VideoOutput: fix autoOrientation with a camera source.
Don't assume the camera frames are always in the same orientation as the display in its primary orientation. We now take into account the camera sensor position and orientation to calculate the viewport orientation. Change-Id: Ib333c87f1804d1010ada42cb757e4fab78d75a04 Reviewed-by: Christian Stromme <christian.stromme@digia.com>
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The Qt Project
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@@ -73,7 +73,7 @@ void QVideoOutputOrientationHandler::screenOrientationChanged(Qt::ScreenOrientat
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const QScreen *screen = QGuiApplication::primaryScreen();
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const QPlatformScreen *platformScreen = screen->handle();
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const int angle = (360 - screen->angleBetween(platformScreen->nativeOrientation(), orientation));
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const int angle = (360 - screen->angleBetween(platformScreen->nativeOrientation(), orientation)) % 360;
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if (angle == m_currentOrientation)
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return;
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