centralize and fixup example sources install targets

This follows suit with aeb036e in qtbase.

Change-Id: Ie8580d0a1f38ab9858b0e44c9f99bdc552a1752a
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: hjk <qthjk@ovi.com>
This commit is contained in:
Joerg Bornemann
2012-12-05 13:03:09 +01:00
committed by The Qt Project
parent 90c8ba233b
commit 6b4994c265
407 changed files with 216 additions and 271 deletions

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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
uniform float grid;
uniform float dividerValue;
uniform float step_x;
uniform float step_y;
uniform sampler2D source;
uniform lowp float qt_Opacity;
varying vec2 qt_TexCoord0;
void main()
{
vec2 uv = qt_TexCoord0.xy;
float offx = floor(uv.x / (grid * step_x));
float offy = floor(uv.y / (grid * step_y));
vec3 res = texture2D(source, vec2(offx * grid * step_x , offy * grid * step_y)).rgb;
vec2 prc = fract(uv / vec2(grid * step_x, grid * step_y));
vec2 pw = pow(abs(prc - 0.5), vec2(2.0));
float rs = pow(0.45, 2.0);
float gr = smoothstep(rs - 0.1, rs + 0.1, pw.x + pw.y);
float y = (res.r + res.g + res.b) / 3.0;
vec3 ra = res / y;
float ls = 0.3;
float lb = ceil(y / ls);
float lf = ls * lb + 0.3;
res = lf * res;
vec3 col = mix(res, vec3(0.1, 0.1, 0.1), gr);
if (uv.x < dividerValue)
gl_FragColor = qt_Opacity * vec4(col, 1.0);
else
gl_FragColor = qt_Opacity * texture2D(source, uv);
}

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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
uniform float threshold;
uniform float dividerValue;
uniform sampler2D source;
uniform lowp float qt_Opacity;
varying vec2 qt_TexCoord0;
void main()
{
vec2 uv = qt_TexCoord0.xy;
vec4 orig = texture2D(source, uv);
vec3 col = orig.rgb;
float y = 0.3 *col.r + 0.59 * col.g + 0.11 * col.b;
y = y < threshold ? 0.0 : 1.0;
if (uv.x < dividerValue)
gl_FragColor = qt_Opacity * vec4(y, y, y, 1.0);
else
gl_FragColor = qt_Opacity * orig;
}

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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
uniform float dividerValue;
const float step_w = 0.0015625;
const float step_h = 0.0027778;
uniform sampler2D source;
uniform lowp float qt_Opacity;
varying vec2 qt_TexCoord0;
void main()
{
vec2 uv = qt_TexCoord0.xy;
vec3 t1 = texture2D(source, vec2(uv.x - step_w, uv.y - step_h)).rgb;
vec3 t2 = texture2D(source, vec2(uv.x, uv.y - step_h)).rgb;
vec3 t3 = texture2D(source, vec2(uv.x + step_w, uv.y - step_h)).rgb;
vec3 t4 = texture2D(source, vec2(uv.x - step_w, uv.y)).rgb;
vec3 t5 = texture2D(source, uv).rgb;
vec3 t6 = texture2D(source, vec2(uv.x + step_w, uv.y)).rgb;
vec3 t7 = texture2D(source, vec2(uv.x - step_w, uv.y + step_h)).rgb;
vec3 t8 = texture2D(source, vec2(uv.x, uv.y + step_h)).rgb;
vec3 t9 = texture2D(source, vec2(uv.x + step_w, uv.y + step_h)).rgb;
vec3 rr = -4.0 * t1 - 4.0 * t2 - 4.0 * t4 + 12.0 * t5;
float y = (rr.r + rr.g + rr.b) / 3.0;
vec3 col = vec3(y, y, y) + 0.3;
if (uv.x < dividerValue)
gl_FragColor = qt_Opacity * vec4(col, 1.0);
else
gl_FragColor = qt_Opacity * texture2D(source, uv);
}

