Update audioengine overview doc & reference doc

Change-Id: If1061b3dc113f4354d741c536d63cbe36e7a65eb
Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
This commit is contained in:
Ling Hu
2012-02-14 11:59:13 +10:00
committed by Qt by Nokia
parent 2ab74b7ff2
commit d5f344be4c
9 changed files with 104 additions and 97 deletions

View File

@@ -28,14 +28,21 @@
/*!
\page audioengineoverview.html
\title QtAudioEngine Overview
\brief 3D Positional Audio
\brief 3D positional audio playback and content management
\section1 QtAudioEngine features
Qt Multimedia includes the \c QtAudioEngine QML module for
providing 3D positional audio.
providing 3D positional audio playback and content management.
These element can be accessed through importing the
QtAudioEngine enables developers to organize wave files into discrete \l Sound with different
\l {PlayVariation}{play variations}, group sound controls by \l {AudioCategory} categories and
define \l {AttenuationModelLinear}{attenuation models} and various 3d audio settings all in one
place. Playback of \l {SoundInstance}{sound instances} can be conveniently activated by in-app
events and managed by QtAudioEngine or controlled by explicitly defining a \l SoundInstance elment
for easier qml bindings.
QtAudioEngine elements can be accessed through importing the
\bold{QtAudioEngine 1.0} module.
\qml
@@ -43,7 +50,7 @@ import QtQuick 2.0
import QtAudioEngine 1.0
AudioEngine {
// ...
//...
\endqml
\section1 Examples
@@ -59,12 +66,12 @@ AudioEngine {
\o \l AudioEngine
\o \l AudioSample
\o \l AudioCategory
\o \l Sound
\o \l SoundInstance
\o \l PlayVariation
\o \l AudioListener
\o \l AttenuationModelLinear
\o \l AttenuationModelInverse
\o \l Sound
\o \l PlayVariation
\o \l AudioListener
\o \l SoundInstance
\endlist