Make PulseAudio implementation of QSoundEffect more robust.
It was crashing when the PulseAudio daemon was not running or was killed. When the connection to the daemon fails (or is terminated), it now tries to reconnect every 30 seconds. Sounds created before a connection loss will be recreated after reconnection. Task-number: QTBUG-32487 Change-Id: Ia63707aa5c70434b834b3079a9950a9b35057b26 Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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The Qt Project
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18d77b2b33
commit
cd11c240a6
@@ -147,9 +147,20 @@ public:
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Q_SIGNALS:
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void contextReady();
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void contextFailed();
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void volumeChanged();
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private:
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private Q_SLOTS:
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void onContextFailed()
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{
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release();
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// Try to reconnect later
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QTimer::singleShot(30000, this, SLOT(prepare()));
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emit contextFailed();
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}
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void prepare()
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{
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m_vol = PA_VOLUME_NORM;
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@@ -196,12 +207,23 @@ private:
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m_prepared = true;
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}
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private:
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void release()
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{
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if (!m_prepared) return;
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if (!m_prepared)
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return;
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if (m_context) {
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pa_context_unref(m_context);
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m_context = 0;
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}
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if (m_mainLoop) {
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pa_threaded_mainloop_stop(m_mainLoop);
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pa_threaded_mainloop_free(m_mainLoop);
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m_mainLoop = 0;
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}
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m_prepared = false;
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}
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@@ -221,6 +243,9 @@ private:
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#endif
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QMetaObject::invokeMethod(self, "contextReady", Qt::QueuedConnection);
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break;
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case PA_CONTEXT_FAILED:
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QMetaObject::invokeMethod(self, "onContextFailed", Qt::QueuedConnection);
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break;
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default:
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break;
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}
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@@ -511,6 +536,7 @@ void QSoundEffectPrivate::updateVolume()
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PulseDaemonLocker locker;
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pa_cvolume volume;
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volume.channels = m_pulseSpec.channels;
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if (pulseDaemon()->context())
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pa_operation_unref(pa_context_set_sink_input_volume(pulseDaemon()->context(), m_sinkInputId, pulseDaemon()->calcVolume(&volume, m_volume), setvolume_callback, m_ref->getRef()));
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Q_ASSERT(pa_cvolume_valid(&volume));
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#ifdef QT_PA_DEBUG
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@@ -535,6 +561,7 @@ void QSoundEffectPrivate::updateMuted()
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if (m_sinkInputId < 0)
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return;
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PulseDaemonLocker locker;
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if (pulseDaemon()->context())
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pa_operation_unref(pa_context_set_sink_input_mute(pulseDaemon()->context(), m_sinkInputId, m_muted, setmuted_callback, m_ref->getRef()));
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#ifdef QT_PA_DEBUG
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qDebug() << this << "updateMuted = " << m_muted;
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@@ -705,7 +732,7 @@ void QSoundEffectPrivate::sampleReady()
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}
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#endif
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} else {
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if (pa_context_get_state(pulseDaemon()->context()) != PA_CONTEXT_READY) {
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if (!pulseDaemon()->context() || pa_context_get_state(pulseDaemon()->context()) != PA_CONTEXT_READY) {
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connect(pulseDaemon(), SIGNAL(contextReady()), SLOT(contextReady()));
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return;
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}
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@@ -741,6 +768,7 @@ void QSoundEffectPrivate::unloadPulseStream()
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pa_stream_disconnect(m_pulseStream);
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pa_stream_unref(m_pulseStream);
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disconnect(pulseDaemon(), SIGNAL(volumeChanged()), this, SLOT(updateVolume()));
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disconnect(pulseDaemon(), SIGNAL(contextFailed()), this, SLOT(contextFailed()));
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m_pulseStream = 0;
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m_reloadCategory = false; // category will be reloaded when we connect anyway
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}
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@@ -895,6 +923,9 @@ void QSoundEffectPrivate::createPulseStream()
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qDebug() << this << "createPulseStream";
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#endif
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if (!pulseDaemon()->context())
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return;
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pa_proplist *propList = pa_proplist_new();
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if (m_category.isNull()) {
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// Meant to be one of the strings "video", "music", "game", "event", "phone", "animation", "production", "a11y", "test"
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@@ -906,6 +937,7 @@ void QSoundEffectPrivate::createPulseStream()
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pa_proplist_free(propList);
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connect(pulseDaemon(), SIGNAL(volumeChanged()), this, SLOT(updateVolume()));
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connect(pulseDaemon(), SIGNAL(contextFailed()), this, SLOT(contextFailed()));
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if (stream == 0) {
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qWarning("QSoundEffect(pulseaudio): Failed to create stream");
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@@ -947,6 +979,12 @@ void QSoundEffectPrivate::contextReady()
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createPulseStream();
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}
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void QSoundEffectPrivate::contextFailed()
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{
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unloadPulseStream();
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connect(pulseDaemon(), SIGNAL(contextReady()), this, SLOT(contextReady()));
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}
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void QSoundEffectPrivate::stream_write_callback(pa_stream *s, size_t length, void *userdata)
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{
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Q_UNUSED(length);
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@@ -111,6 +111,7 @@ private Q_SLOTS:
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void sampleReady();
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void uploadSample();
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void contextReady();
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void contextFailed();
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void underRun();
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void prepare();
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void streamReady();
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