- Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 & LICENSE.GPLv2 - Removed LICENSE.GPL Change-Id: Ied06887225df341064c12bcc14c259ae74116f2e Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
87 lines
2.7 KiB
C++
87 lines
2.7 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the plugins of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL21$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QSOUNDSOURCE_P_H
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#define QSOUNDSOURCE_P_H
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#include <QVector3D>
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#include <QObject>
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QT_BEGIN_NAMESPACE
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class QSoundBuffer;
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class QSoundSource : public QObject
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{
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Q_OBJECT
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public:
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enum State
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{
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StoppedState,
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PlayingState,
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PausedState
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};
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virtual void play() = 0;
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virtual void pause() = 0;
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virtual void stop() = 0;
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virtual QSoundSource::State state() const = 0;
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virtual void setLooping(bool looping) = 0;
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virtual void setDirection(const QVector3D& direction) = 0;
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virtual void setPosition(const QVector3D& position) = 0;
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virtual void setVelocity(const QVector3D& velocity) = 0;
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virtual QVector3D velocity() const = 0;
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virtual QVector3D position() const = 0;
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virtual QVector3D direction() const = 0;
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virtual void setGain(qreal gain) = 0;
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virtual void setPitch(qreal pitch) = 0;
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virtual void setCone(qreal innerAngle, qreal outerAngle, qreal outerGain) = 0;
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virtual void bindBuffer(QSoundBuffer*) = 0;
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virtual void unbindBuffer() = 0;
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Q_SIGNALS:
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void stateChanged(QSoundSource::State newState);
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protected:
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QSoundSource(QObject *parent);
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};
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QT_END_NAMESPACE
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#endif
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