- Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 & LICENSE.GPLv2 - Removed LICENSE.GPL Change-Id: Ied06887225df341064c12bcc14c259ae74116f2e Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
148 lines
5.5 KiB
QML
148 lines
5.5 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL21$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.0
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import QtTest 1.0
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import QtMultimedia 5.4
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TestCase {
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Component {
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id: cameraComponent
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Camera { }
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}
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Loader {
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id: cameraLoader
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}
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SignalSpy {
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id: deviceIdSpy
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target: cameraLoader.item
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signalName: "deviceIdChanged"
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}
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function test_deviceId() {
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deviceIdSpy.clear();
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cameraLoader.sourceComponent = cameraComponent;
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var camera = cameraLoader.item;
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// default camera
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compare(camera.deviceId, "othercamera", "deviceId");
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compare(camera.displayName, "othercamera desc", "displayName");
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compare(camera.position, Camera.UnspecifiedPosition, "position");
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compare(camera.orientation, 0, "orientation");
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// setting an invalid camera ID should leave the item unchanged
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camera.deviceId = "invalidcamera";
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compare(camera.deviceId, "othercamera");
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compare(deviceIdSpy.count, 0);
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compare(camera.displayName, "othercamera desc", "displayName");
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compare(camera.position, Camera.UnspecifiedPosition, "position");
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compare(camera.orientation, 0, "orientation");
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// change to another valid camera
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camera.deviceId = "backcamera";
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compare(camera.deviceId, "backcamera");
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compare(deviceIdSpy.count, 1);
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compare(camera.displayName, "backcamera desc", "displayName");
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compare(camera.position, Camera.BackFace, "position");
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compare(camera.orientation, 90, "orientation");
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// setting an empty device ID should load the default camera
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camera.deviceId = "";
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compare(camera.deviceId, "othercamera", "deviceId");
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compare(deviceIdSpy.count, 2);
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cameraLoader.sourceComponent = undefined;
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}
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function test_position() {
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deviceIdSpy.clear();
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cameraLoader.sourceComponent = cameraComponent;
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var camera = cameraLoader.item;
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// default camera
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compare(camera.position, Camera.UnspecifiedPosition, "position");
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compare(camera.deviceId, "othercamera", "deviceId");
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// setting an unavailable camera position should leave the item unchanged
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camera.position = Camera.FrontFace;
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compare(camera.position, Camera.UnspecifiedPosition, "position");
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compare(camera.deviceId, "othercamera", "deviceId");
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compare(deviceIdSpy.count, 0);
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// change to an available position
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camera.position = Camera.BackFace;
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compare(camera.position, Camera.BackFace, "position");
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compare(camera.deviceId, "backcamera", "deviceId");
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compare(deviceIdSpy.count, 1);
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// setting UnspecifiedPosition should load the default camera
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camera.position = Camera.UnspecifiedPosition;
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compare(camera.position, Camera.UnspecifiedPosition, "position");
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compare(camera.deviceId, "othercamera", "deviceId");
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compare(deviceIdSpy.count, 2);
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cameraLoader.sourceComponent = undefined;
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}
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SignalSpy {
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id: cameraStateSpy
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target: cameraLoader.item
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signalName: "cameraStateChanged"
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}
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function test_cameraState() {
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deviceIdSpy.clear();
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cameraStateSpy.clear();
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cameraLoader.sourceComponent = cameraComponent;
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var camera = cameraLoader.item;
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// camera should be in ActiveState by default
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compare(camera.cameraState, Camera.ActiveState, "cameraState");
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compare(camera.deviceId, "othercamera", "deviceId");
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// Changing the camera device should unload the previous camera and apply the current state
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// to the new camera
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camera.deviceId = "backcamera";
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compare(camera.deviceId, "backcamera", "deviceId");
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compare(camera.cameraState, Camera.ActiveState, "cameraState");
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compare(cameraStateSpy.count, 2);
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compare(cameraStateSpy.signalArguments[0][0], Camera.UnloadedState);
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compare(cameraStateSpy.signalArguments[1][0], Camera.ActiveState);
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cameraLoader.sourceComponent = undefined;
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}
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}
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