* TiltShift was sometimes applying the effect in the wrong place. * Blur had some QML properties duplicated * Blur kernel wasn't quite summing to 1, and was applying opacity twice * The target width for the second pass was incorrect, so it was blending darkness, resulting in a dreary image. Change-Id: Ib8ba93d979c597cf4d225b3d24d26a22d0cdffc2 Reviewed-by: Jonas Rabbe <jonas.rabbe@nokia.com>