Add AudioEngine with new implementation

Change-Id: I5eebe662ecbce9814ed3e763db56df9be737d11f
Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
This commit is contained in:
Ling Hu
2012-01-18 17:17:54 +10:00
committed by Qt by Nokia
parent 262f397e3e
commit 809bbc35c6
39 changed files with 6592 additions and 6 deletions

View File

@@ -0,0 +1,176 @@
/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the plugins of the Qt Toolkit.
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** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
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** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
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****************************************************************************/
#ifndef QDECLARATIVESOUND_P_H
#define QDECLARATIVESOUND_P_H
#include <QtDeclarative/qdeclarative.h>
#include <QtDeclarative/qdeclarativecomponent.h>
#include <QtCore/qlist.h>
#include "qdeclarative_playvariation_p.h"
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
class QDeclarativeAudioCategory;
class QDeclarativeAttenuationModel;
class QDeclarativeSoundInstance;
class QDeclarativeSoundCone : public QObject
{
Q_OBJECT
Q_PROPERTY(qreal innerAngle READ innerAngle WRITE setInnerAngle)
Q_PROPERTY(qreal outerAngle READ outerAngle WRITE setOuterAngle)
Q_PROPERTY(qreal outerGain READ outerGain WRITE setOuterGain)
public:
QDeclarativeSoundCone(QObject *parent = 0);
//by degree
qreal innerAngle() const;
void setInnerAngle(qreal innerAngle);
//by degree
qreal outerAngle() const;
void setOuterAngle(qreal outerAngle);
qreal outerGain() const;
void setOuterGain(qreal outerGain);
void componentComplete();
private:
Q_DISABLE_COPY(QDeclarativeSoundCone)
qreal m_innerAngle;
qreal m_outerAngle;
qreal m_outerGain;
};
class QDeclarativeSound : public QObject, public QDeclarativeParserStatus
{
friend class QDeclarativeSoundCone;
Q_OBJECT
Q_INTERFACES(QDeclarativeParserStatus)
Q_PROPERTY(QString name READ name WRITE setName)
Q_PROPERTY(PlayType playType READ playType WRITE setPlayType)
Q_PROPERTY(QString category READ category WRITE setCategory)
Q_PROPERTY(QDeclarativeSoundCone* cone READ cone CONSTANT)
Q_PROPERTY(QString attenuationModel READ attenuationModel WRITE setAttenuationModel)
Q_PROPERTY(QDeclarativeListProperty<QDeclarativePlayVariation> playVariationlist READ playVariationlist CONSTANT)
Q_CLASSINFO("DefaultProperty", "playVariationlist")
Q_ENUMS(PlayType)
public:
enum PlayType
{
Random,
Sequential
};
QDeclarativeSound(QObject *parent = 0);
~QDeclarativeSound();
void classBegin();
void componentComplete();
PlayType playType() const;
void setPlayType(PlayType playType);
QString category() const;
void setCategory(const QString& category);
QString name() const;
void setName(const QString& name);
QString attenuationModel() const;
void setAttenuationModel(QString attenuationModel);
QDeclarativeSoundCone* cone() const;
QDeclarativeAttenuationModel* attenuationModelObject() const;
void setAttenuationModelObject(QDeclarativeAttenuationModel *attenuationModelObject);
QDeclarativeAudioCategory* categoryObject() const;
void setCategoryObject(QDeclarativeAudioCategory *categoryObject);
int genVariationIndex(int oldVariationIndex);
QDeclarativePlayVariation* getVariation(int index);
//This is used for tracking new PlayVariation declared inside Sound
QDeclarativeListProperty<QDeclarativePlayVariation> playVariationlist();
QList<QDeclarativePlayVariation*>& playlist();
public Q_SLOTS:
void play();
void play(qreal gain);
void play(qreal gain, qreal pitch);
void play(const QVector3D& position);
void play(const QVector3D& position, const QVector3D& velocity);
void play(const QVector3D& position, const QVector3D& velocity, const QVector3D& direction);
void play(const QVector3D& position, qreal gain);
void play(const QVector3D& position, const QVector3D& velocity, qreal gain);
void play(const QVector3D& position, const QVector3D& velocity, const QVector3D& direction, qreal gain);
void play(const QVector3D& position, qreal gain, qreal pitch);
void play(const QVector3D& position, const QVector3D& velocity, qreal gain, qreal pitch);
void play(const QVector3D& position, const QVector3D& velocity, const QVector3D& direction, qreal gain, qreal pitch);
QDeclarativeSoundInstance* newInstance();
private:
Q_DISABLE_COPY(QDeclarativeSound)
QDeclarativeSoundInstance* newInstance(bool managed);
static void appendFunction(QDeclarativeListProperty<QDeclarativePlayVariation> *property, QDeclarativePlayVariation *value);
bool m_complete;
PlayType m_playType;
QString m_name;
QString m_category;
QString m_attenuationModel;
QList<QDeclarativePlayVariation*> m_playlist;
QDeclarativeSoundCone *m_cone;
QDeclarativeAttenuationModel *m_attenuationModelObject;
QDeclarativeAudioCategory *m_categoryObject;
};
QT_END_NAMESPACE
QT_END_HEADER
#endif