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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
uniform float dividerValue;
uniform float blurSize;
uniform sampler2D source;
uniform lowp float qt_Opacity;
varying vec2 qt_TexCoord0;
void main()
{
vec2 uv = qt_TexCoord0.xy;
vec4 c = vec4(0.0);
if (uv.x < dividerValue) {
c += texture2D(source, uv - vec2(4.0*blurSize, 0.0)) * 0.05;
c += texture2D(source, uv - vec2(3.0*blurSize, 0.0)) * 0.09;
c += texture2D(source, uv - vec2(2.0*blurSize, 0.0)) * 0.12;
c += texture2D(source, uv - vec2(1.0*blurSize, 0.0)) * 0.15;
c += texture2D(source, uv) * 0.18;
c += texture2D(source, uv + vec2(1.0*blurSize, 0.0)) * 0.15;
c += texture2D(source, uv + vec2(2.0*blurSize, 0.0)) * 0.12;
c += texture2D(source, uv + vec2(3.0*blurSize, 0.0)) * 0.09;
c += texture2D(source, uv + vec2(4.0*blurSize, 0.0)) * 0.05;
} else {
c = texture2D(source, qt_TexCoord0);
}
gl_FragColor = qt_Opacity * c;
}

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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
uniform float dividerValue;
uniform float blurSize;
uniform sampler2D source;
uniform lowp float qt_Opacity;
varying vec2 qt_TexCoord0;
void main()
{
vec2 uv = qt_TexCoord0.xy;
vec4 c = vec4(0.0);
if (uv.x < dividerValue) {
c += texture2D(source, uv - vec2(0.0, 4.0*blurSize)) * 0.05;
c += texture2D(source, uv - vec2(0.0, 3.0*blurSize)) * 0.09;
c += texture2D(source, uv - vec2(0.0, 2.0*blurSize)) * 0.12;
c += texture2D(source, uv - vec2(0.0, 1.0*blurSize)) * 0.15;
c += texture2D(source, uv) * 0.18;
c += texture2D(source, uv + vec2(0.0, 1.0*blurSize)) * 0.15;
c += texture2D(source, uv + vec2(0.0, 2.0*blurSize)) * 0.12;
c += texture2D(source, uv + vec2(0.0, 3.0*blurSize)) * 0.09;
c += texture2D(source, uv + vec2(0.0, 4.0*blurSize)) * 0.05;
} else {
c = texture2D(source, qt_TexCoord0);
}
// First pass we don't apply opacity
gl_FragColor = c;
}

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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
uniform float dividerValue;
const float step_w = 0.0015625;
const float step_h = 0.0027778;
uniform sampler2D source;
uniform lowp float qt_Opacity;
varying vec2 qt_TexCoord0;
void main()
{
vec2 uv = qt_TexCoord0.xy;
vec3 t1 = texture2D(source, vec2(uv.x - step_w, uv.y - step_h)).rgb;
vec3 t2 = texture2D(source, vec2(uv.x, uv.y - step_h)).rgb;
vec3 t3 = texture2D(source, vec2(uv.x + step_w, uv.y - step_h)).rgb;
vec3 t4 = texture2D(source, vec2(uv.x - step_w, uv.y)).rgb;
vec3 t5 = texture2D(source, uv).rgb;
vec3 t6 = texture2D(source, vec2(uv.x + step_w, uv.y)).rgb;
vec3 t7 = texture2D(source, vec2(uv.x - step_w, uv.y + step_h)).rgb;
vec3 t8 = texture2D(source, vec2(uv.x, uv.y + step_h)).rgb;
vec3 t9 = texture2D(source, vec2(uv.x + step_w, uv.y + step_h)).rgb;
vec3 xx = t1 + 2.0*t2 + t3 - t7 - 2.0*t8 - t9;
vec3 yy = t1 - t3 + 2.0*t4 - 2.0*t6 + t7 - t9;
vec3 rr = sqrt(xx * xx + yy * yy);
vec3 col = rr * 2.0 * t5;
if (uv.x < dividerValue)
gl_FragColor = qt_Opacity * vec4(col, 1.0);
else
gl_FragColor = qt_Opacity * texture2D(source, uv);
}

