Express qmlvideofx effect parameters declaratively
Each effect item now exposes a ListModel property which describes the set of user-controllable parameters. This model is used by the ParameterPanel component to generate a ListView whose delegate displays the parameter name and a slider. Change-Id: Ib26877fe434d8b746ef621e0b4adbcbe1ed9aaa8 Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
This commit is contained in:
committed by
Qt by Nokia
parent
febe398400
commit
9092b1ae46
@@ -90,7 +90,7 @@ Rectangle {
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effectLoader.item.targetHeight = root.height
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updateSource()
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effectLoader.item.source = theSource
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divider.visible = effectLoader.item.supportsDivider
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divider.visible = effectLoader.item.divider
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updateDivider()
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}
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@@ -101,7 +101,7 @@ Rectangle {
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}
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function updateDivider() {
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if (effectLoader.item && effectLoader.item.supportsDivider)
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if (effectLoader.item && effectLoader.item.divider)
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effectLoader.item.dividerValue = divider.value
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}
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@@ -43,8 +43,9 @@ import QtQuick 2.0
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ShaderEffect {
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property variant source
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property int numParameters: 0
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property bool supportsDivider: false
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property ListModel parameters: ListModel { }
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property bool divider: true
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property real dividerValue: 0.5
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property real targetWidth: 0
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property real targetHeight: 0
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property string fragmentShaderFilename
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@@ -42,13 +42,15 @@
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import QtQuick 2.0
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Effect {
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// Constant properties which must be supported by every effect
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property int numParameters: 1
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property bool supportsDivider: true
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parameters: ListModel {
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ListElement {
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name: "grid spacing"
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value: 0.5
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}
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}
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property real param1Value: 0.5
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property real dividerValue: 0.5
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property real grid: 10.0 * param1Value
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// Transform slider values, and bind result to shader uniforms
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property real grid: parameters.get(0).value * 10
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property real step_x: 0.0015625
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property real step_y: targetHeight ? (step_x * targetWidth / targetHeight) : 0.0
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@@ -42,12 +42,15 @@
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import QtQuick 2.0
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Effect {
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// Constant properties which must be supported by every effect
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property int numParameters: 1
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property bool supportsDivider: true
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parameters: ListModel {
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ListElement {
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name: "threshold"
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value: 0.5
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}
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}
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property real param1Value: 0.5
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property real dividerValue: 0.5
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// Transform slider values, and bind result to shader uniforms
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property real threshold: parameters.get(0).value
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fragmentShaderFilename: "shaders/blackandwhite.fsh"
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}
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@@ -42,11 +42,5 @@
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import QtQuick 2.0
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Effect {
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// Constant properties which must be supported by every effect
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property int numParameters: 0
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property bool supportsDivider: true
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property real dividerValue: 0.5
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fragmentShaderFilename: "shaders/emboss.fsh"
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}
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@@ -44,23 +44,25 @@
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import QtQuick 2.0
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Item {
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id: root
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id: root
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property bool divider: true
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property real dividerValue: 0.5
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property ListModel parameters: ListModel {
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ListElement {
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name: "radius"
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value: 0.5
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}
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}
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property alias targetWidth: verticalShader.targetWidth
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property alias targetHeight: verticalShader.targetHeight
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property alias source: verticalShader.source
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// Constant properties which must be supported by every effect
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property int numParameters: 1
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property bool supportsDivider: true
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property real param1Value: 0.5
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property real dividerValue: 0.5
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Effect {
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id: verticalShader
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anchors.fill: parent
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property real dividerValue: parent.dividerValue
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property real blurSize: 4.0 * parent.param1Value / targetHeight
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property real blurSize: 4.0 * parent.parameters.get(0).value / targetHeight
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fragmentShaderFilename: "shaders/gaussianblur_v.fsh"
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}
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@@ -68,7 +70,7 @@ id: root
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id: horizontalShader
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anchors.fill: parent
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property real dividerValue: parent.dividerValue
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property real blurSize: 4.0 * parent.param1Value / targetWidth
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property real blurSize: 4.0 * parent.parameters.get(0).value / targetWidth
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fragmentShaderFilename: "shaders/gaussianblur_h.fsh"
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source: horizontalShaderSource
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@@ -42,11 +42,5 @@
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import QtQuick 2.0
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Effect {
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// Constant properties which must be supported by every effect
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property int numParameters: 0
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property bool supportsDivider: true
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property real dividerValue: 0.5
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fragmentShaderFilename: "shaders/glow.fsh"
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}
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@@ -42,16 +42,20 @@
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import QtQuick 2.0
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Effect {
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// Constant properties which must be supported by every effect
