Add the audio decoder variant of QMediaPlayer.

Rather than the probe based way of doing it.  Initially private.

Change-Id: I30005f8da22f6451cb9de8eb3f0e193838d48c93
Reviewed-by: Ling Hu <ling.hu@nokia.com>
Reviewed-by: Jonas Rabbe <jonas.rabbe@nokia.com>
This commit is contained in:
Michael Goddard
2012-02-06 17:45:10 +10:00
committed by Qt by Nokia
parent 272be4554f
commit 87ec3461c1
13 changed files with 1596 additions and 4 deletions

View File

@@ -18,7 +18,8 @@ PRIVATE_HEADERS += \
audio/qaudiodevicefactory_p.h \
audio/qaudiopluginloader_p.h \
audio/qwavedecoder_p.h \
audio/qsamplecache_p.h
audio/qsamplecache_p.h \
audio/qaudiodecoder_p.h
SOURCES += \
audio/qaudio.cpp \
@@ -35,7 +36,8 @@ SOURCES += \
audio/qsamplecache_p.cpp \
audio/qsound.cpp \
audio/qaudiobuffer.cpp \
audio/qaudioprobe.cpp
audio/qaudioprobe.cpp \
audio/qaudiodecoder_p.cpp
mac {
PRIVATE_HEADERS += audio/qaudioinput_mac_p.h \

