- Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 & LICENSE.GPLv2 - Removed LICENSE.GPL Change-Id: Ied06887225df341064c12bcc14c259ae74116f2e Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
229 lines
6.3 KiB
C++
229 lines
6.3 KiB
C++
/****************************************************************************
|
|
**
|
|
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
|
|
** Contact: http://www.qt-project.org/legal
|
|
**
|
|
** This file is part of the QtGui module of the Qt Toolkit.
|
|
**
|
|
** $QT_BEGIN_LICENSE:LGPL21$
|
|
** Commercial License Usage
|
|
** Licensees holding valid commercial Qt licenses may use this file in
|
|
** accordance with the commercial license agreement provided with the
|
|
** Software or, alternatively, in accordance with the terms contained in
|
|
** a written agreement between you and Digia. For licensing terms and
|
|
** conditions see http://qt.digia.com/licensing. For further information
|
|
** use the contact form at http://qt.digia.com/contact-us.
|
|
**
|
|
** GNU Lesser General Public License Usage
|
|
** Alternatively, this file may be used under the terms of the GNU Lesser
|
|
** General Public License version 2.1 or version 3 as published by the Free
|
|
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
|
|
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
|
|
** following information to ensure the GNU Lesser General Public License
|
|
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
|
|
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
|
**
|
|
** In addition, as a special exception, Digia gives you certain additional
|
|
** rights. These rights are described in the Digia Qt LGPL Exception
|
|
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
|
**
|
|
** $QT_END_LICENSE$
|
|
**
|
|
****************************************************************************/
|
|
|
|
#include "qsound.h"
|
|
#include "qsoundeffect.h"
|
|
#include "qcoreapplication.h"
|
|
|
|
|
|
/*!
|
|
\class QSound
|
|
\brief The QSound class provides a method to play .wav sound files.
|
|
\inmodule QtMultimedia
|
|
\ingroup multimedia
|
|
\ingroup multimedia_audio
|
|
|
|
Qt provides the most commonly required audio operation in GUI
|
|
applications: asynchronously playing a sound file. This is most
|
|
easily accomplished using the static play() function:
|
|
|
|
\snippet multimedia-snippets/qsound.cpp 0
|
|
|
|
Alternatively, create a QSound object from the sound file first
|
|
and then call the play() slot:
|
|
|
|
\snippet multimedia-snippets/qsound.cpp 1
|
|
|
|
Once created a QSound object can be queried for its fileName() and
|
|
total number of loops() (i.e. the number of times the sound will
|
|
play). The number of repetitions can be altered using the
|
|
setLoops() function. While playing the sound, the loopsRemaining()
|
|
function returns the remaining number of repetitions. Use the
|
|
isFinished() function to determine whether the sound has finished
|
|
playing.
|
|
|
|
Sounds played using a QSound object may use more memory than the
|
|
static play() function, but it may also play more immediately
|
|
(depending on the underlying platform audio facilities).
|
|
|
|
If you require finer control over playing sounds, consider the
|
|
\l QSoundEffect or \l QAudioOutput classes.
|
|
|
|
\sa QSoundEffect
|
|
*/
|
|
|
|
/*!
|
|
\enum QSound::Loop
|
|
|
|
\value Infinite Can be used as a parameter to \l setLoops() to loop infinitely.
|
|
*/
|
|
|
|
|
|
/*!
|
|
Plays the sound stored in the file specified by the given \a filename.
|
|
|
|
\sa stop(), loopsRemaining(), isFinished()
|
|
*/
|
|
void QSound::play(const QString& filename)
|
|
{
|
|
// Object destruction is generaly handled via deleteOnComplete
|
|
// Unexpected cases will be handled via parenting of QSound objects to qApp
|
|
QSound *sound = new QSound(filename, qApp);
|
|
sound->connect(sound->m_soundEffect, SIGNAL(playingChanged()), SLOT(deleteOnComplete()));
|
|
sound->play();
|
|
}
|
|
|
|
/*!
