Fix: Bug fix in determination of scanline direction

YUV and other compressed frame formats are always TopToBottom. Only for uncompressed RGB formats the sign of their height is used to indicate the scanline direction.

Change-Id: I6474783583672861eeeb538b79d14ee3d6995f59
Reviewed-by: Dmytro Poplavskiy <dmytro.poplavskiy@gmail.com>
This commit is contained in:
Wouter Huysentruit
2013-01-11 11:21:35 +01:00
committed by The Qt Project
parent 9a9293df5a
commit da55ada028
2 changed files with 33 additions and 6 deletions

View File

@@ -127,9 +127,7 @@ QVideoSurfaceFormat DirectShowMediaType::formatFromType(const AM_MEDIA_TYPE &typ
if (header->AvgTimePerFrame > 0) if (header->AvgTimePerFrame > 0)
format.setFrameRate(10000 /header->AvgTimePerFrame); format.setFrameRate(10000 /header->AvgTimePerFrame);
format.setScanLineDirection(header->bmiHeader.biHeight < 0 format.setScanLineDirection(scanLineDirection(format.pixelFormat(), header->bmiHeader));
? QVideoSurfaceFormat::TopToBottom
: QVideoSurfaceFormat::BottomToTop);
return format; return format;
} else if (IsEqualGUID(type.formattype, FORMAT_VideoInfo2)) { } else if (IsEqualGUID(type.formattype, FORMAT_VideoInfo2)) {
@@ -142,9 +140,7 @@ QVideoSurfaceFormat DirectShowMediaType::formatFromType(const AM_MEDIA_TYPE &typ
if (header->AvgTimePerFrame > 0) if (header->AvgTimePerFrame > 0)
format.setFrameRate(10000 / header->AvgTimePerFrame); format.setFrameRate(10000 / header->AvgTimePerFrame);
format.setScanLineDirection(header->bmiHeader.biHeight < 0 format.setScanLineDirection(scanLineDirection(format.pixelFormat(), header->bmiHeader));
? QVideoSurfaceFormat::TopToBottom
: QVideoSurfaceFormat::BottomToTop);
return format; return format;
} }
@@ -183,3 +179,31 @@ int DirectShowMediaType::bytesPerLine(const QVideoSurfaceFormat &format)
return 0; return 0;
} }
} }
QVideoSurfaceFormat::Direction DirectShowMediaType::scanLineDirection(QVideoFrame::PixelFormat pixelFormat, const BITMAPINFOHEADER &bmiHeader)
{
/* MSDN http://msdn.microsoft.com/en-us/library/windows/desktop/dd318229(v=vs.85).aspx */
/* For uncompressed RGB bitmaps:
* if biHeight is positive, the bitmap is a bottom-up DIB with the origin at the lower left corner.
* If biHeight is negative, the bitmap is a top-down DIB with the origin at the upper left corner.
*
* For YUV bitmaps:
* the bitmap is always top-down, regardless of the sign of biHeight.
* Decoders should offer YUV formats with postive biHeight, but for backward compatibility they should accept YUV formats with either positive or negative biHeight.
*
* For compressed formats:
* biHeight must be positive, regardless of image orientation.
*/
switch (pixelFormat)
{
case QVideoFrame::Format_RGB32:
case QVideoFrame::Format_BGR24:
case QVideoFrame::Format_RGB565:
case QVideoFrame::Format_RGB555:
return bmiHeader.biHeight < 0
? QVideoSurfaceFormat::TopToBottom
: QVideoSurfaceFormat::BottomToTop;
default:
return QVideoSurfaceFormat::TopToBottom;
}
}

View File

@@ -69,6 +69,9 @@ public:
static QVideoSurfaceFormat formatFromType(const AM_MEDIA_TYPE &type); static QVideoSurfaceFormat formatFromType(const AM_MEDIA_TYPE &type);
static int bytesPerLine(const QVideoSurfaceFormat &format); static int bytesPerLine(const QVideoSurfaceFormat &format);
private:
static QVideoSurfaceFormat::Direction scanLineDirection(QVideoFrame::PixelFormat pixelFormat, const BITMAPINFOHEADER &bmiHeader);
}; };
#endif #endif