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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
uniform float targetHue;
uniform float windowWidth;
uniform float dividerValue;
uniform sampler2D source;
uniform lowp float qt_Opacity;
varying vec2 qt_TexCoord0;
void rgb2hsl(vec3 rgb, out float h, out float s, float l)
{
float maxval = max(rgb.r, max(rgb.g, rgb.b));
float minval = min(rgb.r, min(rgb.g, rgb.b));
float delta = maxval - minval;
l = (minval + maxval) / 2.0;
s = 0.0;
if (l > 0.0 && l < 1.0)
s = delta / (l < 0.5 ? 2.0 * l : 2.0 - 2.0 * l);
h = 0.0;
if (delta > 0.0)
{
if (rgb.r == maxval && rgb.g != maxval)
h += (rgb.g - rgb.b ) / delta;
if (rgb.g == maxval && rgb.b != maxval)
h += 2.0 + (rgb.b - rgb.r) / delta;
if (rgb.b == maxval && rgb.r != maxval)
h += 4.0 + (rgb.r - rgb.g) / delta;
h *= 60.0;
}
}
void main()
{
vec2 uv = qt_TexCoord0.xy;
vec3 col = texture2D(source, uv).rgb;
float h, s, l;
rgb2hsl(col, h, s, l);
float h2 = (h > targetHue) ? h - 360.0 : h + 360.0;
float y = 0.3 * col.r + 0.59 * col.g + 0.11 * col.b;
vec3 result;
if (uv.x > dividerValue || (abs(h - targetHue) < windowWidth) || (abs(h2 - targetHue) < windowWidth))
result = col;
else
result = vec3(y, y, y);
gl_FragColor = qt_Opacity * vec4(result, 1.0);
}

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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
// Based on http://www.reddit.com/r/programming/comments/losip/shader_toy/c2upn1e
uniform sampler2D source;
uniform lowp float qt_Opacity;
varying vec2 qt_TexCoord0;
uniform float radius;
uniform float diffractionIndex;
uniform float targetWidth;
uniform float targetHeight;
uniform float posX;
uniform float posY;
void main()
{
vec2 tc = qt_TexCoord0;
vec2 center = vec2(posX, posY);
vec2 xy = gl_FragCoord.xy - center.xy;
float r = sqrt(xy.x * xy.x + xy.y * xy.y);
if (r < radius) {
float h = diffractionIndex * 0.5 * radius;
vec2 new_xy = r < radius ? xy * (radius - h) / sqrt(radius * radius - r * r) : xy;
vec2 targetSize = vec2(targetWidth, targetHeight);
tc = (new_xy + center) / targetSize;
tc.y = 1.0 - tc.y;
}
gl_FragColor = qt_Opacity * texture2D(source, tc);
}