View File

@@ -0,0 +1,494 @@
/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qaudiodecoder_p.h"
#include "qmediaobject_p.h"
#include <qmediaservice.h>
#include "qaudiodecodercontrol_p.h"
#include <private/qmediaserviceprovider_p.h>
#include <QtCore/qcoreevent.h>
#include <QtCore/qmetaobject.h>
#include <QtCore/qtimer.h>
#include <QtCore/qdebug.h>
#include <QtCore/qpointer.h>
QT_BEGIN_NAMESPACE
/*!
\class QAudioDecoder
\brief The QAudioDecoder class allows decoding audio.
\inmodule QtMultimedia
\ingroup multimedia
\ingroup multimedia_audio
\preliminary
The QAudioDecoder class is a high level class for decoding local
audio media files. It is similar to the QMediaPlayer class except
that audio is provided back through this API rather than routed
directly to audio hardware, and playlists and network and streaming
based media is not supported.
\sa QAudioBuffer, QAudioDecoder
*/
namespace
{
class AudioDecoderRegisterMetaTypes
{
public:
AudioDecoderRegisterMetaTypes()
{
qRegisterMetaType<QAudioDecoder::State>("QAudioDecoder::State");
qRegisterMetaType<QAudioDecoder::Error>("QAudioDecoder::Error");
}
} _registerPlayerMetaTypes;
}
class QAudioDecoderPrivate : public QMediaObjectPrivate
{
Q_DECLARE_NON_CONST_PUBLIC(QAudioDecoder)
public:
QAudioDecoderPrivate()
: provider(0)
, control(0)
, state(QAudioDecoder::StoppedState)
, error(QAudioDecoder::NoError)
{}
QMediaServiceProvider *provider;
QAudioDecoderControl *control;
QAudioDecoder::State state;
QAudioDecoder::Error error;
QString errorString;
void _q_stateChanged(QAudioDecoder::State state);
void _q_error(int error, const QString &errorString);
};
void QAudioDecoderPrivate::_q_stateChanged(QAudioDecoder::State ps)
{
Q_Q(QAudioDecoder);
if (ps != state) {
state = ps;
emit q->stateChanged(ps);
}
}
void QAudioDecoderPrivate::_q_error(int error, const QString &errorString)
{
Q_Q(QAudioDecoder);
this->error = QAudioDecoder::Error(error);
this->errorString = errorString;
emit q->error(this->error);
}
/*!
Construct an QAudioDecoder instance
parented to \a parent and with \a flags.
*/
QAudioDecoder::QAudioDecoder(QObject *parent)
: QMediaObject(*new QAudioDecoderPrivate,
parent,
QMediaServiceProvider::defaultServiceProvider()->requestService(Q_MEDIASERVICE_AUDIODECODER))
{
Q_D(QAudioDecoder);
d->provider = QMediaServiceProvider::defaultServiceProvider();
if (d->service == 0) {
d->error = ServiceMissingError;
} else {
d->control = qobject_cast<QAudioDecoderControl*>(d->service->requestControl(QAudioDecoderControl_iid));
if (d->control != 0) {
connect(d->control, SIGNAL(stateChanged(QAudioDecoder::State)), SLOT(_q_stateChanged(QAudioDecoder::State)));
connect(d->control, SIGNAL(error(int,QString)), SLOT(_q_error(int,QString)));
connect(d->control, SIGNAL(formatChanged(QAudioFormat)), SIGNAL(formatChanged(QAudioFormat)));
connect(d->control, SIGNAL(bufferReady()), this, SIGNAL(bufferReady()));
connect(d->control ,SIGNAL(bufferAvailableChanged(bool)), this, SIGNAL(bufferAvailableChanged(bool)));
}
}
}
/*!
Destroys the audio decoder object.
*/
QAudioDecoder::~QAudioDecoder()
{
Q_D(QAudioDecoder);
if (d->service) {
if (d->control)
d->service->releaseControl(d->control);
d->provider->releaseService(d->service);
}
}
QAudioDecoder::State QAudioDecoder::state() const
{
return d_func()->state;
}
/*!
Returns the current error state.
*/
QAudioDecoder::Error QAudioDecoder::error() const
{
return d_func()->error;
}
QString QAudioDecoder::errorString() const
{
return d_func()->errorString;
}
/*!
Starts decoding the audio resource.
As data gets decoded, the \l bufferReady() signal will be emitted
when enough data has been decoded. Calling \l read() will then return
an audio buffer without blocking.
Alternatively, if you wish to block until enough data has been decoded,
you can call read() at any time to block until a buffer is ready.
\sa read(), bufferSize()
*/
void QAudioDecoder::start()
{
Q_D(QAudioDecoder);
if (d->control == 0) {
QMetaObject::invokeMethod(this, "_q_error", Qt::QueuedConnection,
Q_ARG(int, QAudioDecoder::ServiceMissingError),
Q_ARG(QString, tr("The QAudioDecoder object does not have a valid service")));
return;
}
// Reset error conditions
d->error = NoError;
d->errorString.clear();
d->control->start();
}
/*!
Stop decoding audio. Calling \l start() again will resume decoding from the beginning.
*/
void QAudioDecoder::stop()
{
Q_D(QAudioDecoder);
if (d->control != 0)
d->control->stop();
}
/*!
Returns the current file name to decode.
If \l setSourceDevice was called, this will
be empty.
*/
QString QAudioDecoder::sourceFilename() const
{
Q_D(const QAudioDecoder);
if (d->control)
return d->control->sourceFilename();
return QString();
}
/*!
Sets the current audio file name to \a fileName.
When this property is set any current decoding is stopped,
and any audio buffers are discarded.
You can only specify either a source filename or
a source QIODevice. Setting one will unset the other.
*/
void QAudioDecoder::setSourceFilename(const QString &fileName)
{
Q_D(QAudioDecoder);
if (d->control != 0)
