[ChangeLog] Added a VideoNode plugin which allows direct rendering of
EGLImageKHR backed video frames.
Change-Id: I36fb6fd27680dbe9c71a446bbd54df95488725f8
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
Use Q_FOREACH instead of C++11 range-based For loops.
Task-number: QTBUG-38900
Change-Id: I2b9f8444f2ac3ae71811112244c687cab79753c9
Reviewed-by: Thomas Senyk <thomas.senyk@pelagicore.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
The old textures won't match anyways. So there is no need to keep them.
Change-Id: Id3482333d10cf022d04076ec0f5c7df475c522ae
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
All formats are now tested.
Also, don't use the alpha channel. This is not quite correct for formats
with alpha channel but for video probably a good idea.
Change-Id: I4a2404d7c96023bb1e3fca41e1f224d23347f290
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
This way it also works custom mkspecs
Change-Id: I7414aac775b797da3487e9625c7212486118b532
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
On imx6 there is a platform-specific API to implement
memory-mapping from gstreamer-buffer to opengl-texture.
This plugin uses this API to avoid CPU-based-memory-copy.
This allows fluid video-playback up to 1080p with very little CPU load.
Before even 720p used one cpu-core completely and wasn't fluid.
Change-Id: I0c33eb5d475393a65459291ce9290fa0753de4a5
Reviewed-by: Andy Nichols <andy.nichols@digia.com>