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property int numParameters: 2
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property bool supportsDivider: true
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parameters: ListModel {
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ListElement {
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name: "hue"
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value: 0.5
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}
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ListElement {
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name: "width"
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value: 0.5
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}
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}
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property real param1Value: 0.5
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property real param2Value: 0.5
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property real dividerValue: 0.5
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property real targetHue: 360.0 * param1Value
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property real windowWidth: 60.0 * param2Value
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// Transform slider values, and bind result to shader uniforms
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property real targetHue: parameters.get(0).value * 360
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property real windowWidth: parameters.get(1).value * 60
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fragmentShaderFilename: "shaders/isolate.fsh"
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}
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@@ -43,20 +43,25 @@ import QtQuick 2.0
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Effect {
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id: root
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// Constant properties which must be supported by every effect
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property int numParameters: 2
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property bool supportsDivider: false
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property real param1Value: 0.5
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property real radius: 200 * param1Value
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property real param2Value: 0.5
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property real diffractionIndex: param2Value
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divider: false
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parameters: ListModel {
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ListElement {
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name: "radius"
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value: 0.5
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}
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ListElement {
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name: "diffraction"
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value: 0.5
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}
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}
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property real posX: -1
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property real posY: -1
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// Transform slider values, and bind result to shader uniforms
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property real radius: parameters.get(0).value * 100
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property real diffractionIndex: parameters.get(1).value
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onTargetWidthChanged: if (posX == -1) posX = targetWidth / 2
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onTargetHeightChanged: if (posY == -1) posY = targetHeight / 2
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@@ -42,14 +42,16 @@
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import QtQuick 2.0
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Effect {
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// Constant properties which must be supported by every effect
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property int numParameters: 1
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property bool supportsDivider: false
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divider: false
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parameters: ListModel {
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ListElement {
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name: "extent"
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value: 0.5
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}
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}
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property real param1Value: 0.5
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property real dividerValue: 0.5
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property real curlExtent: 1.0 - param1Value
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// Transform slider values, and bind result to shader uniforms
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property real curlExtent: 1.0 - parameters.get(0).value
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fragmentShaderFilename: "shaders/pagecurl.fsh"
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}
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@@ -42,5 +42,5 @@
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import QtQuick 2.0
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Effect {
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divider: false
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}
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@@ -42,14 +42,15 @@
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import QtQuick 2.0
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Effect {
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// Constant properties which must be supported by every effect
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property int numParameters: 1
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property bool supportsDivider: true
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parameters: ListModel {
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ListElement {
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name: "granularity"
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value: 0.5
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}
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}
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property real param1Value: 0.5
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property real dividerValue: 0.5
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property real granularity: param1Value * 20
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// Transform slider values, and bind result to shader uniforms
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property real granularity: parameters.get(0).value * 20
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fragmentShaderFilename: "shaders/pixelate.fsh"
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}
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@@ -42,14 +42,16 @@
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import QtQuick 2.0
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Effect {
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// Constant properties which must be supported by every effect
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property int numParameters: 1
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property bool supportsDivider: true
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parameters: ListModel {
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ListElement {
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name: "gamma"
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value: 0.5
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}
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}
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property real param1Value: 0.5
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property real dividerValue: 0.5
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// Transform slider values, and bind result to shader uniforms
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property real gamma: parameters.get(0).value
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property real gamma: param1Value
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property real numColors: 8.0
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fragmentShaderFilename: "shaders/posterize.fsh"
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@@ -42,20 +42,23 @@
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import QtQuick 2.0
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Effect {
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// Constant properties which must be supported by every effect
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property int numParameters: 2
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property bool supportsDivider: true
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parameters: ListModel {
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ListElement {
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name: "amplitude"
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value: 0.5
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}
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ListElement {
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name: "frequency"
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value: 0.5
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}
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}
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property real param1Value: 0.5
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property real param2Value: 0.5
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property real dividerValue: 0.5
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// Transform slider values, and bind result to shader uniforms
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property real amplitude: parameters.get(0).value * 0.03
