the Free Software
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** Foundation and appearing in the file included in the packaging of
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** this file. Please review the following information to ensure
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** the GNU Free Documentation License version 1.3 requirements
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** will be met: http://www.gnu.org/copyleft/fdl.html.
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\example audioengine
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\title AudioEngine Example
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\ingroup audioengine_examples
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\brief The Audio Engine example demonstrates 3D sound control using
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the QtAudioEngine API.
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\image audioengine.png
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*/
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193
examples/multimedia/audioengine/qml/audioengine.qml
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193
examples/multimedia/audioengine/qml/audioengine.qml
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/****************************************************************************
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**
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** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
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** of its contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtAudioEngine 1.0
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import QtQuick 2.0
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import "content"
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Rectangle {
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color:"white"
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id: root
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width: 300
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height: 500
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property int radius : 100
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property real twoPi : Math.PI + Math.PI
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MyAudioEngine {
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id:audioEngine
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listener.position : Qt.vector3d(observer.x, observer.y, 0);
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}
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Item {
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id: circle
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x: root.width / 2
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y: root.height / 2
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property real percent: 0
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SequentialAnimation on percent {
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id: circleAnim1
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loops: Animation.Infinite
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running: true
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NumberAnimation {
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duration: 8000
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from: 0
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to: 1
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}
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}
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}
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Item {
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id: holder
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x: circle.x - Math.sin(circle.percent * root.twoPi) * root.radius - 50
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y: circle.y + Math.cos(circle.percent * root.twoPi) * root.radius + 50
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}
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Rectangle {
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color:"green"
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id: observer
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width: 16
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height: 16
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x: circle.x - width / 2
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y: circle.y - height / 2
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}
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Rectangle {
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color:"red"
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id: starship
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width: 32
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height: 32
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x: holder.x - width / 2
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y: holder.y - height / 2
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}
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MouseArea {
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anchors.fill: parent
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onClicked: {
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audioEngine.sounds["effects"].play(Qt.vector3d(holder.x, holder.y, 0));
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}
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}
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SoundInstance {
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id: shipSound
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engine:audioEngine
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sound:"shipengine"
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position: Qt.vector3d(holder.x, holder.y, 0)
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direction: {
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var a = (starship.rotation / 360) * root.twoPi;
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return Qt.vector3d(Math.sin(a), -Math.cos(a), 0);
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}
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velocity: {
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var speed = root.twoPi * root.radius / 4;
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return shipSound.direction * speed;
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}
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Component.onCompleted: shipSound.play()
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}
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//Category Volume Control
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Rectangle {
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property variant volumeCtrl: audioEngine.categories["sfx"];
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id: volumeBar
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x: 10
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y: 10
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width: 280
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height: 22
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color: "darkgray"
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Rectangle {
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id: volumeTracker
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x: 0
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y: 0
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width: volumeBar.volumeCtrl.volume * parent.width;
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height: parent.height
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color: "lightgreen"
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}
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Text {
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text: " volume:" + volumeBar.volumeCtrl.volume * 100 +"%";
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font.pointSize: 16;
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font.italic: true;
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color: "black"
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anchors.fill: parent
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}
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MouseArea {
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anchors.fill: parent
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property bool m:false
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onPressed: {
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m = true;
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updateVolume(mouse);
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}
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onReleased: {
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m = false;
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}
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onPositionChanged: {
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if (m) {
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updateVolume(mouse);
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}
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}
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function updateVolume(mouse) {
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volumeBar.volumeCtrl.volume = Math.min(1, Math.max(0, mouse.x / (volumeBar.width - 1)));
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}
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}
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}
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//Information display
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Item {
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x:10
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y:32
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Text {
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text: " [live instances] = " + audioEngine.liveInstances;
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font.pointSize: 14;
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font.italic: true;
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color: "black"
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anchors.fill: parent
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}
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}
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Item {
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x:10
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y:60
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Text {
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text: " [loading]=" + (audioEngine.loading ? "true" : "false");
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font.pointSize: 16;
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font.italic: true;
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color: "black"
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anchors.fill: parent
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}
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}
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}
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16
examples/multimedia/audioengine/qml/audioengine.qmlproject
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16
examples/multimedia/audioengine/qml/audioengine.qmlproject
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import QmlProject 1.1
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Project {
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mainFile: "audioengine.qml"
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/* Include .qml, .js, and image files from current directory and subdirectories */
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QmlFiles {
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directory: "."
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}
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JavaScriptFiles {
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directory: "."
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}
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ImageFiles {
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directory: "."
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}
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}
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131
examples/multimedia/audioengine/qml/content/MyAudioEngine.qml
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131
examples/multimedia/audioengine/qml/content/MyAudioEngine.qml
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/****************************************************************************
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**
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** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
|
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
|
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
|
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** of its contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtAudioEngine 1.0
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import QtQuick 2.0
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AudioEngine {
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AudioCategory {
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name:"sfx"
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volume: 1
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}
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AudioCategory {
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name:"music"
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volume: 1
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}
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AttenuationModelInverse {
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name:"default"
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start: 20
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end: 1000
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rolloff: 1
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}
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AttenuationModelLinear {
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name:"shipengine"
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start: 20
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end: 180
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}
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AudioSample {
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name:"fire"
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source: "fire-03-loop.wav"
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preloaded:true
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}
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AudioSample {
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name:"explosion"
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source: "explosion-02.wav"
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}
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AudioSample {
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name:"lava"
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source: "lava-bubbling-01.wav"
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}
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AudioSample {
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name:"water"
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source: "running-water-01.wav"
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}
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Sound {
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name:"shipengine"
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attenuationModel:"shipengine"
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category:"sfx"
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PlayVariation {
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looping:true
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sample:"fire"
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maxGain:0.9
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minGain:0.8
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}
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}
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Sound {
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name:"effects"
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category:"sfx"
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PlayVariation {
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sample:"lava"
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maxGain:1.5
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minGain:1.2
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maxPitch:2.0
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minPitch:0.5
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}
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PlayVariation {
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sample:"explosion"
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maxGain:1.1
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minGain:0.7
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maxPitch:1.5
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minPitch:0.5
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}
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PlayVariation {
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sample:"water"
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maxGain:1.5
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minGain:1.2
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}
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}
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dopplerFactor: 1
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speedOfSound: 343.33
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listener.up:"0,0,1"
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listener.position:"0,0,0"
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listener.velocity:"0,0,0"
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listener.direction:"0,1,0"
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}
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