[ChangLog][multimedia][winrt] The WinRT backend now supports QVideoProbes on camera objects. Task-number: QTBUG-46228 Change-Id: I7850c5ec6f61e5824064d4be8afc8a0b55d05806 Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
76 lines
2.7 KiB
C++
76 lines
2.7 KiB
C++
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****************************************************************************/
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#ifndef QWINRTCAMERAVIDEORENDERERCONTROL_H
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#define QWINRTCAMERAVIDEORENDERERCONTROL_H
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#include "qwinrtabstractvideorenderercontrol.h"
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#include <QVideoFrame>
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struct IMF2DBuffer;
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QT_BEGIN_NAMESPACE
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class QWinRTVideoProbeControl;
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class QVideoSurfaceFormat;
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class QWinRTCameraVideoRendererControlPrivate;
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class QWinRTCameraVideoRendererControl : public QWinRTAbstractVideoRendererControl
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{
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Q_OBJECT
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public:
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explicit QWinRTCameraVideoRendererControl(const QSize &size, QObject *parent);
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~QWinRTCameraVideoRendererControl();
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bool render(ID3D11Texture2D *texture) Q_DECL_OVERRIDE;
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void queueBuffer(IMF2DBuffer *buffer);
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void discardBuffers();
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void incrementProbe();
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void decrementProbe();
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signals:
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void bufferRequested();
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void videoFrameProbed(const QVideoFrame &frame);
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private:
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QScopedPointer<QWinRTCameraVideoRendererControlPrivate> d_ptr;
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Q_DECLARE_PRIVATE(QWinRTCameraVideoRendererControl)
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};
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QT_END_NAMESPACE
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#endif // QWINRTCAMERAVIDEORENDERERCONTROL_H
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