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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
// Based on http://rectalogic.github.com/webvfx/examples_2transition-shader-pagecurl_8html-example.html
uniform float dividerValue;
uniform float curlExtent;
uniform sampler2D source;
uniform lowp float qt_Opacity;
varying vec2 qt_TexCoord0;
const float minAmount = -0.16;
const float maxAmount = 1.3;
const float PI = 3.141592653589793;
const float scale = 512.0;
const float sharpness = 3.0;
const vec4 bgColor = vec4(1.0, 1.0, 0.8, 1.0);
float amount = curlExtent * (maxAmount - minAmount) + minAmount;
float cylinderCenter = amount;
// 360 degrees * amount
float cylinderAngle = 2.0 * PI * amount;
const float cylinderRadius = 1.0 / PI / 2.0;
vec3 hitPoint(float hitAngle, float yc, vec3 point, mat3 rrotation)
{
float hitPoint = hitAngle / (2.0 * PI);
point.y = hitPoint;
return rrotation * point;
}
vec4 antiAlias(vec4 color1, vec4 color2, float distance)
{
distance *= scale;
if (distance < 0.0) return color2;
if (distance > 2.0) return color1;
float dd = pow(1.0 - distance / 2.0, sharpness);
return ((color2 - color1) * dd) + color1;
}
float distanceToEdge(vec3 point)
{
float dx = abs(point.x > 0.5 ? 1.0 - point.x : point.x);
float dy = abs(point.y > 0.5 ? 1.0 - point.y : point.y);
if (point.x < 0.0) dx = -point.x;
if (point.x > 1.0) dx = point.x - 1.0;
if (point.y < 0.0) dy = -point.y;
if (point.y > 1.0) dy = point.y - 1.0;
if ((point.x < 0.0 || point.x > 1.0) && (point.y < 0.0 || point.y > 1.0)) return sqrt(dx * dx + dy * dy);
return min(dx, dy);
}
vec4 seeThrough(float yc, vec2 p, mat3 rotation, mat3 rrotation)
{
float hitAngle = PI - (acos(yc / cylinderRadius) - cylinderAngle);
vec3 point = hitPoint(hitAngle, yc, rotation * vec3(p, 1.0), rrotation);
if (yc <= 0.0 && (point.x < 0.0 || point.y < 0.0 || point.x > 1.0 || point.y > 1.0))
return bgColor;
if (yc > 0.0)
return texture2D(source, p);
vec4 color = texture2D(source, point.xy);
vec4 tcolor = vec4(0.0);
return antiAlias(color, tcolor, distanceToEdge(point));
}
vec4 seeThroughWithShadow(float yc, vec2 p, vec3 point, mat3 rotation, mat3 rrotation)
{
float shadow = distanceToEdge(point) * 30.0;
shadow = (1.0 - shadow) / 3.0;
if (shadow < 0.0)
shadow = 0.0;
else
shadow *= amount;
vec4 shadowColor = seeThrough(yc, p, rotation, rrotation);
shadowColor.r -= shadow;
shadowColor.g -= shadow;
shadowColor.b -= shadow;
return shadowColor;
}
vec4 backside(float yc, vec3 point)
{
vec4 color = texture2D(source, point.xy);
float gray = (color.r + color.b + color.g) / 15.0;
gray += (8.0 / 10.0) * (pow(1.0 - abs(yc / cylinderRadius), 2.0 / 10.0) / 2.0 + (5.0 / 10.0));
color.rgb = vec3(gray);
return color;
}
void main(void)
{
const float angle = 30.0 * PI / 180.0;
float c = cos(-angle);
float s = sin(-angle);
mat3 rotation = mat3(
c, s, 0,
-s, c, 0,
0.12, 0.258, 1
);
c = cos(angle);
s = sin(angle);
mat3 rrotation = mat3(
c, s, 0,
-s, c, 0,
0.15, -0.5, 1
);
vec3 point = rotation * vec3(qt_TexCoord0, 1.0);
float yc = point.y - cylinderCenter;
vec4 color = vec4(1.0, 0.0, 0.0, 1.0);
if (yc < -cylinderRadius) {
// See through to background
color = bgColor;
} else if (yc > cylinderRadius) {
// Flat surface
color = texture2D(source, qt_TexCoord0);
} else {
float hitAngle = (acos(yc / cylinderRadius) + cylinderAngle) - PI;
float hitAngleMod = mod(hitAngle, 2.0 * PI);
if ((hitAngleMod > PI && amount < 0.5) || (hitAngleMod > PI/2.0 && amount < 0.0)) {
color = seeThrough(yc, qt_TexCoord0, rotation, rrotation);
} else {
point = hitPoint(hitAngle, yc, point, rrotation);
if (point.x < 0.0 || point.y < 0.0 || point.x > 1.0 || point.y > 1.0) {
color = seeThroughWithShadow(yc, qt_TexCoord0, point, rotation, rrotation);
} else {
color = backside(yc, point);
vec4 otherColor;
if (yc < 0.0) {
float shado = 1.0 - (sqrt(pow(point.x - 0.5, 2.0) + pow(point.y - 0.5, 2.0)) / 0.71);
shado *= pow(-yc / cylinderRadius, 3.0);
shado *= 0.5;
otherColor = vec4(0.0, 0.0, 0.0, shado);
} else {
otherColor = texture2D(source, qt_TexCoord0);
}
color = antiAlias(color, otherColor, cylinderRadius - abs(yc));
// This second antialiasing step causes the shader to fail to render, on
// Symbian devices (tested so far using IVE3.5). Running out of scratch
// memory?
}
}
}
gl_FragColor = qt_Opacity * color;
}

