Doc: Updated the \brief statements
Most of them were unnecessarily long. Change-Id: I8942254c2211adb268e399056435e6acc940616f Reviewed-by: Leena Miettinen <riitta-leena.miettinen@digia.com>
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Venugopal Shivashankar
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@@ -29,13 +29,11 @@
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\example video/qmlvideo
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\title QML Video Example
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\ingroup multimedia_examples
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\brief Transforming video and camera viewfinder content.
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\brief The QML Video Example demonstrates the various manipulations (move;
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resize; rotate; change aspect ratio) which can be applied to QML \l{VideoOutput}
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items.
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This example demonstrates the various manipulations (move; resize; rotate;
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change aspect ratio) which can be applied to QML \l{VideoOutput} items.
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\e{QML Video} demonstrates the various transformations (move; resize; rotate;
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change aspect ratio) that can be applied to QML \l VideoOutput and \l Camera
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types.
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It also shows how native code can be combined with QML to implement more
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advanced functionality - in this case, C++ code is used to calculate the QML
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@@ -30,23 +30,21 @@
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\title QML Video Shader Effects Example
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\ingroup multimedia_examples
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\brief The QML Video Shader Effects Example shows how \l {ShaderEffect}
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can be used to apply postprocessing effects, expressed in \c GLSL, to video
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and camera viewfinder content.
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\brief Applying shader effects on video and camera viewfinder content.
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\include examples-run.qdocinc
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\section1 Overview
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This example shows how a \l {ShaderEffect} can be used to apply
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postprocessing effects, expressed in GLSL, to QML \l {VideoOutput} items.
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\e{QML Video Shader Effects} demonstrates how a \l ShaderEffect can be used to
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apply postprocessing effects, expressed in GLSL, to QML \l VideoOutput type.
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It also shows how native code can be combined with QML to implement more
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advanced functionality - in this case, C++ code is used to calculate the QML
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frame rate. This value is rendered in QML in a semi-transparent item
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overlaid on the video content.
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The following screenshots show shader effects being applied. In each case,
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The following screenshots show shader effects being applied. In each case,
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the effect is implemented using a fragment shader.
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Here we see an edge detection algorithm being applied to a video clip
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