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qtmultimedia/src/imports/audioengine/qdeclarative_attenuationmodel_p.cpp
Sze Howe Koh d204391cc1 Doc: Qt Audio Engine: Restore lost docs
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Change-Id: I528a2d77587e5803ed971dfe8849d0b37d9c555a
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
2014-03-17 14:46:53 +01:00

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/****************************************************************************
**
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** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
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#include "qdeclarative_attenuationmodel_p.h"
#include "qdebug.h"
#define DEBUG_AUDIOENGINE
QT_USE_NAMESPACE
QDeclarativeAttenuationModel::QDeclarativeAttenuationModel(QObject *parent)
: QObject(parent)
, m_complete(false)
{
}
QDeclarativeAttenuationModel::~QDeclarativeAttenuationModel()
{
}
void QDeclarativeAttenuationModel::classBegin()
{
if (!parent() || !parent()->inherits("QDeclarativeAudioEngine")) {
qWarning("AttenuationModel must be defined inside AudioEngine!");
//TODO: COMPILE_EXCEPTION ?
return;
}
}
void QDeclarativeAttenuationModel::componentComplete()
{
if (m_name.isEmpty()) {
qWarning("AttenuationModel must have a name!");
return;
}
m_complete = true;
}
QString QDeclarativeAttenuationModel::name() const
{
return m_name;
}
void QDeclarativeAttenuationModel::setName(const QString& name)
{
if (m_complete) {
qWarning("AttenuationModel: you can not change name after initialization.");
return;
}
m_name = name;
}
//////////////////////////////////////////////////////////////////////////////////////////
/*!
\qmltype AttenuationModelLinear
\instantiates QDeclarativeAttenuationModelLinear
\since 5.0
\brief Defines a linear attenuation curve for a \l Sound.
\inqmlmodule QtAudioEngine
\ingroup multimedia_audioengine
\inherits Item
\preliminary
This type is part of the \b{QtAudioEngine 1.0} module.
AttenuationModelLinear must be defined inside \l AudioEngine.
\qml
import QtQuick 2.0
import QtAudioEngine 1.0
Rectangle {
color:"white"
width: 300
height: 500
AudioEngine {
id:audioengine
AttenuationModelLinear {
name:"linear"
start: 20
end: 180
}
AudioSample {
name:"explosion"
source: "explosion-02.wav"
}
Sound {
name:"explosion"
attenuationModel: "linear"
PlayVariation {
sample:"explosion"
}
}
}
}
\endqml
*/
/*!
\qmlproperty string QtAudioEngine::AttenuationModelLinear::name
This property holds the name of AttenuationModelLinear, must be unique among all attenuation
models and only defined once.
*/
QDeclarativeAttenuationModelLinear::QDeclarativeAttenuationModelLinear(QObject *parent)
: QDeclarativeAttenuationModel(parent)
, m_start(0)
, m_end(1)
{
}
void QDeclarativeAttenuationModelLinear::componentComplete()
{
if (m_start > m_end) {
qSwap(m_start, m_end);
qWarning() << "AttenuationModelLinear[" << m_name << "]: start must be less or equal than end.";
}
QDeclarativeAttenuationModel::componentComplete();
}
/*!
\qmlproperty real QtAudioEngine::AttenuationModelLinear::start
This property holds the start distance. There will be no attenuation if the distance from sound
to listener is within this range.
The default value is 0.
*/
qreal QDeclarativeAttenuationModelLinear::startDistance() const
{
return m_start;
}
void QDeclarativeAttenuationModelLinear::setStartDistance(qreal startDist)
{
if (m_complete) {
qWarning() << "AttenuationModelLinear[" << m_name << "]: you can not change properties after initialization.";
return;
}
if (startDist < 0) {
qWarning() << "AttenuationModelLinear[" << m_name << "]: start must be no less than 0.";
return;
}
m_start = startDist;
}
/*!
\qmlproperty real QtAudioEngine::AttenuationModelLinear::end
This property holds the end distance. There will be no sound hearable if the distance from sound
to listener is larger than this.
The default value is 1.
*/
qreal QDeclarativeAttenuationModelLinear::endDistance() const
{
return m_end;
}
void QDeclarativeAttenuationModelLinear::setEndDistance(qreal endDist)
{
if (m_complete) {
qWarning() << "AttenuationModelLinear[" << m_name << "]: you can not change properties after initialization.";
return;
}
if (endDist < 0) {
qWarning() << "AttenuationModelLinear[" << m_name << "]: end must be no greater than 0.";
return;
}
m_end = endDist;
}
qreal QDeclarativeAttenuationModelLinear::calculateGain(const QVector3D &listenerPosition, const QVector3D &sourcePosition) const
{
qreal md = m_end - m_start;
if (md == 0)
return 1;
qreal d = qBound(qreal(0), (listenerPosition - sourcePosition).length() - m_start, md);
return qreal(1) - (d / md);
}
//////////////////////////////////////////////////////////////////////////////////////////
/*!
