Add AudioEngine with new implementation
Change-Id: I5eebe662ecbce9814ed3e763db56df9be737d11f Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
This commit is contained in:
558
src/imports/audioengine/qdeclarative_sound_p.cpp
Normal file
558
src/imports/audioengine/qdeclarative_sound_p.cpp
Normal file
@@ -0,0 +1,558 @@
|
||||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
|
||||
** Contact: http://www.qt-project.org/
|
||||
**
|
||||
** This file is part of the plugins of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:LGPL$
|
||||
** GNU Lesser General Public License Usage
|
||||
** This file may be used under the terms of the GNU Lesser General Public
|
||||
** License version 2.1 as published by the Free Software Foundation and
|
||||
** appearing in the file LICENSE.LGPL included in the packaging of this
|
||||
** file. Please review the following information to ensure the GNU Lesser
|
||||
** General Public License version 2.1 requirements will be met:
|
||||
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
||||
**
|
||||
** In addition, as a special exception, Nokia gives you certain additional
|
||||
** rights. These rights are described in the Nokia Qt LGPL Exception
|
||||
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
||||
**
|
||||
** GNU General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU General
|
||||
** Public License version 3.0 as published by the Free Software Foundation
|
||||
** and appearing in the file LICENSE.GPL included in the packaging of this
|
||||
** file. Please review the following information to ensure the GNU General
|
||||
** Public License version 3.0 requirements will be met:
|
||||
** http://www.gnu.org/copyleft/gpl.html.
|
||||
**
|
||||
** Other Usage
|
||||
** Alternatively, this file may be used in accordance with the terms and
|
||||
** conditions contained in a signed written agreement between you and Nokia.
|
||||
**
|
||||
**
|
||||
**
|
||||
**
|
||||
**
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
#include "qdeclarative_sound_p.h"
|
||||
#include "qdeclarative_audiocategory_p.h"
|
||||
#include "qdeclarative_attenuationmodel_p.h"
|
||||
#include "qdeclarative_soundinstance_p.h"
|
||||
#include "qdeclarative_audioengine_p.h"
|
||||
#include "qdebug.h"
|
||||
|
||||
#define DEBUG_AUDIOENGINE
|
||||
|
||||
QT_USE_NAMESPACE
|
||||
|
||||
QDeclarativeSoundCone::QDeclarativeSoundCone(QObject *parent)
|
||||
: QObject(parent)
|
||||
, m_innerAngle(360)
|
||||
, m_outerAngle(360)
|
||||
, m_outerGain(0)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
\qmlproperty real Sound::cone.innerAngle
|
||||
|
||||
This property holds the innerAngle for Sound definition.
|
||||
The range is [0, 360] degree. There is no directional attenuation within innerAngle.
|
||||
*/
|
||||
qreal QDeclarativeSoundCone::innerAngle() const
|
||||
{
|
||||
return m_innerAngle;
|
||||
}
|
||||
|
||||
void QDeclarativeSoundCone::setInnerAngle(qreal innerAngle)
|
||||
{
|
||||
QDeclarativeSound *s = qobject_cast<QDeclarativeSound*>(parent());
|
||||
if (s && s->m_complete)
|
||||
return;
|
||||
if (innerAngle < 0 || innerAngle > 360) {
|
||||
qWarning() << "innerAngle should be within[0, 360] degrees";
|
||||
return;
|
||||
}
|
||||
m_innerAngle = innerAngle;
|
||||
}
|
||||
|
||||
/*!
|
||||
\qmlproperty real Sound::cone.outerAngle
|
||||
|
||||
This property holds the outerAngle for Sound definition.
|
||||
The range is [0, 360] degree. All audio output from this sound will be attenuated by \l outerGain
|
||||
outside outerAngle.
|
||||
*/
|
||||
qreal QDeclarativeSoundCone::outerAngle() const
|
||||
{
|
||||
return m_outerAngle;
|
||||
}
|
||||
|
||||
void QDeclarativeSoundCone::setOuterAngle(qreal outerAngle)
|
||||
{
|
||||
QDeclarativeSound *s = qobject_cast<QDeclarativeSound*>(parent());
|
||||
if (s && s->m_complete)
|
||||
return;
|
||||
if (outerAngle < 0 || outerAngle > 360) {
|
||||
qWarning() << "outerAngle should be within[0, 360] degrees";
|
||||
return;
|
||||
}
|
||||
m_outerAngle = outerAngle;
|
||||
}
|
||||
|
||||
/*!
