Add MediaPlayer support to AVFoundation plugin

This plugin would be used on Mac 10.7+ where without the QuickTime C API
our QT7 media player performance was crippled.

Change-Id: Iaadb1990a8f63393c4cd02d096624e0fed42b40f
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Jason Barron <jason.barron@digia.com>
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
This commit is contained in:
Andy Nichols
2012-10-01 10:20:19 +02:00
committed by The Qt Project
parent 7f25187774
commit 700b4cdf42
25 changed files with 3591 additions and 1 deletions

View File

@@ -0,0 +1,201 @@
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "avfvideowidget.h"
#include <QtCore/QDebug>
#include <QtGui/QOpenGLShaderProgram>
QT_USE_NAMESPACE
AVFVideoWidget::AVFVideoWidget(QWidget *parent, const QGLFormat &format)
: QGLWidget(format, parent)
, m_textureId(0)
, m_aspectRatioMode(Qt::KeepAspectRatio)
, m_shaderProgram(0)
{
setAutoFillBackground(false);
}
AVFVideoWidget::~AVFVideoWidget()
{
#ifdef QT_DEBUG_AVF
qDebug() << Q_FUNC_INFO;
#endif
delete m_shaderProgram;
}
void AVFVideoWidget::initializeGL()
{
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
m_shaderProgram = new QOpenGLShaderProgram;
static const char *textureVertexProgram =
"uniform highp mat4 matrix;\n"
"attribute highp vec3 vertexCoordEntry;\n"
"attribute highp vec2 textureCoordEntry;\n"
"varying highp vec2 textureCoord;\n"
"void main() {\n"
" textureCoord = textureCoordEntry;\n"
" gl_Position = matrix * vec4(vertexCoordEntry, 1);\n"
"}\n";
static const char *textureFragmentProgram =
"uniform sampler2D texture;\n"
"varying highp vec2 textureCoord;\n"
"void main() {\n"
" gl_FragColor = texture2D(texture, textureCoord);\n"
"}\n";
m_shaderProgram->addShaderFromSourceCode(QOpenGLShader::Vertex, textureVertexProgram);
m_shaderProgram->addShaderFromSourceCode(QOpenGLShader::Fragment, textureFragmentProgram);
m_shaderProgram->link();
}
void AVFVideoWidget::resizeGL(int w, int h)
{
glViewport(0, 0, GLsizei(w), GLsizei(h));
updateGL();
}
void AVFVideoWidget::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT);
if (!m_textureId)
return;
QRect targetRect = displayRect();
int x1 = targetRect.left();
int x2 = targetRect.right();
int y1 = targetRect.bottom();
int y2 = targetRect.top();
int zValue = 0;
const GLfloat textureCoordinates[] = {
0, 0,
1, 0,
1, 1,
0, 1
};
const GLfloat vertexCoordinates[] = {
x1, y1, zValue,
x2, y1, zValue,
x2, y2, zValue,
x1, y2, zValue
};
//Set matrix to transfrom geometry values into gl coordinate space.
m_transformMatrix.setToIdentity();
m_transformMatrix.scale( 2.0f / size().width(), 2.0f / size().height() );
m_transformMatrix.translate(-size().width() / 2.0f, -size().height() / 2.0f);
m_shaderProgram->bind();
m_vertexCoordEntry = m_shaderProgram->attributeLocation("vertexCoordEntry");
m_textureCoordEntry = m_shaderProgram->attributeLocation("textureCoordEntry");
m_matrixLocation = m_shaderProgram->uniformLocation("matrix");
//attach the data!
glEnableVertexAttribArray(m_vertexCoordEntry);
glEnableVertexAttribArray(m_textureCoordEntry);
glVertexAttribPointer(m_vertexCoordEntry, 3, GL_FLOAT, GL_FALSE, 0, vertexCoordinates);
glVertexAttribPointer(m_textureCoordEntry, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinates);
m_shaderProgram->setUniformValue(m_matrixLocation, m_transformMatrix);
glBindTexture(GL_TEXTURE_2D, m_textureId);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glBindTexture(GL_TEXTURE_2D, 0);
glDisableVertexAttribArray(m_vertexCoordEntry);
glDisableVertexAttribArray(m_textureCoordEntry);
m_shaderProgram->release();
}
void AVFVideoWidget::setTexture(GLuint texture)
{
m_textureId = texture;
if (isVisible()) {
makeCurrent();
updateGL();
}
}
QSize AVFVideoWidget::sizeHint() const
{
return m_nativeSize;
}
void AVFVideoWidget::setNativeSize(const QSize &size)
{
m_nativeSize = size;
}
void AVFVideoWidget::setAspectRatioMode(Qt::AspectRatioMode mode)
{
if (m_aspectRatioMode != mode) {
m_aspectRatioMode = mode;
update();
}
}
QRect AVFVideoWidget::displayRect() const
{
QRect displayRect = rect();
if (m_aspectRatioMode == Qt::KeepAspectRatio) {
QSize size = m_nativeSize;
size.scale(displayRect.size(), Qt::KeepAspectRatio);
displayRect = QRect(QPoint(0, 0), size);
displayRect.moveCenter(rect().center());
}
return displayRect;
}