Add the audio decoder variant of QMediaPlayer.
Rather than the probe based way of doing it. Initially private. Change-Id: I30005f8da22f6451cb9de8eb3f0e193838d48c93 Reviewed-by: Ling Hu <ling.hu@nokia.com> Reviewed-by: Jonas Rabbe <jonas.rabbe@nokia.com>
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tests/auto/unit/qmultimedia_common/mockaudiodecodercontrol.h
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tests/auto/unit/qmultimedia_common/mockaudiodecodercontrol.h
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/****************************************************************************
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**
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** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/
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**
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** This file is part of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef MOCKAUDIODECODERCONTROL_H
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#define MOCKAUDIODECODERCONTROL_H
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#include "qmediacontrol.h"
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#include <private/qaudiodecodercontrol_p.h>
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#include <QtCore/qpair.h>
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#include "qaudiobuffer.h"
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#include <QTimer>
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#include <QIODevice>
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QT_BEGIN_HEADER
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QT_BEGIN_NAMESPACE
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QT_MODULE(Multimedia)
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class MockAudioDecoderControl : public QAudioDecoderControl
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{
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Q_OBJECT
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public:
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MockAudioDecoderControl(QObject *parent = 0)
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: QAudioDecoderControl(parent)
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, mState(QAudioDecoder::StoppedState)
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, mDevice(0)
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, mSerial(0)
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{
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mFormat.setChannels(1);
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mFormat.setSampleSize(8);
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mFormat.setFrequency(1000);
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mFormat.setCodec("audio/x-raw");
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mFormat.setSampleType(QAudioFormat::UnSignedInt);
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}
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QAudioDecoder::State state() const
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{
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return mState;
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}
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QString sourceFilename() const
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{
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return mSource;
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}
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QAudioFormat audioFormat() const
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{
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return mFormat;
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}
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void setAudioFormat(const QAudioFormat &format)
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{
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if (mFormat != format) {
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mFormat = format;
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emit formatChanged(mFormat);
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}
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}
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void setSourceFilename(const QString &fileName)
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{
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mSource = fileName;
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mDevice = 0;
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stop();
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}
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QIODevice* sourceDevice() const
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{
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return mDevice;
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}
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void setSourceDevice(QIODevice *device)
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{
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mDevice = device;
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mSource.clear();
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stop();
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}
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// When decoding we decode to first buffer, then second buffer
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// we then stop until the first is read again and so on, for
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// 5 buffers
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void start()
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{
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if (mState == QAudioDecoder::StoppedState) {
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if (!mSource.isEmpty()) {
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mState = QAudioDecoder::DecodingState;
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emit stateChanged(mState);
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QTimer::singleShot(50, this, SLOT(pretendDecode()));
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} else {
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emit error(QAudioDecoder::ResourceError, "No source set");
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}
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}
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}
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void stop()
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{
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if (mState != QAudioDecoder::StoppedState) {
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mState = QAudioDecoder::StoppedState;
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mSerial = 0;
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mBuffers.clear();
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emit stateChanged(mState);
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emit bufferAvailableChanged(false);
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}
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}
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QAudioBuffer read(bool *ok)
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{
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if (mBuffers.length() > 0) {
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if (ok)
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*ok = true;
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QAudioBuffer a = mBuffers.takeFirst();
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if (mBuffers.length() == 0)
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emit bufferAvailableChanged(false);
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QTimer::singleShot(50, this, SLOT(pretendDecode()));
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return a;
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} else {
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// Can't do anything here :(
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if (ok)
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*ok = false;
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return QAudioBuffer();
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}
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}
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bool bufferAvailable() const
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{
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return mBuffers.length() > 0;
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}
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private slots:
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void pretendDecode()
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{
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// We just keep the length of mBuffers to 3 or less.
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if (mBuffers.length() < 3) {
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QByteArray b(sizeof(mSerial), 0);
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memcpy(b.data(), &mSerial, sizeof(mSerial));
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mSerial++;
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mBuffers.push_back(QAudioBuffer(b, mFormat));
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emit bufferReady();
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if (mBuffers.count() == 1)
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emit bufferAvailableChanged(true);
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} else {
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// Can't do anything here, wait for a read to restart the timer
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mState = QAudioDecoder::WaitingState;
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emit stateChanged(mState);
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}
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}
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public:
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QAudioDecoder::State mState;
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QString mSource;
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QIODevice *mDevice;
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QAudioFormat mFormat;
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int mSerial;
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QList<QAudioBuffer> mBuffers;
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};
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QT_END_NAMESPACE
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QT_END_HEADER
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#endif // QAUDIODECODERCONTROL_H
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