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property real n: parameters.get(1).value * 7
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property real time: 0
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NumberAnimation on time { loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 600 }
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property real amplitude: param1Value * 0.03
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property real n: param2Value * 7
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fragmentShaderFilename: "shaders/ripple.fsh"
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}
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@@ -42,11 +42,5 @@
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import QtQuick 2.0
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Effect {
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// Constant properties which must be supported by every effect
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property int numParameters: 0
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property bool supportsDivider: true
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property real dividerValue: 0.5
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fragmentShaderFilename: "shaders/sepia.fsh"
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}
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@@ -42,14 +42,15 @@
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import QtQuick 2.0
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Effect {
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// Constant properties which must be supported by every effect
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property int numParameters: 1
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property bool supportsDivider: true
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parameters: ListModel {
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ListElement {
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name: "sharpness"
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value: 0.5
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}
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}
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property real param1Value: 0.5
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property real dividerValue: 0.5
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property real amount: 18.0 * param1Value
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// Transform slider values, and bind result to shader uniforms
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property real amount: parameters.get(0).value * 18
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fragmentShaderFilename: "shaders/sharpen.fsh"
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}
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@@ -43,15 +43,16 @@ import QtQuick 2.0
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Effect {
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id: root
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parameters: ListModel {
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ListElement {
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name: "amplitude"
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value: 0.5
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}
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}
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// Constant properties which must be supported by every effect
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property int numParameters: 1
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property bool supportsDivider: true
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property real param1Value: 0.5
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property real dividerValue: 0.5
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property real granularity: param1Value * 20
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// Transform slider values, and bind result to shader uniforms
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property real granularity: parameters.get(0).value * 20
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property real weight: parameters.get(0).value
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property real centerX
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property real centerY
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@@ -75,7 +76,5 @@ Effect {
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}
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}
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property real weight: param1Value
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fragmentShaderFilename: "shaders/shockwave.fsh"
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}
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@@ -42,15 +42,16 @@
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import QtQuick 2.0
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Effect {
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// Constant properties which must be supported by every effect
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property int numParameters: 1
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property bool supportsDivider: true
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parameters: ListModel {
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ListElement {
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name: "threshold"
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value: 0.5
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}
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}
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property real param1Value: 0.5
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property real dividerValue: 0.5
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property real mixLevel: param1Value
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property real targetSize: 250 - (200 * param1Value) // TODO: fix ...
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// Transform slider values, and bind result to shader uniforms
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property real mixLevel: parameters.get(0).value
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property real targetSize: 250 - (200 * mixLevel) // TODO: fix ...
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property real resS: targetSize
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property real resT: targetSize
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@@ -42,14 +42,15 @@
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import QtQuick 2.0
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Effect {
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// Constant properties which must be supported by every effect
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property int numParameters: 1
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property bool supportsDivider: true
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parameters: ListModel {
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ListElement {
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name: "threshold"
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value: 0.5
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}
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}
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property real param1Value: 0.5
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property real dividerValue: 0.5
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property real weight: param1Value
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// Transform slider values, and bind result to shader uniforms
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property real weight: parameters.get(0).value
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fragmentShaderFilename: "shaders/sobeledgedetection2.fsh"
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}
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@@ -42,11 +42,5 @@
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import QtQuick 2.0
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Effect {
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// Constant properties which must be supported by every effect
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property int numParameters: 0
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property bool supportsDivider: true
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property real dividerValue: 0.5
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fragmentShaderFilename: "shaders/tiltshift.fsh"
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}
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@@ -42,15 +42,16 @@
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import QtQuick 2.0
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Effect {
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// Constant properties which must be supported by every effect
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property int numParameters: 1
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property bool supportsDivider: true
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parameters: ListModel {
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ListElement {
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name: "threshold"
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value: 0.5
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}
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}
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property real param1Value: 0.5
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property real dividerValue: 0.5
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property real threshold: param1Value
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property real targetSize: 250 - (200 * param1Value) // TODO: fix ...
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// Transform slider values, and bind result to shader uniforms
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property real threshold: parameters.get(0).value
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property real targetSize: 250 - (200 * threshold) // TODO: fix ...