|
||||
\qmlproperty real Sound::cone.outerGain
|
||||
|
||||
This property holds attenuation value for directional attenuation of this sound.
|
||||
The range is [0, 1]. All audio output from this sound will be attenuated by outerGain
|
||||
outside \l outerAngle.
|
||||
*/
|
||||
qreal QDeclarativeSoundCone::outerGain() const
|
||||
{
|
||||
return m_outerGain;
|
||||
}
|
||||
|
||||
void QDeclarativeSoundCone::setOuterGain(qreal outerGain)
|
||||
{
|
||||
QDeclarativeSound *s = qobject_cast<QDeclarativeSound*>(parent());
|
||||
if (s && s->m_complete)
|
||||
return;
|
||||
if (outerGain < 0 || outerGain > 1) {
|
||||
qWarning() << "outerGain should no less than 0 and no more than 1";
|
||||
return;
|
||||
}
|
||||
m_outerGain = outerGain;
|
||||
}
|
||||
|
||||
void QDeclarativeSoundCone::componentComplete()
|
||||
{
|
||||
if (m_outerAngle < m_innerAngle) {
|
||||
m_outerAngle = m_innerAngle;
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/*!
|
||||
\qmlclass Sound QDeclarativeSound
|
||||
\since 5.0
|
||||
\brief The Sound element allows you to define a variety of samples and parameters to be used for
|
||||
SoundInstance.
|
||||
\ingroup qml-multimedia
|
||||
\inherits Item
|
||||
|
||||
This element is part of the \bold{QtAudioEngine 1.0} module.
|
||||
|
||||
Sound element can be accessed through AudioEngine::sounds with its unique name and must be
|
||||
defined inside AudioEngine.
|
||||
|
||||
\qml
|
||||
import QtQuick 2.0
|
||||
import QtAudioEngine 1.0
|
||||
|
||||
Rectangle {
|
||||
color:"white"
|
||||
width: 300
|
||||
height: 500
|
||||
|
||||
AudioEngine {
|
||||
id:audioengine
|
||||
|
||||
AudioSample {
|
||||
name:"explosion01"
|
||||
source: "explosion-01.wav"
|
||||
}
|
||||
|
||||
AudioSample {
|
||||
name:"explosion02"
|
||||
source: "explosion-02.wav"
|
||||
}
|
||||
|
||||
Sound {
|
||||
name:"explosion"
|
||||
PlayVariation {
|
||||
sample:"explosion01"
|
||||
minPitch: 0.8
|
||||
maxPitch: 1.1
|
||||
}
|
||||
PlayVariation {
|
||||
sample:"explosion01"
|
||||
minGain: 1.1
|
||||
maxGain: 1.5
|
||||
}
|
||||
}
|
||||
}
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
onPressed: {
|
||||
audioengine.sounds["explosion"].play();
|
||||
}
|
||||
}
|
||||
}
|
||||
\endqml
|
||||
*/
|
||||
|
||||
QDeclarativeSound::QDeclarativeSound(QObject *parent)
|
||||
: QObject(parent)
|
||||
, m_complete(false)
|
||||
, m_playType(Random)
|
||||
, m_attenuationModelObject(0)
|
||||
, m_categoryObject(0)
|
||||
{
|
||||
m_cone = new QDeclarativeSoundCone(this);
|
||||
}
|
||||
|
||||
QDeclarativeSound::~QDeclarativeSound()
|
||||
{
|
||||
}
|
||||
|
||||
void QDeclarativeSound::classBegin()
|
||||
{
|
||||
if (!parent() || !parent()->inherits("QDeclarativeAudioEngine")) {
|
||||
qWarning("Sound must be defined inside AudioEngine!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void QDeclarativeSound::componentComplete()
|
||||
{
|
||||
m_complete = true;
|
||||
m_cone->componentComplete();
|
||||
}
|
||||
|
||||
/*!