d_func()->control->setSourceFilename(fileName);
}
/*!
Returns the current source QIODevice, if one was set.
If \l setSourceFilename was called, this will be 0.
*/
QIODevice *QAudioDecoder::sourceDevice() const
{
Q_D(const QAudioDecoder);
if (d->control)
return d->control->sourceDevice();
return 0;
}
/*!
Sets the current audio QIODevice to \a device.
When this property is set any current decoding is stopped,
and any audio buffers are discarded.
You can only specify either a source filename or
a source QIODevice. Setting one will unset the other.
*/
void QAudioDecoder::setSourceDevice(QIODevice *device)
{
Q_D(QAudioDecoder);
if (d->control != 0)
d_func()->control->setSourceDevice(device);
}
/*!
Returns the current audio format of the decoded stream.
Any buffers returned should have this format.
\sa setAudioFormat, audioFormatChanged
*/
QAudioFormat QAudioDecoder::audioFormat() const
{
Q_D(const QAudioDecoder);
if (d->control)
return d->control->audioFormat();
return QAudioFormat();
}
/*!
Set the desired audio format for decoded samples to \a format.
This property can only be set while the decoder is stopped.
Setting this property at other times will be ignored.
If the decoder does not support this format, \l error() will
be set to \c FormatError.
If you do not specify a format, the format of the decoded
audio itself will be used. Otherwise, some format conversion
will be applied.
If you wish to reset the decoded format to that of the original
audio file, you can specify an invalid \a format.
*/
void QAudioDecoder::setAudioFormat(const QAudioFormat &format)
{
Q_D(QAudioDecoder);
if (state() != QAudioDecoder::StoppedState)
return;
if (d->control != 0)
d_func()->control->setAudioFormat(format);
}
/*!
\internal
*/
bool QAudioDecoder::bind(QObject *obj)
{
return QMediaObject::bind(obj);
}
/*!
\internal
*/
void QAudioDecoder::unbind(QObject *obj)
{
QMediaObject::unbind(obj);
}
/*!
Returns the level of support an audio decoder has for a \a mimeType and a set of \a codecs.
*/
QtMultimedia::SupportEstimate QAudioDecoder::hasSupport(const QString &mimeType,
const QStringList& codecs)
{
return QMediaServiceProvider::defaultServiceProvider()->hasSupport(QByteArray(Q_MEDIASERVICE_AUDIODECODER),
mimeType,
codecs);
}
/*!
Returns true if a buffer is available to be read,
and false otherwise. If there is no buffer available, calling
the \l read() function may block until a buffer is available or
the end of the media is reached
*/
bool QAudioDecoder::bufferAvailable() const
{
Q_D(const QAudioDecoder);
if (d->control)
return d->control->bufferAvailable();
return false;
}
/*!
Read a buffer from the decoder, with the success or failure stored in \a ok.
*/
QAudioBuffer QAudioDecoder::read(bool *ok) const
{
Q_D(const QAudioDecoder);
if (d->control) {
return d->control->read(ok);
} else {
if (ok)
*ok = false;
return QAudioBuffer();
}
}
// Enums
/*!
\enum QAudioDecoder::State
Defines the current state of a media player.
\value DecodingState The audio player is currently decoding media.
\value StoppedState The decoder is not decoding. Decoding will
start at the start of the media.
\value WaitingState The decoder is either waiting for more data
to decode, or has filled the required number of buffers.
*/
/*!
\enum QAudioDecoder::Error
Defines a media player error condition.
\value NoError No error has occurred.
\value ResourceError A media resource couldn't be resolved.
\value FormatError The format of a media resource isn't supported.
\value AccessDeniedError There are not the appropriate permissions to play a media resource.
\value ServiceMissingError A valid playback service was not found, playback cannot proceed.
*/
// Signals
/*!
\fn QAudioDecoder::error(QAudioDecoder::Error error)
Signals that an \a error condition has occurred.
\sa errorString()
*/
/*!
\fn void QAudioDecoder::stateChanged(State state)
Signal the \a state of the decoder object has changed.
*/
/*!
\fn void QAudioDecoder::sourceChanged()
Signals that the current source of the decoder has changed.
\sa sourceFilename(), sourceDevice()
*/
/*!
\fn void QAudioDecoder::formatChanged(const QAudioFormat &format)
Signals that the current audio format of the decoder has changed to \a format.
\sa audioFormat(), setAudioFormat
*/
/*!
\fn void QAudioDecoder::bufferReady()
Signals that a new decoded audio buffer is available to be read.
\sa read(), bufferAvailable()
*/
/*!
\fn void QAudioDecoder::bufferAvailableChanged(bool available)
Signals the availability (if \a available is true) of a new buffer.
If \a available is false, there are no buffers available.
\sa bufferAvailable(), bufferReady()
*/
// Properties
/*!
\property QAudioDecoder::state
\brief the audio decoder's playback state.
By default this property is QAudioDecoder::Stopped
\sa start(), stop()
*/
/*!
\property QAudioDecoder::error
\brief a string describing the last error condition.
\sa error()
*/
/*!
\property QAudioDecoder::sourceFilename
\brief the active filename being decoded by the decoder object.
*/
#include "moc_qaudiodecoder_p.cpp"
QT_END_NAMESPACE

