OpenSL ES: improve buffer logic
Don't use relaxed load and stores, we need to be stricter to avoid problems with high frequency re-fills of the buffer. If we don't enforce ordering we might end-up spending more time trying to acquire an open slot in the buffer. Updating processes bytes is also moved off the "OpenSL" thread. Added some comments for improved readability. Change-Id: Ie27965fc6bf4b8394081ae6419f4933522ada98e Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
This commit is contained in:
committed by
Christian Stromme
parent
ad929984e3
commit
e92bcbfa4d
@@ -157,7 +157,7 @@ int QOpenSLESAudioOutput::bytesFree() const
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if (m_state != QAudio::ActiveState && m_state != QAudio::IdleState)
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return 0;
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return m_availableBuffers.load() ? m_bufferSize : 0;
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return m_availableBuffers.loadAcquire() ? m_bufferSize : 0;
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}
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int QOpenSLESAudioOutput::periodSize() const
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@@ -343,6 +343,11 @@ void QOpenSLESAudioOutput::onEOSEvent()
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setError(QAudio::UnderrunError);
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}
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void QOpenSLESAudioOutput::onBytesProcessed(qint64 bytes)
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{
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m_processedBytes += bytes;
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}
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void QOpenSLESAudioOutput::bufferAvailable(quint32 count, quint32 playIndex)
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{
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Q_UNUSED(count);
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@@ -351,11 +356,13 @@ void QOpenSLESAudioOutput::bufferAvailable(quint32 count, quint32 playIndex)
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if (m_state == QAudio::StoppedState)
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return;
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if (!m_pullMode) {
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m_availableBuffers.fetchAndAddRelaxed(1);
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if (!m_pullMode) { // We're in push mode.
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// Signal that there is a new open slot in the buffer and return
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m_availableBuffers.fetchAndAddRelease(1);
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return;
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}
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// We're in pull mode.
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const int index = m_nextBuffer * m_bufferSize;
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const qint64 readSize = m_audioSource->read(m_buffers + index, m_bufferSize);
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@@ -370,8 +377,8 @@ void QOpenSLESAudioOutput::bufferAvailable(quint32 count, quint32 playIndex)
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return;
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}
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m_processedBytes += readSize;
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m_nextBuffer = (m_nextBuffer + 1) % BUFFER_COUNT;
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QMetaObject::invokeMethod(this, "onBytesProcessed", Qt::QueuedConnection, Q_ARG(qint64, readSize));
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}
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void QOpenSLESAudioOutput::playCallback(SLPlayItf player, void *ctx, SLuint32 event)
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@@ -570,7 +577,7 @@ void QOpenSLESAudioOutput::destroyPlayer()
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m_buffers = Q_NULLPTR;
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m_processedBytes = 0;
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m_nextBuffer = 0;
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m_availableBuffers = BUFFER_COUNT;
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m_availableBuffers.storeRelease(BUFFER_COUNT);
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m_playItf = Q_NULLPTR;
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m_volumeItf = Q_NULLPTR;
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m_bufferQueueItf = Q_NULLPTR;
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@@ -599,20 +606,32 @@ void QOpenSLESAudioOutput::startPlayer()
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qint64 QOpenSLESAudioOutput::writeData(const char *data, qint64 len)
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{
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if (!len || !m_availableBuffers.load())
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if (!len)
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return 0;
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if (len > m_bufferSize)
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len = m_bufferSize;
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// Acquire one slot in the buffer
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const int before = m_availableBuffers.fetchAndAddAcquire(-1);
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// If there where no vacant slots, then we just overdrew the buffer account...
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if (before < 1) {
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m_availableBuffers.fetchAndAddRelease(1);
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return 0;
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}
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const int index = m_nextBuffer * m_bufferSize;
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::memcpy(m_buffers + index, data, len);
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const SLuint32 res = (*m_bufferQueueItf)->Enqueue(m_bufferQueueItf,
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m_buffers + index,
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len);
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if (res == SL_RESULT_BUFFER_INSUFFICIENT)
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// If we where unable to enqueue a new buffer, give back the acquired slot.
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if (res == SL_RESULT_BUFFER_INSUFFICIENT) {
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m_availableBuffers.fetchAndAddRelease(1);
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return 0;
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}
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if (res != SL_RESULT_SUCCESS) {
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setError(QAudio::FatalError);
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@@ -621,7 +640,6 @@ qint64 QOpenSLESAudioOutput::writeData(const char *data, qint64 len)
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}
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m_processedBytes += len;
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m_availableBuffers.fetchAndAddRelaxed(-1);
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setState(QAudio::ActiveState);
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setError(QAudio::NoError);
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m_nextBuffer = (m_nextBuffer + 1) % BUFFER_COUNT;
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@@ -79,6 +79,7 @@ private:
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friend class SLIODevicePrivate;
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Q_INVOKABLE void onEOSEvent();
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Q_INVOKABLE void onBytesProcessed(qint64 bytes);
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void bufferAvailable(quint32 count, quint32 playIndex);
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static void playCallback(SLPlayItf playItf, void *ctx, SLuint32 event);
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