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property real resS: targetSize
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property real resT: targetSize
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@@ -42,11 +42,5 @@
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import QtQuick 2.0
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Effect {
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// Constant properties which must be supported by every effect
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property int numParameters: 0
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property bool supportsDivider: true
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property real dividerValue: 0.5
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fragmentShaderFilename: "shaders/vignette.fsh"
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}
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@@ -42,11 +42,5 @@
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import QtQuick 2.0
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Effect {
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// Constant properties which must be supported by every effect
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property int numParameters: 0
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property bool supportsDivider: true
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property real dividerValue: 0.5
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fragmentShaderFilename: "shaders/warhol.fsh"
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}
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@@ -42,14 +42,16 @@
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import QtQuick 2.0
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Effect {
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// Constant properties which must be supported by every effect
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property int numParameters: 1
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property bool supportsDivider: true
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parameters: ListModel {
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ListElement {
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name: "amplitude"
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value: 0.5
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}
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}
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property real param1Value: 0.5
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property real dividerValue: 0.5
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// Transform slider values, and bind result to shader uniforms
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property real amplitude: parameters.get(0).value * 0.05
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property real amplitude: param1Value * 0.05
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property real frequency: 20
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property real time: 0
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@@ -44,44 +44,64 @@ import QtQuick 2.0
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Rectangle {
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id: root
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color: "transparent"
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height: numParameters * sliderHeight + (numParameters + 1) * spacing
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visible: numParameters > 0
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height: view.model.count * sliderHeight
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property color lineColor: "black"
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property int numParameters: 1
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property alias param1Value: slider1.value
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property alias param2Value: slider2.value
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property bool enabled: true
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property real gripSize: 25
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property real spacing: 10
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property real sliderHeight: 40
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Slider {
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id: slider1
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color: "white"
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enabled: parent.enabled
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||||
gripSize: root.gripSize
|
||||
height: sliderHeight
|
||||
visible: enabled
|
||||
anchors {
|
||||
left: parent.left
|
||||
right: parent.right
|
||||
bottom: (root.numParameters == 1) ? root.bottom : slider2.top
|
||||
margins: root.spacing
|
||||
property ListModel model: ListModel { }
|
||||
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
color: "black"
|
||||
opacity: 0.5
|
||||
radius: 10
|
||||
}
|
||||
|
||||
Component {
|
||||
id: editDelegate
|
||||
|
||||
Rectangle {
|
||||
id: delegate
|
||||
width: parent.width
|
||||
height: root.sliderHeight
|
||||
color: "transparent"
|
||||
|
||||
Text {
|
||||
id: text
|
||||
text: name
|
||||
color: "white"
|
||||
anchors {
|
||||
top: parent.top
|
||||
bottom: parent.bottom
|
||||
left: parent.left
|
||||
}
|
||||
font.pixelSize: 0.5 * parent.height
|
||||
horizontalAlignment: Text.AlignRight
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
width: 150
|
||||
}
|
||||
|
||||
Slider {
|
||||
