More doc things
Changing case in some titles Other misc wording changes Change-Id: Ie56a390de0c5ee8f80876555d3d9139819fc5a73 Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
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@@ -30,7 +30,7 @@
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\title Positional Audio
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\brief 3D positional audio playback and content management
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\section1 QtAudioEngine features
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\section1 QtAudioEngine Features
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Qt Multimedia includes the \c QtAudioEngine QML module for
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providing 3D positional audio playback and content management.
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@@ -35,13 +35,13 @@
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Qt Multimedia offers a range of audio classes, covering both low and
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high level approaches to audio input, output and processing. In
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addition to traditional audio usage, the \l {Positional Audio}{Qt AudioEngine}
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QML classes offers high level 3D positional audio for QML applications.
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QML types offer high level 3D positional audio for QML applications.
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See that documentation for more information.
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\section1 Audio Implementation Details
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\section2 Playing compressed audio
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For playing media or audio files that are not simple, raw audio, you can
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\section2 Playing Compressed Audio
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For playing media or audio files that are not simple, uncompressed audio, you can
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use the \l QMediaPlayer C++ class, or the \l {Audio} and \l {MediaPlayer} QML types.
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The QMediaPlayer class and associated QML types are also capable of playing
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\l{multimedia-playing-video}{video}, if required. The compressed audio formats supported does depend
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@@ -55,13 +55,13 @@ Here is how you play a local file using C++:
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You can also put files (even remote URLs) into a playlist:
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\snippet doc/src/snippets/multimedia-snippets/media.cpp Audio playlist
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\section2 Recording audio to a file
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\section2 Recording Audio to a File
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For recording audio to a file, the \l {QAudioRecorder} class allows you
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to compress audio data from an input device and record it.
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\snippet doc/src/snippets/multimedia-snippets/media.cpp Audio recorder
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\section2 Low latency sound effects
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\section2 Low Latency Sound Effects
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In addition to the raw access to sound devices described above, the QSoundEffect class (and
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\l {SoundEffect} QML type) offers a slightly higher level way to play
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@@ -75,7 +75,7 @@ the \l {QSoundEffect::setVolume()}{volume} (or \l {QSoundEffect::setMuted()}{mut
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For older, Qt 4.x based applications \l QSound is also available. Applications
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are recommended to use QSoundEffect where possible.
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\section2 Monitoring audio data during playback or recording
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\section2 Monitoring Audio Data During Playback or Recording
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The \l QAudioProbe class allows you to monitor audio data being played or
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recorded in the higher level classes like \l QMediaPlayer, \l QCamera and
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@@ -89,7 +89,7 @@ processes them.
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Here's an example of installing a probe during recording:
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\snippet doc/src/snippets/multimedia-snippets/media.cpp Audio probe
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\section2 Low level audio playback and recording
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\section2 Low Level Audio Playback and Recording
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Qt Multimedia offers classes for raw access to audio input and output
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facilities, allowing applications to receive raw data from devices like
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microphones, and to write raw data to speakers or other devices. Generally
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@@ -98,7 +98,7 @@ can support different types of raw audio data.
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The QAudioOutput class offers raw audio data output, while QAudioInput
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offers raw audio data input. Both classes have adjustable buffers and
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latency, so they are suitable for both low latency usecases (like games
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latency, so they are suitable for both low latency use cases (like games
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or VOIP) and high latency (like music playback). The available hardware
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determines what audio outputs and inputs are available.
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@@ -114,7 +114,7 @@ In \c push mode, the audio device provides a QIODevice instance that
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can be written or read to as needed. Typically this results in simpler
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code but more buffering, which may affect latency.
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\section2 Decoding compressed audio to memory
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\section2 Decoding Compressed Audio to Memory
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In some cases you may want to decode a compressed audio file and do further
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processing yourself (like mix multiple samples, or some custom digital signal
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processing algorithms). Qt Multimedia 5.0 offers a preliminary API for this
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@@ -32,7 +32,7 @@
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The Qt Multimedia API provides a number of camera related classes, so you
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can access images and videos from mobile device cameras or webcameras.