View File

@@ -0,0 +1,145 @@
/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QAUDIODECODER_H
#define QAUDIODECODER_H
#include "qmediaobject.h"
#include "qmediaenumdebug.h"
#include "qaudiobuffer.h"
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(Multimedia)
class QAudioDecoderPrivate;
class Q_MULTIMEDIA_EXPORT QAudioDecoder : public QMediaObject
{
Q_OBJECT
Q_PROPERTY(QString sourceFilename READ sourceFilename WRITE setSourceFilename NOTIFY sourceChanged)
Q_PROPERTY(State state READ state NOTIFY stateChanged)
Q_PROPERTY(QString error READ errorString)
Q_PROPERTY(bool bufferAvailable READ bufferAvailable NOTIFY bufferAvailableChanged)
Q_ENUMS(State)
Q_ENUMS(Error)
public:
enum State
{
StoppedState,
DecodingState,
WaitingState
};
enum Error
{
NoError,
ResourceError,
FormatError,
AccessDeniedError,
ServiceMissingError
};
QAudioDecoder(QObject *parent = 0);
~QAudioDecoder();
static QtMultimedia::SupportEstimate hasSupport(const QString &mimeType, const QStringList& codecs = QStringList());
State state() const;
QString sourceFilename() const;
void setSourceFilename(const QString &fileName);
QIODevice* sourceDevice() const;
void setSourceDevice(QIODevice *device);
QAudioFormat audioFormat() const;
void setAudioFormat(const QAudioFormat &format);
Error error() const;
QString errorString() const;
// Do we need position or duration?
QAudioBuffer read(bool *ok = 0) const;
bool bufferAvailable() const;
public Q_SLOTS:
void start();
void stop();
Q_SIGNALS:
void bufferAvailableChanged(bool);
void bufferReady();
void stateChanged(QAudioDecoder::State newState);
void formatChanged(const QAudioFormat &format);
void error(QAudioDecoder::Error error);
void sourceChanged();
public:
virtual bool bind(QObject *);
virtual void unbind(QObject *);
private:
Q_DISABLE_COPY(QAudioDecoder)
Q_DECLARE_PRIVATE(QAudioDecoder)
Q_PRIVATE_SLOT(d_func(), void _q_stateChanged(QAudioDecoder::State))
Q_PRIVATE_SLOT(d_func(), void _q_error(int, const QString &))
};
QT_END_NAMESPACE
Q_DECLARE_METATYPE(QAudioDecoder::State)
Q_DECLARE_METATYPE(QAudioDecoder::Error)
Q_MEDIA_ENUM_DEBUG(QAudioDecoder, State)
Q_MEDIA_ENUM_DEBUG(QAudioDecoder, Error)
QT_END_HEADER
#endif // QAUDIODECODER_H

View File

@@ -35,6 +35,9 @@ PUBLIC_HEADERS += \
controls/qmediaaudioprobecontrol.h \
controls/qmediavideoprobecontrol.h
PRIVATE_HEADERS += \
controls/qaudiodecodercontrol_p.h
SOURCES += \
controls/qaudioencodercontrol.cpp \
controls/qcameracapturebufferformatcontrol.cpp \
@@ -67,4 +70,5 @@ SOURCES += \
controls/qvideoencodercontrol.cpp \
controls/qvideorenderercontrol.cpp \
controls/qmediaaudioprobecontrol.cpp \
controls/qmediavideoprobecontrol.cpp
controls/qmediavideoprobecontrol.cpp \
controls/qaudiodecodercontrol_p.cpp

