Add some recent things to the overview docs.
Also clean up a few other doc related bits and pieces. Change-Id: I56714e1811e38a7225131c1d141430b49f5f509c Reviewed-by: Jonas Rabbe <jonas.rabbe@nokia.com>
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@@ -94,8 +94,10 @@ void QDeclarativeAttenuationModel::setName(const QString& name)
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\since 5.0
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\brief The AttenuationModelLinear element allows you to define a linear attenuation curve for
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Sound element.
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\ingroup qml-multimedia
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\inmodule QtMultimedia
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\ingroup multimedia_audioengine
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\inherits Item
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\preliminary
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This element is part of the \bold{QtAudioEngine 1.0} module.
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@@ -224,8 +226,10 @@ qreal QDeclarativeAttenuationModelLinear::calculateGain(const QVector3D &listene
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\since 5.0
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\brief The AttenuationModelInverse element allows you to define a non-linear attenuation curve
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for Sound element.
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\ingroup qml-multimedia
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\inmodule QtMultimedia
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\ingroup multimedia_audioengine
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\inherits Item
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\preliminary
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This element is part of the \bold{QtAudioEngine 1.0} module.
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@@ -50,8 +50,10 @@ QT_USE_NAMESPACE
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\qmlclass AudioCategory QDeclarativeAudioCategory
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\since 5.0
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\brief The AudioCategory element allows you to control all active sound instances by group
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\ingroup qml-multimedia
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\inmodule QtMultimedia
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\ingroup multimedia_audioengine
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\inherits Item
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\preliminary
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This element is part of the \bold{QtAudioEngine 1.0} module.
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@@ -59,8 +59,10 @@ QT_USE_NAMESPACE
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\qmlclass AudioEngine QDeclarativeAudioEngine
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\since 5.0
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\brief The AudioEngine element allows you to organize all your 3d audio content in one place.
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\ingroup qml-multimedia
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\inmodule QtMultimedia
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\ingroup multimedia_audioengine
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\inherits Item
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\preliminary
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This element is part of the \bold{QtAudioEngine 1.0} module.
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@@ -51,8 +51,10 @@ QT_USE_NAMESPACE
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\qmlclass AudioListener QDeclarativeAudioListener
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\since 5.0
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\brief The AudioListener element allows you to control global listener parameters.
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\ingroup qml-multimedia
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\inmodule QtMultimedia
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\ingroup multimedia_audioengine
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\inherits Item
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\preliminary
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This element is part of the \bold{QtAudioEngine 1.0} module.
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@@ -53,8 +53,10 @@ QT_USE_NAMESPACE
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\qmlclass AudioSample QDeclarativeAudioSample
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\since 5.0
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\brief The AudioSample element allows you to load audio samples, mostly wav file.
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\ingroup qml-multimedia
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\inmodule QtMultimedia
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\ingroup multimedia_audioengine
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\inherits Item
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\preliminary
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This element is part of the \bold{QtAudioEngine 1.0} module.
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@@ -55,8 +55,10 @@ QT_USE_NAMESPACE
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So each time the playback of the same sound can be a slightly different even with the same
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AudioSample.
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\ingroup qml-multimedia
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\inmodule QtMultimedia
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\ingroup multimedia_audioengine
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\inherits Item
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\preliminary
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This element is part of the \bold{QtAudioEngine 1.0} module.
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@@ -142,8 +142,10 @@ void QDeclarativeSoundCone::componentComplete()
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\since 5.0
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\brief The Sound element allows you to define a variety of samples and parameters to be used for
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SoundInstance.
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\ingroup qml-multimedia
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\inmodule QtMultimedia
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\ingroup multimedia_audioengine
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\inherits Item
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\preliminary
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This element is part of the \bold{QtAudioEngine 1.0} module.
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@@ -54,8 +54,10 @@ QT_USE_NAMESPACE
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\qmlclass SoundInstance QDeclarativeSoundInstance
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\since 5.0
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\brief The SoundInstance element allows you to play 3d audio content.
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\ingroup qml-multimedia
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\inmodule QtMultimedia
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\ingroup multimedia_audioengine
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\inherits Item
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\preliminary
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This element is part of the \bold{QtAudioEngine 1.0} module.
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@@ -151,14 +151,16 @@ bool QAudioProbe::setSource(QMediaObject *source)
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/*!
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Starts monitoring the given \a mediaRecorder.
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Returns true on success.
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If \a source is zero, this probe will be deactivated
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and this function wil return true.
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and this function will return true.
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If the media recorder instance does not support monitoring
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audio, this function will return false.
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Any previously monitored objects will no longer be monitored.
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Passing in the same object will be ignored, but
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Passing in the same (valid) object will be ignored, but
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monitoring will continue.
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*/
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bool QAudioProbe::setSource(QMediaRecorder *mediaRecorder)
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