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There are both C++ and QML apis for common tasks.
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There are both C++ and QML APIs for common tasks.
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\section1 Camera Features
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@@ -44,9 +44,9 @@ works is needed. If you're already familiar with this, you can skip ahead to
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* Camera features
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* lens -> sensors -> image processing -> capture/recording
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\section2 The lens assembly
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\section2 The Lens Assembly
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At one end of the camera assembly is the lens assembly (one or
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more lenses, arranged to focus light onto the sensor). The lens
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more lenses, arranged to focus light onto the sensor). The lenses
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themselves can sometimes be moved to adjust things like focus and zoom,
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or they might be fixed in an arrangement to give a good balance between
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objects in focus, and cost.
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@@ -59,7 +59,7 @@ sharp. In some cases the camera will always use the center of the
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frame for this. Other cameras may also allow the region to focus
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to be specified (for "touch to zoom", or "face zoom" features).
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\section2 The sensor
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\section2 The Sensor
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Once light arrives at the sensor, it gets converted into digital pixels.
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This process can depend on a number of things but ultimately comes down
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to two things - how long the conversion is allowed to take, and how
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@@ -69,7 +69,7 @@ allowing it to convert pixels faster, giving better quality for the same
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amount of time. Conversely, allowing a longer conversion time can let you
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take photos in darker environments, as long as the camera is steady.
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\section2 Image processing
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\section2 Image Processing
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After the image has been captured by the sensor, the camera firmware performs
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various image processing tasks on it to compensate for various sensor
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characteristics, current lighting, and desired image properties. Faster sensor
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@@ -85,12 +85,12 @@ light sources).
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Some forms of "special effects" can also be performed at this stage. Black
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and white, sepia, or "negative" style images can be produced.
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\section2 Recording for posterity
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\section2 Recording for Posterity
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Finally, once a perfectly focused, exposed and processed image has been
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created, it can be put to good use. Camera images can be further processed
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by application code (for example, to detect barcodes, or to stitch together),
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or saved to a common format like JPEG, or used to create a movie. Many of
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these tasks have classes to assist them.
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by application code (for example, to detect barcodes, or to stitch together a
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panoramic image), or saved to a common format like JPEG, or used to create a movie.
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Many of these tasks have classes to assist them.
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\target camera-tldr
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\section1 Camera Implementation Details
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@@ -161,14 +161,14 @@ recording process can be changed with the \l {QMediaRecorder::record()}{record()
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\l {QMediaRecorder::stop()}{stop()} and \l {QMediaRecorder::setMuted()}{setMuted()}
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slots in \l QMediaRecorder.
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\section2 Controlling the imaging pipeline
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\section2 Controlling the Imaging Pipeline
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Now that the basics of capturing images or movies are covered, there are a number
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of ways to control the imaging pipeline to implement some interesting techniques.
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As explained earlier, several physical and electronic elements combine to determine
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the final images, and you can control them with different classes.
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\section3 Focus and zoom
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\section3 Focus and Zoom
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Focusing (and zoom) is managed primarily by the \l QCameraFocus class.
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QCameraFocus allows the developer to set the general policy by means of the
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@@ -189,7 +189,7 @@ In addition to focus, QCameraFocus allows you to control any available optical o
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digital zoom. In general, optical zoom is higher quality, but more expensive to
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manufacture, so the available zoom range might be limited (or fixed to unity).
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\section3 Exposure, aperture, shutter speed and flash
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\section3 Exposure, Aperture, Shutter Speed and Flash
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There are a number of settings that affect the amount of light that hits the
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camera sensor, and hence the quality of the resulting image. The \l QCameraExposure
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@@ -214,7 +214,7 @@ a xenon or other bulb). See also \l {Torch} for an easy to use API for
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torch functionality.
