Doc: Updated the \brief statements
Most of them were unnecessarily long. Change-Id: I8942254c2211adb268e399056435e6acc940616f Reviewed-by: Leena Miettinen <riitta-leena.miettinen@digia.com>
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Venugopal Shivashankar
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@@ -29,12 +29,11 @@
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\example audiodevices
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\title Audio Devices Example
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\ingroup multimedia_examples
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\brief The Audio Devices example shows the application of the audio devices
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APIs.
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\brief Testing the available audio devices and their configuration.
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This example shows how to create a simple application to list and test
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the configuration for the various audio devices available on the device
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or machine. This is done using the QtMobility Multimedia API.
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\e{Audio Devices} demonstrates how to create a simple application to list
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and test the configuration for the various audio devices available on the
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target device or desktop PC.
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\image audiodevices.png
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@@ -29,10 +29,9 @@
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\example audioengine
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\title AudioEngine Example
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\ingroup multimedia_examples
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\brief The Audio Engine example demonstrates 3D sound control using
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the Qt Audio Engine API.
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\brief Enabling 3D sound control using the Qt Audio Engine API.
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The Audio Engine example demonstrates 3D sound control using the
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\e{Audio Engine} demonstrates 3D sound control using the
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\l{Qt Audio Engine QML Types}{Qt Audio Engine} API.
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\include examples-run.qdocinc
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@@ -29,8 +29,9 @@
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\example audioinput
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\title Audio Input Example
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\ingroup multimedia_examples
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\brief The Audio Input Example shows the use of the QAudioInput class.
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The example demonstrates the basic use cases of the QAudioInput class.
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\brief Recording audio using the QAudioInput class
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\e{Audio Input} demonstrates the basic use cases of QAudioInput.
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\image audioinput-example.png
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@@ -29,10 +29,9 @@
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\example audiooutput
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\title Audio Output Example
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\ingroup multimedia_examples
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\brief The Audio Output Example show the use of the QAudioOutput API.
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\brief Enabling audio playback using the QAudioOutput class.
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The example demonstrates the basic use cases of the QAudioOutput class from
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\l{Qt Multimedia}.
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\e{Audio Output} demonstrates the basic use cases of QAudioOutput.
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\image audiooutput-example.png
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@@ -29,10 +29,10 @@
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\example audiorecorder
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\title Audio Recorder Example
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\ingroup multimedia_examples
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\brief The Audio Recorder Example shows how to create a simple audio recorder.
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\brief Discovering the available devices and supported codecs.
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It demonstrates the discovery of the supported devices and codecs and the use
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of recording functions in the QAudioRecorder class.
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\e{Audio Recorder} demonstrates how to identify the available devices and
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supported codecs, and the use of QAudioRecorder class.
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\image audiorecorder.png
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@@ -29,10 +29,11 @@
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\example spectrum
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\title Spectrum Example
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\ingroup multimedia_examples
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\brief The Spectrum Example uses a combination multimedia APIs to process microphone input.
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\brief Analyzing a raw audio stream using the FFTReal library.
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The Spectrum Analyzer example shows how the \l{Qt Multimedia} module can be
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used to record and then play back an audio stream.
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\e Spectrum demonstrates how the \l{Qt Multimedia} module can be used to
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analyze an audio stream while recording it, and also play the recorded
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stream.
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\image spectrum-demo.png
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@@ -29,13 +29,11 @@
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\example video/qmlvideo
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\title QML Video Example
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\ingroup multimedia_examples
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\brief Transforming video and camera viewfinder content.
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\brief The QML Video Example demonstrates the various manipulations (move;
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resize; rotate; change aspect ratio) which can be applied to QML \l{VideoOutput}
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items.
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This example demonstrates the various manipulations (move; resize; rotate;
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change aspect ratio) which can be applied to QML \l{VideoOutput} items.
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\e{QML Video} demonstrates the various transformations (move; resize; rotate;
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change aspect ratio) that can be applied to QML \l VideoOutput and \l Camera
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types.
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It also shows how native code can be combined with QML to implement more
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advanced functionality - in this case, C++ code is used to calculate the QML
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@@ -30,23 +30,21 @@
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\title QML Video Shader Effects Example
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\ingroup multimedia_examples
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\brief The QML Video Shader Effects Example shows how \l {ShaderEffect}
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can be used to apply postprocessing effects, expressed in \c GLSL, to video
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and camera viewfinder content.
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\brief Applying shader effects on video and camera viewfinder content.
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\include examples-run.qdocinc
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\section1 Overview
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This example shows how a \l {ShaderEffect} can be used to apply
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postprocessing effects, expressed in GLSL, to QML \l {VideoOutput} items.
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\e{QML Video Shader Effects} demonstrates how a \l ShaderEffect can be used to
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apply postprocessing effects, expressed in GLSL, to QML \l VideoOutput type.
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It also shows how native code can be combined with QML to implement more
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advanced functionality - in this case, C++ code is used to calculate the QML
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frame rate. This value is rendered in QML in a semi-transparent item
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overlaid on the video content.
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The following screenshots show shader effects being applied. In each case,
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The following screenshots show shader effects being applied. In each case,
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the effect is implemented using a fragment shader.
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Here we see an edge detection algorithm being applied to a video clip
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