\qmltype AttenuationModelInverse
\instantiates QDeclarativeAttenuationModelInverse
\since 5.0
\brief Defines a non-linear attenuation curve for a \l Sound.
\inqmlmodule QtAudioEngine
\ingroup multimedia_audioengine
\inherits Item
\preliminary
This type is part of the \b{QtAudioEngine 1.0} module.
AttenuationModelInverse must be defined inside AudioEngine.
\qml
import QtQuick 2.0
import QtAudioEngine 1.0
Rectangle {
color:"white"
width: 300
height: 500
AudioEngine {
id:audioengine
AttenuationModelInverse {
name:"linear"
start: 20
end: 500
rolloff: 1.5
}
AudioSample {
name:"explosion"
source: "explosion-02.wav"
}
Sound {
name:"explosion"
attenuationModel: "linear"
PlayVariation {
sample:"explosion"
}
}
}
}
\endqml
Attenuation factor is calculated as below:
distance: distance from sound to listener
d = min(max(distance, start), end);
attenuation = start / (start + (d - start) * rolloff);
*/
/*!
\qmlproperty string QtAudioEngine::AttenuationModelInverse::name
This property holds the name of AttenuationModelInverse, must be unique among all attenuation
models and only defined once.
*/
/*!
\qmlproperty real QtAudioEngine::AttenuationModelInverse::start
This property holds the start distance. There will be no attenuation if the distance from sound
to listener is within this range.
The default value is 1.
*/
/*!
\qmlproperty real QtAudioEngine::AttenuationModelInverse::end
This property holds the end distance. There will be no further attenuation if the distance from
sound to listener is larger than this.
The default value is 1000.
*/
/*!
\qmlproperty real QtAudioEngine::AttenuationModelInverse::rolloff
This property holds the rolloff factor. The bigger the value is, the faster the sound attenuates.
The default value is 1.
*/
QDeclarativeAttenuationModelInverse::QDeclarativeAttenuationModelInverse(QObject *parent)
: QDeclarativeAttenuationModel(parent)
, m_ref(1)
, m_max(1000)
, m_rolloff(1)
{
}
void QDeclarativeAttenuationModelInverse::componentComplete()
{
if (m_ref > m_max) {
qSwap(m_ref, m_max);
qWarning() << "AttenuationModelInverse[" << m_name << "]: referenceDistance must be less or equal than maxDistance.";
}
QDeclarativeAttenuationModel::componentComplete();
}
qreal QDeclarativeAttenuationModelInverse::referenceDistance() const
{
return m_ref;
}
void QDeclarativeAttenuationModelInverse::setReferenceDistance(qreal referenceDistance)
{
if (m_complete) {
qWarning() << "AttenuationModelInverse[" << m_name << "]: you can not change properties after initialization.";
return;
}
if (referenceDistance <= 0) {
qWarning() << "AttenuationModelInverse[" << m_name << "]: referenceDistance must be greater than 0.";
return;
}
m_ref = referenceDistance;
}
qreal QDeclarativeAttenuationModelInverse::maxDistance() const
{
return m_max;
}
void QDeclarativeAttenuationModelInverse::setMaxDistance(qreal maxDistance)
{
if (m_complete) {
qWarning() << "AttenuationModelInverse[" << m_name << "]: you can not change properties after initialization.";
return;
}
if (maxDistance <= 0) {
qWarning() << "AttenuationModelInverse[" << m_name << "]: maxDistance must be greater than 0.";
return;
}
m_max = maxDistance;
}
qreal QDeclarativeAttenuationModelInverse::rolloffFactor() const
{
return m_rolloff;
}
void QDeclarativeAttenuationModelInverse::setRolloffFactor(qreal rolloffFactor)
{
if (m_complete) {
qWarning() << "AttenuationModelInverse[" << m_name << "]: you can not change properties after initialization.";
return;
}
m_rolloff = rolloffFactor;
}
qreal QDeclarativeAttenuationModelInverse::calculateGain(const QVector3D &listenerPosition, const QVector3D &sourcePosition) const
{
Q_ASSERT(m_ref > 0);
return m_ref / (m_ref + (qBound<qreal>(m_ref, (listenerPosition - sourcePosition).length(), m_max) - m_ref) * m_rolloff);
}