Disconnect probe control in case source was destroyed.
Change-Id: Ibc4583af8acf7d28ee2504f246840a26e3a527be Reviewed-by: Dmytro Poplavskiy <dmytro.poplavskiy@nokia.com> Reviewed-by: Mithra Pattison <mithra.pattison@nokia.com> Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
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@@ -125,6 +125,14 @@ bool QAudioProbe::setSource(QMediaObject *source)
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// 1) disconnect from current source if necessary
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// 2) see if new one has the probe control
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// 3) connect if so
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// in case source was destroyed but probe control is still valid
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if (!d->source && d->probee) {
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disconnect(d->probee.data(), SIGNAL(audioBufferProbed(QAudioBuffer)), this, SIGNAL(audioBufferProbed(QAudioBuffer)));
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disconnect(d->probee.data(), SIGNAL(flush()), this, SIGNAL(flush()));
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d->probee.clear();
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}
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if (source != d->source.data()) {
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if (d->source) {
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Q_ASSERT(d->probee);
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@@ -130,6 +130,14 @@ bool QVideoProbe::setSource(QMediaObject *source)
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// 1) disconnect from current source if necessary
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// 2) see if new one has the probe control
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// 3) connect if so
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// in case source was destroyed but probe control is still valid
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if (!d->source && d->probee) {
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disconnect(d->probee.data(), SIGNAL(videoFrameProbed(QVideoFrame)), this, SIGNAL(videoFrameProbed(QVideoFrame)));
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disconnect(d->probee.data(), SIGNAL(flush()), this, SIGNAL(flush()));
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d->probee.clear();
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}
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if (source != d->source.data()) {
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if (d->source) {
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Q_ASSERT(d->probee);
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