- Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 & LICENSE.GPLv2 - Removed LICENSE.GPL Change-Id: Ied06887225df341064c12bcc14c259ae74116f2e Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
118 lines
3.3 KiB
C++
118 lines
3.3 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL21$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QPULSEAUDIOENGINE_H
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#define QPULSEAUDIOENGINE_H
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the Qt API. It exists purely as an
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// implementation detail. This header file may change from version to
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// version without notice, or even be removed.
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//
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// We mean it.
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//
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#include <QtCore/qmap.h>
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#include <QtCore/qbytearray.h>
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#include <qaudiosystemplugin.h>
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#include <pulse/pulseaudio.h>
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#include "qpulsehelpers.h"
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#include <qaudioformat.h>
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QT_BEGIN_NAMESPACE
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class QPulseAudioEngine : public QObject
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{
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Q_OBJECT
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public:
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QPulseAudioEngine(QObject *parent = 0);
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~QPulseAudioEngine();
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static QPulseAudioEngine *instance();
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pa_threaded_mainloop *mainloop() { return m_mainLoop; }
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pa_context *context() { return m_context; }
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inline void lock()
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{
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if (m_mainLoop)
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pa_threaded_mainloop_lock(m_mainLoop);
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}
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inline void unlock()
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{
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if (m_mainLoop)
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pa_threaded_mainloop_unlock(m_mainLoop);
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}
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inline void wait(pa_operation *op)
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{
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while (m_mainLoop && pa_operation_get_state(op) == PA_OPERATION_RUNNING)
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pa_threaded_mainloop_wait(m_mainLoop);
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}
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QList<QByteArray> availableDevices(QAudio::Mode mode) const;
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Q_SIGNALS:
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void contextFailed();
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private Q_SLOTS:
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void prepare();
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void onContextFailed();
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private:
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void updateDevices();
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void release();
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public:
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QList<QByteArray> m_sinks;
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QList<QByteArray> m_sources;
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QMap<QByteArray, QAudioFormat> m_preferredFormats;
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QByteArray m_defaultSink;
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QByteArray m_defaultSource;
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private:
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pa_mainloop_api *m_mainLoopApi;
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pa_threaded_mainloop *m_mainLoop;
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pa_context *m_context;
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bool m_prepared;
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};
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QT_END_NAMESPACE
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#endif
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