It also applies to QGraphicsVideoItem when used on a GL viewport.
We now have a new video sink that is based on Microsoft's EVR sink, we just
replace the default Presenter with our own. Frames are rendered into D3D
surfaces using DXVA, then copied into a shared D3D/EGL surface and finally
bound to a GL texture to be used by the video surface.
The shared D3D/EGL surface is a feature provided by ANGLE and therefore Qt
must be compiled with ANGLE for this new video sink to be compiled and
used.
Change-Id: I0b7b9968eed5488f9ef1a2dcca5213bd0af232ab
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
Use the same CIImage based video frames as with
QGraphicsVideoItem, but since CIImages can't be
rendered directly in Scene Graph,
the frame is rendered to FBO first.
Task-number: QT-5423
Change-Id: I16f7e6351578bae21f8642a8028538c441e1f544
Reviewed-by: Lev Zelenskiy <lev.zelenskiy@nokia.com>
Reviewed-by: Michael Goddard <michael.goddard@nokia.com>