|
||||
\qmlproperty enueration Sound::playType
|
||||
|
||||
This property holds the playType. It can be one of:
|
||||
|
||||
\list
|
||||
\o Random - randomly picks up a play variation when playback is triggered
|
||||
\o Sequential - plays each variation in sequence when playback is triggered
|
||||
\endlist
|
||||
|
||||
The default value is Random.
|
||||
*/
|
||||
QDeclarativeSound::PlayType QDeclarativeSound::playType() const
|
||||
{
|
||||
return m_playType;
|
||||
}
|
||||
|
||||
void QDeclarativeSound::setPlayType(PlayType playType)
|
||||
{
|
||||
if (m_complete) {
|
||||
qWarning("Sound: playType not changable after initialization.");
|
||||
return;
|
||||
}
|
||||
m_playType = playType;
|
||||
}
|
||||
|
||||
/*!
|
||||
\qmlproperty string Sound::category
|
||||
|
||||
This property specifies which AudioCategory this sound belongs to.
|
||||
*/
|
||||
QString QDeclarativeSound::category() const
|
||||
{
|
||||
return m_category;
|
||||
}
|
||||
|
||||
void QDeclarativeSound::setCategory(const QString& category)
|
||||
{
|
||||
if (m_complete) {
|
||||
qWarning("Sound: category not changable after initialization.");
|
||||
return;
|
||||
}
|
||||
m_category = category;
|
||||
}
|
||||
|
||||
/*!
|
||||
\qmlproperty string Sound::name
|
||||
|
||||
This property holds the name of Sound, must be unique among all sounds and only
|
||||
defined once.
|
||||
*/
|
||||
QString QDeclarativeSound::name() const
|
||||
{
|
||||
return m_name;
|
||||
}
|
||||
|
||||
void QDeclarativeSound::setName(const QString& name)
|
||||
{
|
||||
if (m_complete) {
|
||||
qWarning("Sound: category not changable after initialization.");
|
||||
return;
|
||||
}
|
||||
m_name = name;
|
||||
}
|
||||
|
||||
/*!
|
||||
\qmlproperty string Sound::attenuationModel
|
||||
|
||||
This property specifies which attenuation model this sound will apply.
|
||||
*/
|
||||
QString QDeclarativeSound::attenuationModel() const
|
||||
{
|
||||
return m_attenuationModel;
|
||||
}
|
||||
|
||||
int QDeclarativeSound::genVariationIndex(int oldVariationIndex)
|
||||
{
|
||||
if (m_playlist.count() == 0)
|
||||
return -1;
|
||||
|
||||
if (m_playlist.count() == 1)
|
||||
return 0;
|
||||
|
||||
switch (m_playType) {
|
||||
case QDeclarativeSound::Random: {
|
||||
if (oldVariationIndex < 0)
|
||||
oldVariationIndex = 0;
|
||||
return (oldVariationIndex + (qrand() % (m_playlist.count() + 1))) % m_playlist.count();
|
||||
}
|
||||
default:
|
||||
return (oldVariationIndex + 1) % m_playlist.count();
|
||||
}
|
||||
}
|
||||
|
||||
QDeclarativePlayVariation* QDeclarativeSound::getVariation(int index)
|
||||
{
|
||||
Q_ASSERT(index >= 0 && index < m_playlist.count());
|
||||
return m_playlist[index];
|
||||
}
|
||||
|
||||
void QDeclarativeSound::setAttenuationModel(QString attenuationModel)
|
||||
{
|
||||
if (m_complete) {
|
||||
qWarning("Sound: attenuationModel not changable after initialization.");
|
||||
return;
|
||||
}
|
||||
m_attenuationModel = attenuationModel;
|
||||
}
|
||||
|
||||
QDeclarativeSoundCone* QDeclarativeSound::cone() const
|
||||
{
|
||||
return m_cone;
|
||||
}
|
||||
|
||||
QDeclarativeAttenuationModel* QDeclarativeSound::attenuationModelObject() const
|
||||
{
|
||||
return m_attenuationModelObject;
|
||||
}
|
||||
|
||||
void QDeclarativeSound::setAttenuationModelObject(QDeclarativeAttenuationModel *attenuationModelObject)
|
||||
{
|
||||
m_attenuationModelObject = attenuationModelObject;
|
||||
}
|
||||
|
||||
QDeclarativeAudioCategory* QDeclarativeSound::categoryObject() const
|
||||
{
|
||||
return m_categoryObject;
|
||||
}
|
||||
|
||||
void QDeclarativeSound::setCategoryObject(QDeclarativeAudioCategory *categoryObject)
|
||||
{
|
||||
m_categoryObject = categoryObject;
|
||||
}
|
||||
|
||||
QDeclarativeListProperty<QDeclarativePlayVariation> QDeclarativeSound::playVariationlist()
|
||||
{
|
||||
return QDeclarativeListProperty<QDeclarativePlayVariation>(this, 0, appendFunction);
|
||||
}
|
||||
|
||||
QList<QDeclarativePlayVariation*>& QDeclarativeSound::playlist()
|
||||
{
|
||||
return m_playlist;
|
||||
}
|
||||
|
||||
void QDeclarativeSound::appendFunction(QDeclarativeListProperty<QDeclarativePlayVariation> *property, QDeclarativePlayVariation *value)
|
||||
{
|
||||
QDeclarativeSound *sound = static_cast<QDeclarativeSound*>(property->object);
|
||||
if (sound->m_complete) {
|
||||
qWarning("Sound: PlayVariation not addable after initialization.");
|
||||
return;
|
||||
}
|
||||
sound->m_playlist.append(value);
|
||||
}
|
||||
|
||||
/*!
