Add MediaPlayer support to AVFoundation plugin
This plugin would be used on Mac 10.7+ where without the QuickTime C API our QT7 media player performance was crippled. Change-Id: Iaadb1990a8f63393c4cd02d096624e0fed42b40f Reviewed-by: Lars Knoll <lars.knoll@digia.com> Reviewed-by: Jason Barron <jason.barron@digia.com> Reviewed-by: Andy Nichols <andy.nichols@digia.com>
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src/plugins/avfoundation/mediaplayer/avfvideowidget.mm
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src/plugins/avfoundation/mediaplayer/avfvideowidget.mm
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/****************************************************************************
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**
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** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "avfvideowidget.h"
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#include <QtCore/QDebug>
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#include <QtGui/QOpenGLShaderProgram>
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QT_USE_NAMESPACE
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AVFVideoWidget::AVFVideoWidget(QWidget *parent, const QGLFormat &format)
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: QGLWidget(format, parent)
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, m_textureId(0)
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, m_aspectRatioMode(Qt::KeepAspectRatio)
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, m_shaderProgram(0)
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{
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setAutoFillBackground(false);
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}
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AVFVideoWidget::~AVFVideoWidget()
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{
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#ifdef QT_DEBUG_AVF
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qDebug() << Q_FUNC_INFO;
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#endif
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delete m_shaderProgram;
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}
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void AVFVideoWidget::initializeGL()
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{
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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m_shaderProgram = new QOpenGLShaderProgram;
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static const char *textureVertexProgram =
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"uniform highp mat4 matrix;\n"
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"attribute highp vec3 vertexCoordEntry;\n"
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"attribute highp vec2 textureCoordEntry;\n"
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"varying highp vec2 textureCoord;\n"
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"void main() {\n"
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" textureCoord = textureCoordEntry;\n"
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" gl_Position = matrix * vec4(vertexCoordEntry, 1);\n"
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"}\n";
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static const char *textureFragmentProgram =
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"uniform sampler2D texture;\n"
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"varying highp vec2 textureCoord;\n"
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"void main() {\n"
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" gl_FragColor = texture2D(texture, textureCoord);\n"
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"}\n";
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m_shaderProgram->addShaderFromSourceCode(QOpenGLShader::Vertex, textureVertexProgram);
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m_shaderProgram->addShaderFromSourceCode(QOpenGLShader::Fragment, textureFragmentProgram);
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m_shaderProgram->link();
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}
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void AVFVideoWidget::resizeGL(int w, int h)
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{
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glViewport(0, 0, GLsizei(w), GLsizei(h));
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updateGL();
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}
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void AVFVideoWidget::paintGL()
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{
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glClear(GL_COLOR_BUFFER_BIT);
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if (!m_textureId)
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return;
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QRect targetRect = displayRect();
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int x1 = targetRect.left();
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int x2 = targetRect.right();
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int y1 = targetRect.bottom();
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int y2 = targetRect.top();
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int zValue = 0;
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const GLfloat textureCoordinates[] = {
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0, 0,
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1, 0,
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1, 1,
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0, 1
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};
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const GLfloat vertexCoordinates[] = {
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x1, y1, zValue,
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x2, y1, zValue,
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x2, y2, zValue,
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x1, y2, zValue
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};
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//Set matrix to transfrom geometry values into gl coordinate space.
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m_transformMatrix.setToIdentity();
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m_transformMatrix.scale( 2.0f / size().width(), 2.0f / size().height() );
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m_transformMatrix.translate(-size().width() / 2.0f, -size().height() / 2.0f);
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m_shaderProgram->bind();
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m_vertexCoordEntry = m_shaderProgram->attributeLocation("vertexCoordEntry");
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m_textureCoordEntry = m_shaderProgram->attributeLocation("textureCoordEntry");
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m_matrixLocation = m_shaderProgram->uniformLocation("matrix");
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//attach the data!
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glEnableVertexAttribArray(m_vertexCoordEntry);
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glEnableVertexAttribArray(m_textureCoordEntry);
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glVertexAttribPointer(m_vertexCoordEntry, 3, GL_FLOAT, GL_FALSE, 0, vertexCoordinates);
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glVertexAttribPointer(m_textureCoordEntry, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinates);
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m_shaderProgram->setUniformValue(m_matrixLocation, m_transformMatrix);
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glBindTexture(GL_TEXTURE_2D, m_textureId);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisableVertexAttribArray(m_vertexCoordEntry);
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glDisableVertexAttribArray(m_textureCoordEntry);
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m_shaderProgram->release();
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}
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void AVFVideoWidget::setTexture(GLuint texture)
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{
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m_textureId = texture;
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if (isVisible()) {
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makeCurrent();
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updateGL();
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}
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}
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QSize AVFVideoWidget::sizeHint() const
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{
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return m_nativeSize;
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}
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void AVFVideoWidget::setNativeSize(const QSize &size)
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{
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m_nativeSize = size;
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}
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void AVFVideoWidget::setAspectRatioMode(Qt::AspectRatioMode mode)
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{
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if (m_aspectRatioMode != mode) {
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m_aspectRatioMode = mode;
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update();
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}
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}
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QRect AVFVideoWidget::displayRect() const
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{
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QRect displayRect = rect();
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if (m_aspectRatioMode == Qt::KeepAspectRatio) {
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QSize size = m_nativeSize;
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size.scale(displayRect.size(), Qt::KeepAspectRatio);
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displayRect = QRect(QPoint(0, 0), size);
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displayRect.moveCenter(rect().center());
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}
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return displayRect;
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}
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