View File

@@ -0,0 +1,212 @@
/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qmediacontrol_p.h"
#include "qaudiodecodercontrol_p.h"
QT_BEGIN_NAMESPACE
/*!
\class QAudioDecoderControl
\inmodule QtMultimedia
\ingroup multimedia
\ingroup multimedia_control
\brief The QAudioDecoderControl class provides access to the audio decoding
functionality of a QMediaService.
\preliminary
The functionality provided by this control is exposed to application
code through the QAudioDecoder class.
The interface name of QAudioDecoderControl is \c com.nokia.Qt.QAudioDecoderControl/1.0 as
defined in QAudioDecoderControl_iid.
\sa QMediaService::requestControl(), QAudioDecoder
*/
/*!
\macro QAudioDecoderControl_iid
\c com.nokia.Qt.QAudioDecoderControl/1.0
Defines the interface name of the QAudioDecoderControl class.
\relates QAudioDecoderControl
*/
/*!
Destroys an audio decoder control.
*/
QAudioDecoderControl::~QAudioDecoderControl()
{
}
/*!
Constructs a new audio decoder control with the given \a parent.
*/
QAudioDecoderControl::QAudioDecoderControl(QObject *parent):
QMediaControl(*new QMediaControlPrivate, parent)
{
}
/*!
\fn QAudioDecoderControl::state() const
Returns the state of a player control.
*/
/*!
\fn QAudioDecoderControl::stateChanged(QAudioDecoder::State state)
Signals that the \a state of a player control has changed.
\sa state()
*/
/*!
\fn QAudioDecoderControl::sourceFilename() const
Returns the current media source filename, or a null QString if none (or a device)
*/
/*!
\fn QAudioDecoderControl::setSourceFilename(const QString &fileName)
Sets the current source to \a fileName. Changing the source will
stop any current decoding and discard any buffers.
Sources are exclusive, so only one can be set.
*/
/*!
\fn QAudioDecoderControl::sourceDevice() const
Returns the current media source QIODevice, or 0 if none (or a file).
*/
/*!
\fn QAudioDecoderControl::setSourceDevice(QIODevice *device)
Sets the current source to \a device. Changing the source will
stop any current decoding and discard any buffers.
Sources are exclusive, so only one can be set.
*/
/*!
\fn QAudioDecoderControl::start()
Starts decoding the current media.
If successful the player control will immediately enter the \l {QAudioDecoder::DecodingState}
{decoding} state.
\sa state(), read()
*/
/*!
\fn QAudioDecoderControl::stop()
Stops playback of the current media and discards any buffers.
If successful the player control will immediately enter the \l {QAudioDecoder::StoppedState}
{stopped} state.
*/
/*!
\fn QAudioDecoderControl::error(int error, const QString &errorString)
Signals that an \a error has occurred. The \a errorString provides a more detailed explanation.
*/
/*!
\fn QAudioDecoderControl::bufferAvailableChanged(bool available)
Signals that the bufferAvailable property has changed to \a available.
*/
/*!
\fn QAudioDecoderControl::bufferReady()
Signals that a new buffer is ready for reading.
*/
/*!
\fn QAudioDecoderControl::formatChanged(const QAudioFormat &format)
Signals that the current audio format of the decoder has changed to \a format.
\sa audioFormat(), setAudioFormat
*/
/*!
\fn QAudioDecoderControl::audioFormat()
Returns the current audio format of the decoded stream.
Any buffers returned should have this format.
\sa setAudioFormat, audioFormatChanged
*/
/*!
\fn QAudioDecoderControl::setAudioFormat(const QAudioFormat &format)
Set the desired audio format for decoded samples to \a format.
If the decoder does not support this format, \l error() will
be set to \c FormatError.
If you do not specify a format, the format of the decoded
audio itself will be used. Otherwise, some format conversion
will be applied.
If you wish to reset the decoded format to that of the original
audio file, you can specify an invalid \a format.
*/
#include "moc_qaudiodecodercontrol_p.cpp"
QT_END_NAMESPACE

View File

@@ -0,0 +1,103 @@
/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QAUDIODECODERCONTROL_H
#define QAUDIODECODERCONTROL_H
#include "qmediacontrol.h"
#include <private/qaudiodecoder_p.h>
#include <QtCore/qpair.h>
#include "qaudiobuffer.h"
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(Multimedia)
class QIODevice;
class Q_MULTIMEDIA_EXPORT QAudioDecoderControl : public QMediaControl
{
Q_OBJECT
public:
~QAudioDecoderControl();
virtual QAudioDecoder::State state() const = 0;
virtual QString sourceFilename() const = 0;
virtual void setSourceFilename(const QString &fileName) = 0;
virtual QIODevice* sourceDevice() const = 0;
virtual void setSourceDevice(QIODevice *device) = 0;
virtual void start() = 0;
virtual void stop() = 0;
virtual QAudioFormat audioFormat() const = 0;
virtual void setAudioFormat(const QAudioFormat &format) = 0;
virtual QAudioBuffer read(bool *ok) = 0;
virtual bool bufferAvailable() const = 0;
Q_SIGNALS:
void stateChanged(QAudioDecoder::State newState);
void formatChanged(const QAudioFormat &format);
void error(int error, const QString &errorString);
void bufferReady();
void bufferAvailableChanged(bool available);
protected:
QAudioDecoderControl(QObject* parent = 0);
};
#define QAudioDecoderControl_iid "com.nokia.Qt.QAudioDecoderControl/1.0"
Q_MEDIA_DECLARE_CONTROL(QAudioDecoderControl, QAudioDecoderControl_iid)
QT_END_NAMESPACE
QT_END_HEADER
#endif // QAUDIODECODERCONTROL_H

View File

@@ -218,6 +218,14 @@ public:
*/
#define Q_MEDIASERVICE_RADIO "com.nokia.qt.radio"
/*!
Service with support for decoding audio.
Required Controls: QAudioDecoderControl
Optional: that streams control
*/
#define Q_MEDIASERVICE_AUDIODECODER "com.nokia.qt.audiodecode"
QT_END_NAMESPACE