Qt Windows Runtime camera uses DirectVideo to convert NV12 format
texture to BGRA format texture. As the EGL Node can draw using NV12
already, allow video render control to choose which path to take. By
default use DirectVideo. Bypass can be used as fallback when
DirectVideo cannot be used or is not working.
Task-Id: QTBUG-48331
Change-Id: I0cb87a7c4523bfb60610e6b41ab3fb05aff092a1
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I1c6faa4f59f8eca54f01ef20941fa60161dd7872
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
There is no Windows Runtime API to find the camera sensor rotation, so
assume that phones always have a camera mounting of 270 degrees. Tablet
and webcams remain mounted at the default (0 degrees). As the frame is not
flipped automatically by the system, the scan line direction is set to
BottomToTop for front-facing cameras to achieve compatibility with
other platforms.
Task-number: QTBUG-41066
Change-Id: Icf17ecd4aca9fa9d5b24d94e5b21b63ee6f21f28
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
This introduces a MediaPlayer service based on the MFEngineEx API. Only
scene graph video rendering is supported at this time. The video renderer
control is abstracted in order to provide a base for future video nodes
which do not source their content from the MF engine.
[ChangeLog] Media player support was added to the winrt backend.
Change-Id: I8155a1030466ea352fad0a87d1ae97a88983760c
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>