Add new implementation of QSound class

Added a re-implementation of QSound, using functionality derived from
QSoundEffect. QSound API remains the same as the original 4.x version.

It offers both a static interface (with auto resource cleanup on sound
completion), as well as an object instance interface for more detailed
control.

Change-Id: I85c00dd88547f8dea9b1e1ef2da31d2f2e28a172
Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
This commit is contained in:
Mithra Pattison
2011-12-22 15:12:03 +10:00
committed by Qt by Nokia
parent c13a13c486
commit f9ec11a25e
16 changed files with 600 additions and 20 deletions

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@@ -6,5 +6,6 @@ SUBDIRS += \
qaudiooutput \
qmediaplayerbackend \
qcamerabackend \
qsoundeffect
qsoundeffect \
qsound

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@@ -0,0 +1,12 @@
TARGET = tst_qsound
QT += core declarative multimedia-private testlib
CONFIG += no_private_qt_headers_warning
# This is more of a system test
# CONFIG += testcase
SOURCES += tst_qsound.cpp
DEFINES += SRCDIR=\\\"$$PWD/\\\"

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@@ -0,0 +1,129 @@
/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QtTest>
#include <QtCore/QString>
#include <QSound>
class tst_QSound : public QObject
{
Q_OBJECT
public:
tst_QSound( QObject* parent=0) : QObject(parent) {}
private slots:
void initTestCase();
void cleanupTestCase();
void testLooping();
void testPlay();
void testStop();
void testStaticPlay();
private:
QSound* sound;
};
void tst_QSound::initTestCase()
{
sound = new QSound(QString(SRCDIR "test.wav"), this);
QVERIFY(!sound->fileName().isEmpty());
QCOMPARE(sound->loops(),1);
}
void tst_QSound::cleanupTestCase()
{
if (sound)
{
delete sound;
sound = NULL;
}
}
void tst_QSound::testLooping()
{
sound->setLoops(5);
QCOMPARE(sound->loops(),5);
sound->play();
QVERIFY(!sound->isFinished());
// test.wav is about 200ms, wait until it has finished playing 5 times
QTest::qWait(3000);
QVERIFY(sound->isFinished());
QCOMPARE(sound->loopsRemaining(),0);
}
void tst_QSound::testPlay()
{
sound->setLoops(1);
sound->play();
QVERIFY(!sound->isFinished());
QTest::qWait(1000);
QVERIFY(sound->isFinished());
}
void tst_QSound::testStop()
{
sound->setLoops(10);
sound->play();
QVERIFY(!sound->isFinished());
QTest::qWait(1000);
sound->stop();
QTest::qWait(1000);
QVERIFY(sound->isFinished());
}
void tst_QSound::testStaticPlay()
{
// Check that you hear sound with static play also.
QSound::play(QString(SRCDIR "test2.wav"));
QTest::qWait(1000);
}
QTEST_MAIN(tst_QSound);
#include "tst_qsound.moc"

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@@ -106,16 +106,20 @@ void tst_QSoundEffect::testSource()
void tst_QSoundEffect::testLooping()
{
QSignalSpy readSignal(sound, SIGNAL(loopCountChanged()));
QSignalSpy readSignal_Count(sound, SIGNAL(loopCountChanged()));
QSignalSpy readSignal_Remaining(sound, SIGNAL(loopsRemainingChanged()));
sound->setLoopCount(5);
QCOMPARE(sound->loopCount(),5);
QCOMPARE(readSignal_Count.count(),1);
sound->play();
// test.wav is about 200ms, wait until it has finished playing 5 times
QTest::qWait(3000);
QCOMPARE(sound->loopsRemaining(), 0);
QCOMPARE(readSignal_Remaining.count(),5);
}
void tst_QSoundEffect::testVolume()