View File

@@ -0,0 +1,64 @@
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
// Based on http://www.geeks3d.com/20101029/shader-library-pixelation-post-processing-effect-glsl/
uniform float dividerValue;
uniform float granularity;
uniform float targetWidth;
uniform float targetHeight;
uniform sampler2D source;
uniform lowp float qt_Opacity;
varying vec2 qt_TexCoord0;
void main()
{
vec2 uv = qt_TexCoord0.xy;
vec2 tc = qt_TexCoord0;
if (uv.x < dividerValue && granularity > 0.0) {
float dx = granularity / targetWidth;
float dy = granularity / targetHeight;
tc = vec2(dx*(floor(uv.x/dx) + 0.5),
dy*(floor(uv.y/dy) + 0.5));
}
gl_FragColor = qt_Opacity * texture2D(source, tc);
}

View File

@@ -0,0 +1,68 @@
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
// Based on http://www.geeks3d.com/20091027/shader-library-posterization-post-processing-effect-glsl/
uniform float dividerValue;
uniform float gamma;
uniform float numColors;
uniform sampler2D source;
uniform lowp float qt_Opacity;
varying vec2 qt_TexCoord0;
void main()
{
vec2 uv = qt_TexCoord0.xy;
vec4 c = vec4(0.0);
if (uv.x < dividerValue) {
vec3 x = texture2D(source, uv).rgb;
x = pow(x, vec3(gamma, gamma, gamma));
x = x * numColors;
x = floor(x);
x = x / numColors;
x = pow(x, vec3(1.0/gamma));
c = vec4(x, 1.0);
} else {
c = texture2D(source, uv);
}
gl_FragColor = qt_Opacity * c;
}

View File

@@ -0,0 +1,78 @@
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
// Based on http://blog.qt.digia.com/blog/2011/03/22/the-convenient-power-of-qml-scene-graph/
uniform float dividerValue;
uniform float targetWidth;
uniform float targetHeight;
uniform float time;
uniform sampler2D source;
uniform lowp float qt_Opacity;
varying vec2 qt_TexCoord0;
const float PI = 3.1415926535;
const int ITER = 7;
const float RATE = 0.1;
uniform float amplitude;
uniform float n;
void main()
{
vec2 uv = qt_TexCoord0.xy;
vec2 tc = uv;
vec2 p = vec2(-1.0 + 2.0 * gl_FragCoord.x / targetWidth, -(-1.0 + 2.0 * gl_FragCoord.y / targetHeight));
float diffx = 0.0;
float diffy = 0.0;
vec4 col;
if (uv.x < dividerValue) {
for (int i=0; i<ITER; ++i) {
float theta = float(i) * PI / float(ITER);
vec2 r = vec2(cos(theta) * p.x + sin(theta) * p.y, -1.0 * sin(theta) * p.x + cos(theta) * p.y);
float diff = (sin(2.0 * PI * n * (r.y + time * RATE)) + 1.0) / 2.0;
diffx += diff * sin(theta);
diffy += diff * cos(theta);
}
tc = 0.5*(vec2(1.0,1.0) + p) + amplitude * vec2(diffx, diffy);
}
gl_FragColor = qt_Opacity * texture2D(source, tc);
}

View File

@@ -0,0 +1,41 @@
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

View File

@@ -0,0 +1,59 @@
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
uniform float dividerValue;
uniform sampler2D source;
uniform lowp float qt_Opacity;
varying vec2 qt_TexCoord0;
void main()
{
vec2 uv = qt_TexCoord0.xy;
vec4 orig = texture2D(source, uv);
vec3 col = orig.rgb;
float y = 0.3 * col.r + 0.59 * col.g + 0.11 * col.b;
if (uv.x < dividerValue)
gl_FragColor = qt_Opacity * vec4(y + 0.15, y + 0.07, y - 0.12, 1.0);
else
gl_FragColor = qt_Opacity * orig;
}

