Make the multimedia examples less verbose

Important warnings such as missing services are still printed though.

Task-number: QTBUG-31080
Change-Id: I96fd3837c4edc58c61b97bf950b7cab05ceed014
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
This commit is contained in:
Alex Blasche
2014-09-18 11:33:46 +02:00
parent da383e5c7e
commit f788f8e5c6
12 changed files with 5 additions and 68 deletions

View File

@@ -315,20 +315,11 @@ void InputTest::initializeAudio()
void InputTest::createAudioInput()
{
m_audioInput = new QAudioInput(m_device, m_format, this);
connect(m_audioInput, SIGNAL(notify()), SLOT(notified()));
connect(m_audioInput, SIGNAL(stateChanged(QAudio::State)), SLOT(handleStateChanged(QAudio::State)));
m_volumeSlider->setValue(m_audioInput->volume() * 100);
m_audioInfo->start();
m_audioInput->start(m_audioInfo);
}
void InputTest::notified()
{
qWarning() << "bytesReady = " << m_audioInput->bytesReady()
<< ", " << "elapsedUSecs = " <<m_audioInput->elapsedUSecs()
<< ", " << "processedUSecs = "<<m_audioInput->processedUSecs();
}
void InputTest::readMore()
{
if (!m_audioInput)
@@ -364,27 +355,19 @@ void InputTest::toggleSuspend()
{
// toggle suspend/resume
if (m_audioInput->state() == QAudio::SuspendedState) {
qWarning() << "status: Suspended, resume()";
m_audioInput->resume();
m_suspendResumeButton->setText(tr(SUSPEND_LABEL));
} else if (m_audioInput->state() == QAudio::ActiveState) {
qWarning() << "status: Active, suspend()";
m_audioInput->suspend();
m_suspendResumeButton->setText(tr(RESUME_LABEL));
} else if (m_audioInput->state() == QAudio::StoppedState) {
qWarning() << "status: Stopped, resume()";
m_audioInput->resume();
m_suspendResumeButton->setText(tr(SUSPEND_LABEL));
} else if (m_audioInput->state() == QAudio::IdleState) {
qWarning() << "status: IdleState";
// no-op
}
}
void InputTest::handleStateChanged(QAudio::State state)
{
qWarning() << "state = " << state;
}
void InputTest::refreshDisplay()
{
m_canvas->setLevel(m_audioInfo->level());