|
||||
\qmlmethod Sound::play()
|
||||
|
||||
Creates a new \l SoundInstance and starts playing.
|
||||
Position, direction and velocity are all set to \c "0,0,0".
|
||||
*/
|
||||
void QDeclarativeSound::play()
|
||||
{
|
||||
play(QVector3D(), QVector3D(), QVector3D(), 1, 1);
|
||||
}
|
||||
|
||||
/*!
|
||||
\qmlmethod Sound::play(gain)
|
||||
|
||||
Creates a new SoundInstance and starts playing with the adjusted \a gain.
|
||||
Position, direction and velocity are all set to \c "0,0,0".
|
||||
*/
|
||||
void QDeclarativeSound::play(qreal gain)
|
||||
{
|
||||
play(QVector3D(), QVector3D(), QVector3D(), gain, 1);
|
||||
}
|
||||
|
||||
/*!
|
||||
\qmlmethod Sound::play(gain, pitch)
|
||||
|
||||
Creates a new SoundInstance and starts playing with the adjusted \a gain and \a pitch.
|
||||
Position, direction and velocity are all set to \c "0,0,0".
|
||||
*/
|
||||
void QDeclarativeSound::play(qreal gain, qreal pitch)
|
||||
{
|
||||
play(QVector3D(), QVector3D(), QVector3D(), gain, pitch);
|
||||
}
|
||||
|
||||
/*!
|
||||
\qmlmethod Sound::play(position)
|
||||
|
||||
Creates a new SoundInstance and starts playing with specified \a position.
|
||||
Direction and velocity are all set to \c "0,0,0".
|
||||
*/
|
||||
void QDeclarativeSound::play(const QVector3D& position)
|
||||
{
|
||||
play(position, QVector3D(), QVector3D(), 1, 1);
|
||||
}
|
||||
|
||||
/*!
|
||||
\qmlmethod Sound::play(position, velocity)
|
||||
|
||||
Creates a new SoundInstance and starts playing with specified \a position and \a velocity.
|
||||
Direction is set to \c "0,0,0".
|
||||
*/
|
||||
void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocity)
|
||||
{
|
||||
play(position, velocity, QVector3D(), 1, 1);
|
||||
}
|
||||
|
||||
/*!
|
||||
\qmlmethod Sound::play(position, velocity, direction)
|
||||
|
||||
Creates a new SoundInstance and starts playing with specified \a position, \a velocity and
|
||||
\a direction.
|
||||
*/
|
||||
void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocity,
|
||||
const QVector3D& direction)
|
||||
{
|
||||
play(position, velocity, direction, 1, 1);
|
||||
}
|
||||
|
||||
/*!
|
||||
\qmlmethod Sound::play(position, gain)
|
||||
|
||||
Creates a new SoundInstance and starts playing with specified \a position and adjusted \a gain.
|
||||
Direction and velocity are all set to \c "0,0,0".