|
|
Constructs a QSound object from the file specified by the given \a
|
|
filename and with the given \a parent.
|
|
|
|
\sa play()
|
|
*/
|
|
QSound::QSound(const QString& filename, QObject* parent)
|
|
: QObject(parent)
|
|
{
|
|
m_soundEffect = new QSoundEffect(this);
|
|
m_soundEffect->setSource(QUrl::fromLocalFile(filename));
|
|
}
|
|
|
|
/*!
|
|
Destroys this sound object. If the sound is not finished playing,
|
|
the stop() function is called before the sound object is
|
|
destroyed.
|
|
|
|
\sa stop(), isFinished()
|
|
*/
|
|
QSound::~QSound()
|
|
{
|
|
if (!isFinished())
|
|
stop();
|
|
}
|
|
|
|
/*!
|
|
Returns true if the sound has finished playing; otherwise returns false.
|
|
*/
|
|
bool QSound::isFinished() const
|
|
{
|
|
return !m_soundEffect->isPlaying();
|
|
}
|
|
|
|
/*!
|
|
\overload
|
|
|
|
Starts playing the sound specified by this QSound object.
|
|
|
|
The function returns immediately. Depending on the platform audio
|
|
facilities, other sounds may stop or be mixed with the new
|
|
sound. The sound can be played again at any time, possibly mixing
|
|
or replacing previous plays of the sound.
|
|
|
|
\sa fileName()
|
|
*/
|
|
void QSound::play()
|
|
{
|
|
m_soundEffect->play();
|
|
}
|
|
|
|
/*!
|
|
Returns the number of times the sound will play.
|
|
Return value of \c QSound::Infinite indicates infinite number of loops
|
|
|
|
\sa loopsRemaining(), setLoops()
|
|
*/
|
|
int QSound::loops() const
|
|
{
|
|
// retain old API value for infite loops
|
|
int loopCount = m_soundEffect->loopCount();
|
|
if (loopCount == QSoundEffect::Infinite)
|
|
loopCount = Infinite;
|
|
|
|
return loopCount;
|
|
}
|
|
|
|
/*!
|
|
Returns the remaining number of times the sound will loop (for all
|
|
positive values this value decreases each time the sound is played).
|
|
Return value of \c QSound::Infinite indicates infinite number of loops
|
|
|
|
\sa loops(), isFinished()
|
|
*/
|
|
int QSound::loopsRemaining() const
|
|
{
|
|
// retain old API value for infite loops
|
|
int loopsRemaining = m_soundEffect->loopsRemaining();
|
|
if (loopsRemaining == QSoundEffect::Infinite)
|
|
loopsRemaining = Infinite;
|
|
|
|
return loopsRemaining;
|
|
}
|
|
|
|
/*!
|
|
\fn void QSound::setLoops(int number)
|
|
|
|
Sets the sound to repeat the given \a number of times when it is
|
|
played.
|
|
|
|
Note that passing the value \c QSound::Infinite will cause the sound to loop
|
|
indefinitely.
|
|
|
|
\sa loops()
|
|
*/
|
|
void QSound::setLoops(int n)
|
|
{
|
|
if (n == Infinite)
|
|
n = QSoundEffect::Infinite;
|
|
|
|
m_soundEffect->setLoopCount(n);
|
|
}
|
|
|
|
/*!
|
|
Returns the filename associated with this QSound object.
|
|
|
|
\sa QSound()
|
|
*/
|
|
QString QSound::fileName() const
|
|
{
|
|
return m_soundEffect->source().toLocalFile();
|
|
}
|
|
|
|
/*!
|
|
Stops the sound playing.
|
|
|
|
\sa play()
|
|
*/
|
|
void QSound::stop()
|
|
{
|
|
m_soundEffect->stop();
|
|
}
|
|
|
|
/*!
|
|
\internal
|
|
*/
|
|
void QSound::deleteOnComplete()
|
|
{
|
|
if (!m_soundEffect->isPlaying())
|
|
deleteLater();
|
|
}
|
|
|
|
#include "moc_qsound.cpp"
|