Files
qtmultimedia/src/plugins/pulseaudio/qpulseaudioengine.h
Jason McDonald 0dca769d5a Update year in Nokia copyright headers.
Update headers from before 2011 that were missed in the previous commit.

Change-Id: Ib0fd91a39ffc57117fe01280e34519c3f914fac0
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
2012-01-12 01:08:31 +01:00

101 lines
2.9 KiB
C++

/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
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**
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** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
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****************************************************************************/
#ifndef QPULSEAUDIOENGINE_H
#define QPULSEAUDIOENGINE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/qmap.h>
#include <QtCore/qbytearray.h>
#include <qaudiosystemplugin.h>
#include <pulse/pulseaudio.h>
#include "qpulsehelpers.h"
#include <qaudioformat.h>
QT_BEGIN_NAMESPACE
class QPulseAudioEngine : public QObject
{
Q_OBJECT
public:
QPulseAudioEngine(QObject *parent = 0);
~QPulseAudioEngine();
static QPulseAudioEngine *instance();
pa_threaded_mainloop *mainloop() { return m_mainLoop; }
pa_context *context() { return m_context; }
QList<QByteArray> availableDevices(QAudio::Mode mode) const;
private:
void serverInfo();
void sinks();
void sources();
public:
QList<QByteArray> m_sinks;
QList<QByteArray> m_sources;
QMap<QByteArray, QAudioFormat> m_preferredFormats;
QByteArray m_defaultSink;
QByteArray m_defaultSource;
private:
pa_mainloop_api *m_mainLoopApi;
pa_threaded_mainloop *m_mainLoop;
pa_context *m_context;
};
QT_END_NAMESPACE
#endif