Commit Graph

5 Commits

Author SHA1 Message Date
Mithra Pattison
f9ec11a25e Add new implementation of QSound class
Added a re-implementation of QSound, using functionality derived from
QSoundEffect. QSound API remains the same as the original 4.x version.

It offers both a static interface (with auto resource cleanup on sound
completion), as well as an object instance interface for more detailed
control.

Change-Id: I85c00dd88547f8dea9b1e1ef2da31d2f2e28a172
Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
2011-12-30 05:03:45 +01:00
Ling Hu
0e021ea4d1 Fix SoundEffect(pulseaudio) crash in qfeedbackmmk auto test
Task-Number: QTBUG-22779

Some pulseaudio callback may happen after SoundEffect was deleted,
thus the userdata(SoundEffect point) we passed previously may
result in potential crash with QMetaObject::invokeMethod to queue some event.

To solve this problem, the release mehtod is added to SoundEffectPrivate,
and instead of calling d->deleteLater in SoundEffect::dtor,
 d->release is called. So SoundEffectPrivate will no when it is going to
be deleted soon rather than handle everything in SoundEffectPrivate::dtor
which may be too late.

class RefObject is also added to be able to track the SoundEffectPrivate
status by pulseaduio callbacks. I thought this could be avoided by checking
the connection state of pulse stream. However, that doesn't work as expected,
stream state remains Ready when checked in callbacks even after disconnect
stream has been called. So RefObject is used instead and its lifecycle is
managed by an internal reference count.

When release is invoked,
m_ref->onDeleted is called first, this will mark SoundEffectPrivate as dead.
and then unloadPulseStream is called.
After those two invocations, we can be asured that:
1. if some pulse callbacks has been called without knowing
 SoundEffectPrivate dead, the queued invocation on SoundEffectPrivate
would be safe, since SoundEffectPrivate::deleteLater would
 be called after them.

2. Since on pulse callbacks would be executed when unloadPulseStream is called,
then at this moment if some pulse callbacks is called again, it would certainly
knows that SoundEffectPrivate is marked as dead and would not queue and
event on SoundEffectPrivate.

Now, the deleteLater can be safely called.

Change-Id: I807f29cddb677d1f4bc078fd306ed0d83d6f7dc4
Reviewed-by: Ling Hu <ling.hu@nokia.com>
2011-11-21 10:01:11 +01:00
Michael Goddard
6ea8d63729 If Pulse isn't ready, don't crash when trying to play.
Change-Id: I996581e4492004f716d44a39fb5f74c26c9f9ac2
Reviewed-by: Ling Hu <ling.hu@nokia.com>
2011-11-17 08:33:24 +01:00
Ling Hu
c814062dff Fix volume change error on mono stream for soundeffect(pulseaudio)
(Cherry-picked from 663df44fc8563c548c26a7ae21927b09664c28f2)

Change-Id: I005071bc1a8b2eae4d0660042fc8986d61804c47
Reviewed-by: Michael Goddard
Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
2011-11-17 06:47:27 +01:00
Michael Goddard
03f22bcdaf Rename QtMultimediaKit to QtMultimedia.
There are a few legacy bits left in place so it passes CI, and
then qt5.git etc can be updated.

Change-Id: I6b082e50e6958c72fdabc2974992e16d90dafa3a
Reviewed-on: http://codereview.qt-project.org/5368
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Jonas Rabbe <jonas.rabbe@nokia.com>
2011-10-07 06:16:34 +02:00