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\target camera_image_processing
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\section3 Image processing
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\section3 Image Processing
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The QCameraImageProcessing class lets you adjust the image processing
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part of the pipeline. This includes the \l {QCameraImageProcessing::WhiteBalanceMode}{white balance}
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@@ -63,14 +63,14 @@ All of these tasks can be broadly broken down into four main areas. More inform
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\li \l {Radio Overview}
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\endlist
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\section2 Multimedia recipes
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\section2 Multimedia Recipes
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For some quick recipes for specific tasks, look at the overviews above and consult this table:
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\table 70%
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\header
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\li Use case
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\li Examples
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\li QML Classes
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\li QML Types
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\li C++ Classes
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\row
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\li Playing a sound effect
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@@ -156,7 +156,7 @@ For developers wishing to access some platform specific settings,
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or to port the Qt Multimedia APIs to a new platform or technology,
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see \l{Multimedia Backend Development}.
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\section1 Changes from previous versions
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\section1 Changes from Previous Versions
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If you've previously used Qt Multimedia in Qt 4.x, or used Qt Multimedia Kit in Qt Mobility, please see
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\l {Changes in Qt Multimedia} for more information on what has changed, and what you might need to
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@@ -41,7 +41,7 @@ of these classes also overlap with both \l {Camera Overview}{camera} and
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\section1 Video Implementation Details
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\target multimedia-playing-video
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\section2 Playing video in C++
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\section2 Playing Video in C++
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You can use the \l QMediaPlayer class to decode a video file, and display
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it using \l QVideoWidget, \l QGraphicsVideoItem, or a custom class.
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@@ -52,7 +52,7 @@ Here's an example of using QVideoWidget:
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And an example with QGraphicsVideoItem:
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\snippet doc/src/snippets/multimedia-snippets/video.cpp Video graphics item
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\section2 Playing video in QML
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\section2 Playing Video in QML
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You can use \l VideoOutput to render content that is
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provided by either a \l MediaPlayer or a \l Camera.
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@@ -63,7 +63,7 @@ all media decoding and playback control is handled by the \l MediaPlayer.
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Alternatively there is also a higher level \l Video type that
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acts as a single, visual element to play video and control playback.
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\section2 Working with low level video frames
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\section2 Working with Low Level Video Frames
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Qt Multimedia offers a number of low level classes to make handling
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video frames a bit easier. These classes are primarily used when
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@@ -82,9 +82,9 @@ allows you to receive these frames from \l QMediaPlayer and
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and with an instance of this surface, \c myVideoSurface, you can set
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the surface as the \l {QMediaPlayer::setVideoOutput()}{video output} for QMediaPlayer.
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\snippet doc/src/snippets/multimedia-snippets/video.cpp Setting surface in player
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\snippet doc/src/snippets/multimedia-snippets/video.cpp Setting Surface in Player
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Several of the built in Qt classes offer this functionality
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Several of the built-in Qt classes offer this functionality
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as well, so if you decode video in your application, you can present
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it to classes that offer a \l QVideoRendererControl class, and in QML
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you can set a custom object for the source of a \l VideoOutput
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@@ -99,12 +99,12 @@ frames are then presented on the surface set in \c setVideoSurface().
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\snippet doc/src/snippets/multimedia-snippets/video.cpp Video producer
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\section2 Recording video
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\section2 Recording Video
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You can use the \l QMediaRecorder class in conjunction with other
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classes to record video to disk. Primarily this is used with
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the camera, so consult the \l {Camera Overview} for more information.
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\section2 Monitoring video frames
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\section2 Monitoring Video Frames
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You can use the \l QVideoProbe class to access video frames as they
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flow through different parts of a media pipeline when using other
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classes like \l QMediaPlayer, \l QMediaRecorder or \l QCamera. After
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