View File

@@ -0,0 +1,75 @@
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
uniform float dividerValue;
uniform float amount;
const float step_w = 0.0015625;
const float step_h = 0.0027778;
uniform sampler2D source;
uniform lowp float qt_Opacity;
varying vec2 qt_TexCoord0;
vec3 sharpen(vec3 t1, vec3 t2, vec3 t3, vec3 t4, vec3 t5, vec3 t6, vec3 t7, vec3 t8, vec3 t9)
{
return -t1 - t2 - t3 - t4 + amount * t5 - t6 - t7 - t8 - t9;
}
void main()
{
vec2 uv = qt_TexCoord0.xy;
vec3 t1 = texture2D(source, vec2(uv.x - step_w, uv.y - step_h)).rgb;
vec3 t2 = texture2D(source, vec2(uv.x, uv.y - step_h)).rgb;
vec3 t3 = texture2D(source, vec2(uv.x + step_w, uv.y - step_h)).rgb;
vec3 t4 = texture2D(source, vec2(uv.x - step_w, uv.y)).rgb;
vec3 t5 = texture2D(source, uv).rgb;
vec3 t6 = texture2D(source, vec2(uv.x + step_w, uv.y)).rgb;
vec3 t7 = texture2D(source, vec2(uv.x - step_w, uv.y + step_h)).rgb;
vec3 t8 = texture2D(source, vec2(uv.x, uv.y + step_h)).rgb;
vec3 t9 = texture2D(source, vec2(uv.x + step_w, uv.y + step_h)).rgb;
vec3 col = sharpen(t1, t2, t3, t4, t5, t6, t7, t8, t9);
if (uv.x < dividerValue)
gl_FragColor = qt_Opacity * vec4(col, 1.0);
else
gl_FragColor = qt_Opacity * texture2D(source, uv);
}

View File

@@ -0,0 +1,73 @@
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
// Based on http://www.geeks3d.com/20091116/shader-library-2d-shockwave-post-processing-filter-glsl/
uniform float centerX;
uniform float centerY;
uniform float dividerValue;
uniform float granularity;
uniform float time;
uniform float weight;
uniform sampler2D source;
uniform lowp float qt_Opacity;
varying vec2 qt_TexCoord0;
void main()
{
vec2 uv = qt_TexCoord0.xy;
vec2 tc = qt_TexCoord0;
vec2 center = vec2(centerX, centerY);
const vec3 shock = vec3(10.0, 1.5, 0.1);
if (uv.x < dividerValue) {
float distance = distance(uv, center);
if ((distance <= (time + shock.z)) &&
(distance >= (time - shock.z))) {
float diff = (distance - time);
float powDiff = 1.0 - pow(abs(diff*shock.x), shock.y*weight);
float diffTime = diff * powDiff;
vec2 diffUV = normalize(uv - center);
tc += (diffUV * diffTime);
}
}
gl_FragColor = qt_Opacity * texture2D(source, tc);
}

View File

@@ -0,0 +1,83 @@
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
// Based on "Graphics Shaders: Theory and Practice" (http://cgeducation.org/ShadersBook/)
uniform float dividerValue;
uniform float mixLevel;
uniform float resS;
uniform float resT;
uniform sampler2D source;
uniform lowp float qt_Opacity;
varying vec2 qt_TexCoord0;
void main()
{
vec2 uv = qt_TexCoord0.xy;
vec4 c = vec4(0.0);
if (uv.x < dividerValue) {
vec2 st = qt_TexCoord0.st;
vec3 irgb = texture2D(source, st).rgb;
vec2 stp0 = vec2(1.0 / resS, 0.0);
vec2 st0p = vec2(0.0 , 1.0 / resT);
vec2 stpp = vec2(1.0 / resS, 1.0 / resT);
vec2 stpm = vec2(1.0 / resS, -1.0 / resT);
const vec3 W = vec3(0.2125, 0.7154, 0.0721);
float i00 = dot(texture2D(source, st).rgb, W);
float im1m1 = dot(texture2D(source, st-stpp).rgb, W);
float ip1p1 = dot(texture2D(source, st+stpp).rgb, W);
float im1p1 = dot(texture2D(source, st-stpm).rgb, W);
float ip1m1 = dot(texture2D(source, st+stpm).rgb, W);
float im10 = dot(texture2D(source, st-stp0).rgb, W);
float ip10 = dot(texture2D(source, st+stp0).rgb, W);
float i0m1 = dot(texture2D(source, st-st0p).rgb, W);
float i0p1 = dot(texture2D(source, st+st0p).rgb, W);
float h = -1.0*im1p1 - 2.0*i0p1 - 1.0*ip1p1 + 1.0*im1m1 + 2.0*i0m1 + 1.0*ip1m1;
float v = -1.0*im1m1 - 2.0*im10 - 1.0*im1p1 + 1.0*ip1m1 + 2.0*ip10 + 1.0*ip1p1;
float mag = 1.0 - length(vec2(h, v));
vec3 target = vec3(mag, mag, mag);
c = vec4(target, 1.0);
} else {
c = texture2D(source, qt_TexCoord0);
}
gl_FragColor = qt_Opacity * c;
}

