Files
qtmultimedia/src/plugins/videonode/imx6/qsgvivantevideomaterial.cpp
Michael Olbrich 0e280e78e2 videonode: imx6: clear texture cache when the format changes
The old textures won't match anyways. So there is no need to keep them.

Change-Id: Id3482333d10cf022d04076ec0f5c7df475c522ae
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
2014-03-04 17:54:22 +01:00

212 lines
7.1 KiB
C++

/****************************************************************************
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** Copyright (C) 2014 Pelagicore AG
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#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include "qsgvivantevideomaterial.h"
#include "qsgvivantevideomaterialshader.h"
#include "qsgvivantevideonode.h"
#include <QOpenGLContext>
#include <QThread>
#include <unistd.h>
//#define QT_VIVANTE_VIDEO_DEBUG
QSGVivanteVideoMaterial::QSGVivanteVideoMaterial() :
mOpacity(1.0),
mWidth(0),
mHeight(0),
mFormat(QVideoFrame::Format_Invalid),
mCurrentTexture(0)
{
#ifdef QT_VIVANTE_VIDEO_DEBUG
qDebug() << Q_FUNC_INFO;
#endif
setFlag(Blending, false);
}
QSGVivanteVideoMaterial::~QSGVivanteVideoMaterial()
{
for (GLuint id : mBitsToTextureMap.values()) {
#ifdef QT_VIVANTE_VIDEO_DEBUG
qDebug() << "delete texture: " << id;
#endif
glDeleteTextures(1, &id);
}
}
QSGMaterialType *QSGVivanteVideoMaterial::type() const {
static QSGMaterialType theType;
return &theType;
}
QSGMaterialShader *QSGVivanteVideoMaterial::createShader() const {
return new QSGVivanteVideoMaterialShader;
}
int QSGVivanteVideoMaterial::compare(const QSGMaterial *other) const {
if (this->type() == other->type()) {
const QSGVivanteVideoMaterial *m = static_cast<const QSGVivanteVideoMaterial *>(other);
if (this->mBitsToTextureMap == m->mBitsToTextureMap)
return 0;
else
return 1;
}
return 1;
}
void QSGVivanteVideoMaterial::updateBlending() {
setFlag(Blending, qFuzzyCompare(mOpacity, qreal(1.0)) ? false : true);
}
void QSGVivanteVideoMaterial::setCurrentFrame(const QVideoFrame &frame) {
QMutexLocker lock(&mFrameMutex);
mNextFrame = frame;
#ifdef QT_VIVANTE_VIDEO_DEBUG
qDebug() << Q_FUNC_INFO << " new frame: " << frame;
#endif
}
void QSGVivanteVideoMaterial::bind()
{
QOpenGLContext *glcontext = QOpenGLContext::currentContext();
if (glcontext == 0) {
qWarning() << Q_FUNC_INFO << "no QOpenGLContext::currentContext() => return";
return;
}
QMutexLocker lock(&mFrameMutex);
if (mNextFrame.isValid()) {
mCurrentFrame.unmap();
mCurrentFrame = mNextFrame;
mCurrentTexture = vivanteMapping(mNextFrame);
}
else
glBindTexture(GL_TEXTURE_2D, mCurrentTexture);
}
GLuint QSGVivanteVideoMaterial::vivanteMapping(QVideoFrame vF)
{
QOpenGLContext *glcontext = QOpenGLContext::currentContext();
if (glcontext == 0) {
qWarning() << Q_FUNC_INFO << "no QOpenGLContext::currentContext() => return 0";
return 0;
}
static PFNGLTEXDIRECTVIVMAPPROC glTexDirectVIVMap_LOCAL = 0;
static PFNGLTEXDIRECTINVALIDATEVIVPROC glTexDirectInvalidateVIV_LOCAL = 0;
if (glTexDirectVIVMap_LOCAL == 0 || glTexDirectInvalidateVIV_LOCAL == 0) {
glTexDirectVIVMap_LOCAL = reinterpret_cast<PFNGLTEXDIRECTVIVMAPPROC>(glcontext->getProcAddress("glTexDirectVIVMap"));
glTexDirectInvalidateVIV_LOCAL = reinterpret_cast<PFNGLTEXDIRECTINVALIDATEVIVPROC>(glcontext->getProcAddress("glTexDirectInvalidateVIV"));
}
if (glTexDirectVIVMap_LOCAL == 0 || glTexDirectInvalidateVIV_LOCAL == 0) {
qWarning() << Q_FUNC_INFO << "couldn't find \"glTexDirectVIVMap\" and/or \"glTexDirectInvalidateVIV\" => do nothing and return";
return 0;
}
if (mWidth != vF.width() || mHeight != vF.height() || mFormat != vF.pixelFormat()) {
mWidth = vF.width();
mHeight = vF.height();
mFormat = vF.pixelFormat();
for (GLuint id : mBitsToTextureMap.values()) {
#ifdef QT_VIVANTE_VIDEO_DEBUG
qDebug() << "delete texture: " << id;
#endif
glDeleteTextures(1, &id);
}
mBitsToTextureMap.clear();
}
if (vF.map(QAbstractVideoBuffer::ReadOnly)) {
if (!mBitsToTextureMap.contains(vF.bits())) {
GLuint tmpTexId;
glGenTextures(1, &tmpTexId);
mBitsToTextureMap.insert(vF.bits(), tmpTexId);
const uchar *constBits = vF.bits();
void *bits = (void*)constBits;
#ifdef QT_VIVANTE_VIDEO_DEBUG
qDebug() << Q_FUNC_INFO << "new texture, texId: " << tmpTexId << "; constBits: " << constBits;
#endif
GLuint physical = ~0U;
glBindTexture(GL_TEXTURE_2D, tmpTexId);
glTexDirectVIVMap_LOCAL(GL_TEXTURE_2D,
vF.width(), vF.height(),
QSGVivanteVideoNode::getVideoFormat2GLFormatMap().value(vF.pixelFormat()),
&bits, &physical);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexDirectInvalidateVIV_LOCAL(GL_TEXTURE_2D);
return tmpTexId;
}
else {
glBindTexture(GL_TEXTURE_2D, mBitsToTextureMap.value(vF.bits()));
glTexDirectInvalidateVIV_LOCAL(GL_TEXTURE_2D);
return mBitsToTextureMap.value(vF.bits());
}
}
else {
#ifdef QT_VIVANTE_VIDEO_DEBUG
qWarning() << " couldn't map the QVideoFrame vF: " << vF;
#endif
return 0;
}
Q_ASSERT(false); // should never reach this line!;
return 0;
}