adding zero-copy-QSGVideoNode for imx6
On imx6 there is a platform-specific API to implement memory-mapping from gstreamer-buffer to opengl-texture. This plugin uses this API to avoid CPU-based-memory-copy. This allows fluid video-playback up to 1080p with very little CPU load. Before even 720p used one cpu-core completely and wasn't fluid. Change-Id: I0c33eb5d475393a65459291ce9290fa0753de4a5 Reviewed-by: Andy Nichols <andy.nichols@digia.com>
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src/plugins/videonode/imx6/qsgvivantevideonodefactory.h
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src/plugins/videonode/imx6/qsgvivantevideonodefactory.h
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/****************************************************************************
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**
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** Copyright (C) 2014 Pelagicore AG
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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****************************************************************************/
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#ifndef QSGVIDEONODEFACTORY_VIVANTE_H
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#define QSGVIDEONODEFACTORY_VIVANTE_H
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#include <QObject>
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#include <private/qsgvideonode_p.h>
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class QSGVivanteVideoNodeFactory : public QObject, public QSGVideoNodeFactoryInterface
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{
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public:
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Q_OBJECT
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Q_PLUGIN_METADATA(IID QSGVideoNodeFactoryInterface_iid FILE "imx6.json")
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Q_INTERFACES(QSGVideoNodeFactoryInterface)
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QList<QVideoFrame::PixelFormat> supportedPixelFormats(QAbstractVideoBuffer::HandleType handleType) const;
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QSGVideoNode *createNode(const QVideoSurfaceFormat &format);
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};
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#endif // QSGVIDEONODEFACTORY_VIVANTE_H
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