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@@ -0,0 +1,77 @@
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
// Based on http://rastergrid.com/blog/downloads/frei-chen-edge-detector/
#version 130
uniform sampler2D source;
uniform float dividerValue;
uniform float weight;
mat3 G[2] = mat3[](
mat3( 1.0, 2.0, 1.0, 0.0, 0.0, 0.0, -1.0, -2.0, -1.0 ),
mat3( 1.0, 0.0, -1.0, 2.0, 0.0, -2.0, 1.0, 0.0, -1.0 )
);
uniform lowp float qt_Opacity;
in vec2 qt_TexCoord0;
out vec4 FragmentColor;
void main() {
vec2 uv = qt_TexCoord0.xy;
vec4 c = vec4(0.0);
if (uv.x < dividerValue) {
mat3 intensity;
float conv[2];
vec3 sample;
for (int i=0; i<3; ++i) {
for (int j=0; j<3; ++j) {
sample = texelFetch(source, ivec2(gl_FragCoord) + ivec2(i-1, j-1), 0).rgb;
intensity[i][j] = length(sample) * weight;
}
}
for (int i=0; i<2; ++i) {
float dp3 = dot(G[i][0], intensity[0]) + dot(G[i][1], intensity[1]) + dot(G[i][2], intensity[2]);
conv[i] = dp3 * dp3;
}
c = vec4(0.5 * sqrt(conv[0]*conv[0] + conv[1]*conv[1]));
} else {
c = texture2D(source, qt_TexCoord0);
}
FragmentColor = qt_Opacity * c;
}

View File

@@ -0,0 +1,75 @@
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
uniform float dividerValue;
const float step_w = 0.0015625;
const float step_h = 0.0027778;
uniform sampler2D source;
uniform lowp float qt_Opacity;
varying vec2 qt_TexCoord0;
vec3 blur()
{
vec2 uv = qt_TexCoord0.xy;
float y = uv.y < 0.4 ? uv.y : 1.0 - uv.y;
float dist = 8.0 - 20.0 * y;
vec3 acc = vec3(0.0, 0.0, 0.0);
for (float y=-2.0; y<=2.0; ++y) {
for (float x=-2.0; x<=2.0; ++x) {
acc += texture2D(source, vec2(uv.x + dist * x * step_w, uv.y + 0.5 * dist * y * step_h)).rgb;
}
}
return acc / 25.0;
}
void main()
{
vec2 uv = qt_TexCoord0.xy;
vec3 col;
if (uv.x > dividerValue || (uv.y >= 0.4 && uv.y <= 0.6))
col = texture2D(source, uv).rgb;
else
col = blur();
gl_FragColor = qt_Opacity * vec4(col, 1.0);
}

