Remove older QGLContext calls in favour of new QOpenGLContext.
Change-Id: I2669f48ebac5c14f5aaf85135f3d0adbf541d877 Reviewed-on: http://codereview.qt-project.org/5339 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Jonas Rabbe <jonas.rabbe@nokia.com>
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@@ -255,7 +255,7 @@ void QSGVideoNode_I420::setCurrentFrame(const QVideoFrame &frame)
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void QSGVideoNode_I420::bindTexture(int id, int unit, int w, int h, const uchar *bits)
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{
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QGLFunctions *functions = QGLContext::currentContext()->functions();
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QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();
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functions->glActiveTexture(unit);
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glBindTexture(GL_TEXTURE_2D, id);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, w, h, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, bits);
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@@ -42,6 +42,9 @@
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#include <QtDeclarative/qsgtexture.h>
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#include <QtGui/QOpenGLContext>
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#include <QtGui/QOpenGLFunctions>
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QList<QVideoFrame::PixelFormat> QSGVideoNodeFactory_RGB32::supportedPixelFormats(
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QAbstractVideoBuffer::HandleType handleType) const
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{
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@@ -101,7 +104,7 @@ void QSGVideoTexture_RGB32::bind()
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}
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if (m_frame.map(QAbstractVideoBuffer::ReadOnly)) {
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QGLFunctions *functions = QGLContext::currentContext()->functions();
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QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();
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const uchar *bits = m_frame.bits();
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functions->glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, m_textureId);
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