|
||||
*/
|
||||
void QDeclarativeSound::play(const QVector3D& position, qreal gain)
|
||||
{
|
||||
play(position, QVector3D(), QVector3D(), gain, 1);
|
||||
}
|
||||
|
||||
/*!
|
||||
\qmlmethod Sound::play(position, velocity, gain)
|
||||
|
||||
Creates a new SoundInstance and starts playing with specified \a position, \a velocity and
|
||||
adjusted \a gain.
|
||||
Direction is set to \c "0,0,0".
|
||||
*/
|
||||
void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocity, qreal gain)
|
||||
{
|
||||
play(position, velocity, QVector3D(), gain, 1);
|
||||
}
|
||||
|
||||
/*!
|
||||
\qmlmethod Sound::play(position, velocity, direction, gain)
|
||||
|
||||
Creates a new SoundInstance and starts playing with specified \a position, \a velocity,
|
||||
\a direction and adjusted \a gain.
|
||||
*/
|
||||
void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocity, const QVector3D& direction, qreal gain)
|
||||
{
|
||||
play(position, velocity, direction, gain, 1);
|
||||
}
|
||||
|
||||
/*!
|
||||
\qmlmethod Sound::play(position, gain, pitch)
|
||||
|
||||
Creates a new SoundInstance and starts playing with specified \a position, adjusted \a gain and
|
||||
\a pitch.
|
||||
Direction and velocity are all set to \c "0,0,0".
|
||||
*/
|
||||
void QDeclarativeSound::play(const QVector3D& position, qreal gain, qreal pitch)
|
||||
{
|
||||
play(position, QVector3D(), QVector3D(), gain, pitch);
|
||||
}
|
||||
|
||||
/*!
|
||||
\qmlmethod Sound::play(position, velocity, gain, pitch)
|
||||
|
||||
Creates a new SoundInstance and starts playing with specified \a position, \a velocity,
|
||||
adjusted \a gain and \a pitch.
|
||||
Direction is set to \c "0,0,0".
|
||||
*/
|
||||
void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocity, qreal gain, qreal pitch)
|
||||
{
|
||||
play(position, velocity, QVector3D(), gain, pitch);
|
||||
}
|
||||
|
||||
/*!
|
||||
\qmlmethod Sound::play(position, velocity, direction, gain, pitch)
|
||||
|
||||
Creates a new SoundInstance and starts playing with specified \a position, \a velocity,
|
||||
\a direction, adjusted \a gain and \a pitch.
|
||||
*/
|
||||
void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocity, const QVector3D& direction, qreal gain, qreal pitch)
|
||||
{
|
||||
if (!m_complete) {
|
||||
qWarning() << "AudioEngine::play not ready!";
|
||||
return;
|
||||
}
|
||||
QDeclarativeSoundInstance *instance = this->newInstance(true);
|
||||
if (!instance)
|
||||
return;
|
||||
instance->setPosition(position);
|
||||
instance->setVelocity(velocity);
|
||||
instance->setDirection(direction);
|
||||
instance->setGain(gain);
|
||||
instance->setPitch(pitch);
|
||||
instance->setConeInnerAngle(cone()->innerAngle());
|
||||
instance->setConeOuterAngle(cone()->outerAngle());
|
||||
instance->setConeOuterGain(cone()->outerGain());
|
||||
instance->play();
|
||||
#ifdef DEBUG_AUDIOENGINE
|
||||
qDebug() << "Sound[" << m_name << "] play ("
|
||||
<< position << ","
|
||||
<< velocity <<","
|
||||
<< direction << ","
|
||||
<< gain << ","
|
||||
<< pitch << ")triggered";
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
/*!
|
||||
\qmlmethod SoundInstance Sound::newInstance()
|
||||
|
||||
Returns a new \l SoundInstance.
|
||||
*/
|
||||
QDeclarativeSoundInstance* QDeclarativeSound::newInstance()
|
||||
{
|
||||
return newInstance(false);
|
||||
}
|
||||
|
||||
QDeclarativeSoundInstance* QDeclarativeSound::newInstance(bool managed)
|
||||
{
|
||||
QDeclarativeSoundInstance *instance =
|
||||
qobject_cast<QDeclarativeAudioEngine*>(this->parent())->newDeclarativeSoundInstance(managed);
|
||||
instance->setSound(m_name);
|
||||
return instance;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user