View File

@@ -0,0 +1,92 @@
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
// Based on http://www.geeks3d.com/20101029/shader-library-pixelation-post-processing-effect-glsl/
uniform float dividerValue;
uniform float threshold;
uniform float resS;
uniform float resT;
uniform float magTol;
uniform float quantize;
uniform sampler2D source;
uniform lowp float qt_Opacity;
varying vec2 qt_TexCoord0;
void main()
{
vec4 color = vec4(1.0, 0.0, 0.0, 1.1);
vec2 uv = qt_TexCoord0.xy;
if (uv.x < dividerValue) {
vec2 st = qt_TexCoord0.st;
vec3 rgb = texture2D(source, st).rgb;
vec2 stp0 = vec2(1.0/resS, 0.0);
vec2 st0p = vec2(0.0 , 1.0/resT);
vec2 stpp = vec2(1.0/resS, 1.0/resT);
vec2 stpm = vec2(1.0/resS, -1.0/resT);
float i00 = dot( texture2D(source, st).rgb, vec3(0.2125,0.7154,0.0721));
float im1m1 = dot( texture2D(source, st-stpp).rgb, vec3(0.2125,0.7154,0.0721));
float ip1p1 = dot( texture2D(source, st+stpp).rgb, vec3(0.2125,0.7154,0.0721));
float im1p1 = dot( texture2D(source, st-stpm).rgb, vec3(0.2125,0.7154,0.0721));
float ip1m1 = dot( texture2D(source, st+stpm).rgb, vec3(0.2125,0.7154,0.0721));
float im10 = dot( texture2D(source, st-stp0).rgb, vec3(0.2125,0.7154,0.0721));
float ip10 = dot( texture2D(source, st+stp0).rgb, vec3(0.2125,0.7154,0.0721));
float i0m1 = dot( texture2D(source, st-st0p).rgb, vec3(0.2125,0.7154,0.0721));
float i0p1 = dot( texture2D(source, st+st0p).rgb, vec3(0.2125,0.7154,0.0721));
float h = -1.*im1p1 - 2.*i0p1 - 1.*ip1p1 + 1.*im1m1 + 2.*i0m1 + 1.*ip1m1;
float v = -1.*im1m1 - 2.*im10 - 1.*im1p1 + 1.*ip1m1 + 2.*ip10 + 1.*ip1p1;
float mag = sqrt(h*h + v*v);
if (mag > magTol) {
color = vec4(0.0, 0.0, 0.0, 1.0);
}
else {
rgb.rgb *= quantize;
rgb.rgb += vec3(0.5, 0.5, 0.5);
ivec3 irgb = ivec3(rgb.rgb);
rgb.rgb = vec3(irgb) / quantize;
color = vec4(rgb, 1.0);
}
} else {
color = texture2D(source, uv);
}
gl_FragColor = qt_Opacity * color;
}

View File

@@ -0,0 +1,64 @@
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
uniform float dividerValue;
uniform sampler2D source;
uniform lowp float qt_Opacity;
varying vec2 qt_TexCoord0;
void main()
{
vec2 uv = qt_TexCoord0.xy;
vec4 orig = texture2D(source, uv);
float cr = pow(0.1, 2.0);
float pt = pow(uv.x - 0.5, 2.0) + pow(uv.y - 0.5, 2.0);
float d = pt - cr;
float cf = 1.0;
if (d > 0.0)
cf = 1.0 - 2.0 * d;
vec3 col = cf * orig.rgb;
if (uv.x < dividerValue)
gl_FragColor = qt_Opacity * vec4(col, 1.0);
else
gl_FragColor = qt_Opacity * orig;
}

View File

@@ -0,0 +1,66 @@
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
uniform float dividerValue;
uniform sampler2D source;
uniform lowp float qt_Opacity;
varying vec2 qt_TexCoord0;
void main()
{
vec2 uv = qt_TexCoord0.xy;
vec4 orig = texture2D(source, uv);
vec3 col = orig.rgb;
float y = 0.3 *col.r + 0.59 * col.g + 0.11 * col.b;
y = y < 0.3 ? 0.0 : (y < 0.6 ? 0.5 : 1.0);
if (y == 0.5)
col = vec3(0.8, 0.0, 0.0);
else if (y == 1.0)
col = vec3(0.9, 0.9, 0.0);
else
col = vec3(0.0, 0.0, 0.0);
if (uv.x < dividerValue)
gl_FragColor = qt_Opacity * vec4(col, 1.0);
else
gl_FragColor = qt_Opacity * orig;
}

View File

@@ -0,0 +1,62 @@
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
// Based on http://blog.qt.digia.com/blog/2011/03/22/the-convenient-power-of-qml-scene-graph/
uniform float amplitude;
uniform float dividerValue;
uniform float frequency;
uniform float time;
uniform sampler2D source;
uniform lowp float qt_Opacity;
varying vec2 qt_TexCoord0;
void main()
{
vec2 uv = qt_TexCoord0.xy;
vec2 tc = qt_TexCoord0;
if (uv.x < dividerValue) {
vec2 p = sin(time + frequency * qt_TexCoord0);
tc += amplitude * vec2(p.y, -p.x);
}
gl_FragColor = qt_Opacity * texture2D(source, tc);
}