anchors {
|
||||
top: parent.top
|
||||
bottom: parent.bottom
|
||||
left: text.right
|
||||
leftMargin: 20
|
||||
right: parent.right
|
||||
rightMargin: 20
|
||||
}
|
||||
value: model.value
|
||||
onValueChanged: view.model.setProperty(index, "value", value)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Slider {
|
||||
id: slider2
|
||||
color: "white"
|
||||
enabled: parent.enabled && root.numParameters >= 2
|
||||
gripSize: root.gripSize
|
||||
height: sliderHeight
|
||||
visible: enabled
|
||||
anchors {
|
||||
left: parent.left
|
||||
right: parent.right
|
||||
bottom: root.bottom
|
||||
margins: root.spacing
|
||||
}
|
||||
ListView {
|
||||
id: view
|
||||
anchors.fill: parent
|
||||
model: root.model
|
||||
delegate: editDelegate
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,9 +43,10 @@ import QtQuick 2.0
|
||||
|
||||
Rectangle {
|
||||
id: root
|
||||
color: "white"
|
||||
color: "transparent"
|
||||
radius: 5
|
||||
property alias value: grip.value
|
||||
property color fillColor: "white"
|
||||
property color lineColor: "black"
|
||||
property alias gripSize: grip.width
|
||||
property alias enabled: mouseArea.enabled
|
||||
@@ -57,7 +58,7 @@ Rectangle {
|
||||
|
||||
Rectangle {
|
||||
anchors { fill: parent; margins: 1 }
|
||||
color: root.color
|
||||
color: root.fillColor
|
||||
}
|
||||
}
|
||||
|
||||
@@ -95,12 +96,12 @@ Rectangle {
|
||||
Rectangle {
|
||||
anchors { fill: parent; margins: 1 }
|
||||
radius: width/2
|
||||
color: root.color
|
||||
color: root.fillColor
|
||||
}
|
||||
}
|
||||
|
||||
function displayedColor() {
|
||||
var tint = Qt.rgba(color.r, color.g, color.b, 0.25)
|
||||
return enabled ? lineColor : Qt.tint(color, tint)
|
||||
var tint = Qt.rgba(fillColor.r, fillColor.g, fillColor.b, 0.25)
|
||||
return enabled ? lineColor : Qt.tint(fillColor, tint)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -94,15 +94,12 @@ Rectangle {
|
||||
|
||||
ParameterPanel {
|
||||
id: parameterPanel
|
||||
enabled: numParameters >= 1
|
||||
numParameters: content.effect ? content.effect.numParameters : 0
|
||||
anchors {
|
||||
top: content.bottom
|
||||
left: parent.left
|
||||
bottom: parent.bottom
|
||||
right: effectSelectionPanel.left
|
||||
margins: 20
|
||||
}
|
||||
width: content.width
|
||||
onParam1ValueChanged: updateParameters()
|
||||
}
|
||||
|
||||
EffectSelectionPanel {
|
||||
@@ -117,7 +114,7 @@ Rectangle {
|
||||
itemHeight: 40
|
||||
onEffectSourceChanged: {
|
||||
content.effectSource = effectSource
|
||||
updateParameters()
|
||||
parameterPanel.model = content.effect.parameters
|
||||
}
|
||||
}
|
||||
|
||||
@@ -160,11 +157,6 @@ Rectangle {
|
||||
performanceLoader.item.qmlFramePainted()
|
||||
}
|
||||
|
||||
function updateParameters() {
|
||||
if (content.effect.numParameters >= 1)
|
||||
content.effect.param1Value = parameterPanel.param1Value
|
||||
}
|
||||
|
||||
function openImage() {
|
||||
d.openFileType = "image"
|
||||
showFileBrowser("../../images")
|
||||
|
||||
@@ -71,7 +71,11 @@ Rectangle {
|
||||
}
|
||||
onLoaded: {
|
||||
item.parent = root
|
||||
item.anchors.fill = root
|
||||
item.anchors.top = root.top
|
||||
item.anchors.topMargin = 100
|
||||
item.anchors.left = root.left
|
||||
item.anchors.right = root.right
|
||||
item.anchors.bottom = root.verticalCenter
|
||||
item.logging = root.perfMonitorsLogging
|
||||
item.displayed = root.perfMonitorsVisible
|
||||
item.init()
|
||||
@@ -92,15 +96,12 @@ Rectangle {
|
||||
|
||||
ParameterPanel {
|
||||
id: parameterPanel
|
||||
|
||||
anchors {
|
||||
left: parent.left;
|
||||
right: parent.right;
|
||||
margins: 10
|
||||
}
|
||||
numParameters: content.effect.numParameters
|
||||
y: parent.height
|
||||
opacity: 0.75
|
||||
gripSize: 40
|
||||
|
||||
states: [
|
||||
@@ -125,10 +126,8 @@ Rectangle {
|
||||
}
|
||||
]
|
||||
|
||||
enabled: content.effect.numParameters >= 1 && effectSelectionPanel.state != "shown"
|
||||
enabled: false
|
||||
state: enabled ? "shown" : "baseState"
|
||||
onParam1ValueChanged: updateParameters()
|
||||
onParam2ValueChanged: updateParameters()
|
||||
}
|
||||
|
||||
EffectSelectionPanel {
|
||||
@@ -168,8 +167,12 @@ Rectangle {
|
||||
|
||||
onEffectSourceChanged: {
|
||||
content.effectSource = effectSource
|
||||
parameterPanel.numParameters = content.effect.numParameters
|
||||
updateParameters()
|
||||
if (content.effect.parameters.count) {
|
||||
parameterPanel.model = content.effect.parameters
|
||||
parameterPanel.enabled = true
|
||||
} else {
|
||||
parameterPanel.enabled = false
|
||||
}
|
||||
}
|
||||
|
||||
onClicked: state = "baseState"
|
||||
@@ -364,13 +367,6 @@ Rectangle {
|
||||
performanceLoader.item.qmlFramePainted()
|
||||
}
|
||||
|
||||
function updateParameters() {
|
||||
if (content.effect.numParameters >= 1)
|
||||
content.effect.param1Value = parameterPanel.param1Value
|
||||
if (content.effect.numParameters >= 2)
|
||||
content.effect.param2Value = parameterPanel.param2Value
|
||||
}
|
||||
|
||||
function openImage() {
|
||||
fileOpenContainer.state = "baseState"
|
||||
d.openFileType = "image"
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
|
||||
// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
|
||||
|
||||
uniform float param1Value;
|
||||
uniform float threshold;
|
||||
uniform float dividerValue;
|
||||
|
||||
uniform sampler2D source;
|
||||
@@ -54,7 +54,7 @@ void main()
|
||||
vec4 orig = texture2D(source, uv);
|
||||
vec3 col = orig.rgb;
|
||||
float y = 0.3 *col.r + 0.59 * col.g + 0.11 * col.b;
|
||||
y = y < param1Value ? 0.0 : 1.0;
|
||||
y = y < threshold ? 0.0 : 1.0;
|
||||
if (uv.x < dividerValue)
|
||||
gl_FragColor = qt_Opacity * vec4(y, y, y, 1.0);
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user