Don't use QT_ARCH to detect ARM or OpenGL ES 2 on ARM

Use Q_PROCESSOR_ARM instead of QT_ARCH_ARM.

On maemo6, don't use QT_ARCH==armv6 to conditionally include egl
code. Instead check for opengles2 in QT_CONFIG, which is detected
by the configure script.

Change-Id: Ib3062fbd81c3a3acd318df32c49ad133a5b0d07c
Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
This commit is contained in:
Bradley T. Hughes
2012-02-14 14:14:42 +01:00
committed by Qt by Nokia
parent cd5a8fc69d
commit ea1037a7d0
3 changed files with 3 additions and 3 deletions

View File

@@ -996,7 +996,7 @@ void tst_QVideoSurfaceFormat::debugOperator()
" frameWidth = QVariant(int, %6) \n"
" viewport = QVariant(QRect, QRect(0,1 800x600) ) \n"
" scanLineDirection = QVariant(QVideoSurfaceFormat::Direction, ) \n"
#if defined(QT_ARCH_ARM) // from qglobal.h
#if defined(Q_PROCESSOR_ARM) // from qglobal.h
" frameRate = QVariant(float, %7) \n"
#else
" frameRate = QVariant(double, %7) \n"