Add AudioEngine with new implementation

Change-Id: I5eebe662ecbce9814ed3e763db56df9be737d11f
Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
This commit is contained in:
Ling Hu
2012-01-18 17:17:54 +10:00
committed by Qt by Nokia
parent 262f397e3e
commit 809bbc35c6
39 changed files with 6592 additions and 6 deletions

View File

@@ -0,0 +1,155 @@
/****************************************************************************
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** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
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** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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** GNU General Public License Usage
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** Public License version 3.0 as published by the Free Software Foundation
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****************************************************************************/
#ifndef QDECLARATIVE_SOUNDINSTANCE_P_H
#define QDECLARATIVE_SOUNDINSTANCE_P_H
#include <QtCore/QObject>
#include <QtGui/qvector3d.h>
#include "qsoundinstance_p.h"
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
class QDeclarativeSound;
class QAudioEngine;
class QDeclarativeAudioEngine;
class QDeclarativeSoundInstance : public QObject
{
Q_OBJECT
Q_PROPERTY(QDeclarativeAudioEngine* engine READ engine WRITE setEngine)
Q_PROPERTY(QString sound READ sound WRITE setSound NOTIFY soundChanged)
Q_PROPERTY(State state READ state NOTIFY stateChanged)
Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
Q_PROPERTY(QVector3D direction READ direction WRITE setDirection NOTIFY directionChanged)
Q_PROPERTY(QVector3D velocity READ velocity WRITE setVelocity NOTIFY velocityChanged)
Q_PROPERTY(qreal gain READ gain WRITE setGain NOTIFY gainChanged)
Q_PROPERTY(qreal pitch READ pitch WRITE setPitch NOTIFY pitchChanged)
Q_ENUMS(State)
public:
enum State
{
StopppedState = QSoundInstance::StopppedState,
PlayingState = QSoundInstance::PlayingState,
PausedState = QSoundInstance::PausedState
};
QDeclarativeSoundInstance(QObject *parent = 0);
~QDeclarativeSoundInstance();
QDeclarativeAudioEngine* engine() const;
void setEngine(QDeclarativeAudioEngine *engine);
QString sound() const;
void setSound(const QString& sound);
State state() const;
QVector3D position() const;
void setPosition(const QVector3D& position);
QVector3D direction() const;
void setDirection(const QVector3D& direction);
QVector3D velocity() const;
void setVelocity(const QVector3D& velocity);
qreal gain() const;
void setGain(qreal gain);
qreal pitch() const;
void setPitch(qreal pitch);
void setConeInnerAngle(qreal innerAngle);
void setConeOuterAngle(qreal outerAngle);
void setConeOuterGain(qreal outerGain);
Q_SIGNALS:
void stateChanged();
void positionChanged();
void directionChanged();
void velocityChanged();
void gainChanged();
void pitchChanged();
void soundChanged();
public Q_SLOTS:
void play();
void stop();
void pause();
void updatePosition(qreal deltaTime);
private Q_SLOTS:
void handleStateChanged();
private:
Q_DISABLE_COPY(QDeclarativeSoundInstance);
QString m_sound;
QVector3D m_position;
QVector3D m_direction;
QVector3D m_velocity;
qreal m_gain;
qreal m_pitch;
State m_requestState;
qreal m_coneInnerAngle;
qreal m_coneOuterAngle;
qreal m_coneOuterGain;
void dropInstance();
QSoundInstance *m_instance;
QDeclarativeAudioEngine *m_engine;
private Q_SLOTS:
void engineComplete();
};
QT_END_NAMESPACE
QT_END_HEADER
#endif