Stabilize tst_QAudioOutput::pullSuspendResume()
Don't wait after resume(); the test is meant to check the state of the QAudioOutput right after the call, not later. The state and the error status are supposed to change immediately, even if the backend runs in another thread. Ignore any state change that can happen because of underrun errors (likely to happen on CI). Removed the test from blacklist. Change-Id: Idaef6a9e0dfcfc89424fb2383cf3830a3184f975 Reviewed-by: Milla Pohjanheimo <milla.pohjanheimo@qt.io> Reviewed-by: Christian Stromme <christian.stromme@qt.io>
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@@ -1,5 +0,0 @@
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[pullSuspendResume]
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redhatenterpriselinuxworkstation-6.6
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rhel-7.1
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ubuntu-14.04
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opensuse-13.1 64bit
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@@ -612,9 +612,6 @@ void tst_QAudioOutput::pullSuspendResume()
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audioOutput.resume();
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// Give backends running in separate threads a chance to suspend.
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QTest::qWait(100);
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// Check that QAudioOutput immediately transitions to ActiveState
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QVERIFY2((stateSignal.count() == 1),
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QString("didn't emit signal after resume(), got %1 signals instead").arg(stateSignal.count()).toLocal8Bit().constData());
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@@ -626,8 +623,8 @@ void tst_QAudioOutput::pullSuspendResume()
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QTest::qWait(3000); // 3 seconds should be plenty
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QVERIFY2(audioFile->atEnd(), "didn't play to EOF");
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QVERIFY2((stateSignal.count() == 1),
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QString("didn't emit IdleState signal when at EOF, got %1 signals instead").arg(stateSignal.count()).toLocal8Bit().constData());
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QVERIFY(stateSignal.count() > 0);
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QCOMPARE(qvariant_cast<QAudio::State>(stateSignal.last().at(0)), QAudio::IdleState);
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QVERIFY2((audioOutput.state() == QAudio::IdleState), "didn't transitions to IdleState when at EOF");
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stateSignal.clear();
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