Add AudioEngine with new implementation
Change-Id: I5eebe662ecbce9814ed3e763db56df9be737d11f Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
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src/imports/audioengine/qdeclarative_audioengine_p.h
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168
src/imports/audioengine/qdeclarative_audioengine_p.h
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/****************************************************************************
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**
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** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/
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**
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** This file is part of the plugins of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QDECLARATIVEAUDIOENGINE_P_H
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#define QDECLARATIVEAUDIOENGINE_P_H
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#include <QtDeclarative/qdeclarative.h>
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#include <QtDeclarative/qdeclarativecomponent.h>
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#include <QtDeclarative/qdeclarativepropertymap.h>
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#include <QtCore/QMap>
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#include <QtCore/QList>
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#include <QTimer>
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#include "qaudioengine_p.h"
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QT_BEGIN_HEADER
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QT_BEGIN_NAMESPACE
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class QDeclarativeSoundInstance;
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class QDeclarativeAudioListener;
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class QDeclarativeAudioCategory;
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class QDeclarativeAudioSample;
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class QDeclarativeSound;
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class QDeclarativePlayVariation;
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class QAudioCategory;
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class QDeclarativeAttenuationModel;
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class QSoundInstance;
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class QDeclarativeAudioEngine : public QObject, public QDeclarativeParserStatus
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{
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Q_OBJECT
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Q_INTERFACES(QDeclarativeParserStatus)
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Q_PROPERTY(QDeclarativeListProperty<QObject> bank READ bank CONSTANT)
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Q_PROPERTY(QObject* categories READ categories CONSTANT)
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Q_PROPERTY(QObject* samples READ samples CONSTANT)
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Q_PROPERTY(QObject* sounds READ sounds CONSTANT)
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Q_PROPERTY(bool loading READ isLoading NOTIFY isLoadingChanged)
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Q_PROPERTY(int liveInstances READ liveInstanceCount NOTIFY liveInstanceCountChanged)
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Q_PROPERTY(QDeclarativeAudioListener* listener READ listener CONSTANT)
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Q_PROPERTY(qreal dopplerFactor READ dopplerFactor WRITE setDopplerFactor)
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Q_PROPERTY(qreal speedOfSound READ speedOfSound WRITE setSpeedOfSound)
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Q_CLASSINFO("DefaultProperty", "bank")
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public:
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QDeclarativeAudioEngine(QObject *parent = 0);
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~QDeclarativeAudioEngine();
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void classBegin();
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void componentComplete();
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//This is used for tracking all objects declared inside AudioEngine
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//see appendFunction
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QDeclarativeListProperty<QObject> bank();
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QObject* categories();
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QObject* samples();
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QObject* sounds();
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QDeclarativeAudioListener* listener() const;
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qreal dopplerFactor() const;
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void setDopplerFactor(qreal dopplerFactor);
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qreal speedOfSound() const;
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void setSpeedOfSound(qreal speedOfSound);
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bool isLoading() const;
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int liveInstanceCount() const;
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//for child elements
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bool isReady() const;
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QAudioEngine* engine() const;
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//if managed, then the instance should start playing immediately and will be collected
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//when the playback finished
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QDeclarativeSoundInstance* newDeclarativeSoundInstance(bool managed);
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//internal sound instance is different from declarativeSoundInstance
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//declarative instance is more like a soundInstance helper which can
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//switch to different sound instance conveniently while sound instance
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//must be mapped to one sound definition.
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QSoundInstance* newSoundInstance(const QString &name);
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void releaseSoundInstance(QSoundInstance* instance);
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Q_SIGNALS:
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void ready();
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void liveInstanceCountChanged();
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void isLoadingChanged();
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void finishedLoading();
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private Q_SLOTS:
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void updateSoundInstances();
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void handleLoadingChanged();
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private:
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Q_DISABLE_COPY(QDeclarativeAudioEngine);
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bool m_complete;
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//see bank()
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static void appendFunction(QDeclarativeListProperty<QObject> *property, QObject *value);
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QDeclarativeAudioListener *m_listener;
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QDeclarativeAudioCategory* m_defaultCategory;
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QDeclarativePropertyMap m_categories;
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QDeclarativePropertyMap m_samples;
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QDeclarativePropertyMap m_sounds;
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//Use strong type here since no need to for AttenuationModel to be accessible directly by user
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//after config stage
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QDeclarativeAttenuationModel *m_defaultAttenuationModel;
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QMap<QString, QDeclarativeAttenuationModel*> m_attenuationModels;
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QAudioEngine *m_audioEngine;
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//for execution stage management
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QList<QSoundInstance*> m_soundInstancePool;
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QList<QSoundInstance*> m_activeSoundInstances;
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QTimer m_updateTimer;
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QList<QDeclarativeSoundInstance*> m_managedDeclSoundInstances;
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QList<QDeclarativeSoundInstance*> m_managedDeclSndInstancePool;
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void releaseManagedDeclarativeSoundInstance(QDeclarativeSoundInstance* declSndInstance);
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};
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QT_END_NAMESPACE
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QT_END_HEADER
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#endif
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