Right now we will always use GLTextureHandle frames with Quick. This is great in many cases, but not always. Applications that wish to examine the frames (e.g. via video filters) will sometimes prefer frames in system memory, even if this is slower to display. Add QT_QUICK_NO_TEXTURE_VIDEOFRAMES which can be used to disable texture-based video frames. [ChangeLog] The environment variable QT_QUICK_NO_TEXTURE_VIDEOFRAMES can now be used to disable OpenGL texture based video frames. This can be useful in applications that wish to filter and process the video frames and are not GPU based. Change-Id: I5ca6f6d485d5bc6c2da8d47db563cd910c238ac9 Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
475 lines
17 KiB
C++
475 lines
17 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Copyright (C) 2012 Research In Motion
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL21$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qdeclarativevideooutput_render_p.h"
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#include "qdeclarativevideooutput_p.h"
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#include <QtMultimedia/qabstractvideofilter.h>
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#include <QtMultimedia/qvideorenderercontrol.h>
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#include <QtMultimedia/qmediaservice.h>
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#include <QtCore/qloggingcategory.h>
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#include <private/qmediapluginloader_p.h>
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#include <private/qsgvideonode_p.h>
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#include <QtGui/QOpenGLContext>
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#include <QtQuick/QQuickWindow>
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#include <QtCore/QRunnable>
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QT_BEGIN_NAMESPACE
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Q_DECLARE_LOGGING_CATEGORY(qLcVideo)
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Q_GLOBAL_STATIC_WITH_ARGS(QMediaPluginLoader, videoNodeFactoryLoader,
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(QSGVideoNodeFactoryInterface_iid, QLatin1String("video/videonode"), Qt::CaseInsensitive))
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QDeclarativeVideoRendererBackend::QDeclarativeVideoRendererBackend(QDeclarativeVideoOutput *parent)
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: QDeclarativeVideoBackend(parent),
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m_glContext(0),
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m_frameChanged(false)
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{
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m_surface = new QSGVideoItemSurface(this);
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QObject::connect(m_surface, SIGNAL(surfaceFormatChanged(QVideoSurfaceFormat)),
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q, SLOT(_q_updateNativeSize()), Qt::QueuedConnection);
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// Prioritize the plugin requested by the environment
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QString requestedVideoNode = QString::fromLatin1(qgetenv("QT_VIDEONODE"));
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foreach (const QString &key, videoNodeFactoryLoader()->keys()) {
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QObject *instance = videoNodeFactoryLoader()->instance(key);
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QSGVideoNodeFactoryInterface* plugin = qobject_cast<QSGVideoNodeFactoryInterface*>(instance);
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if (plugin) {
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if (key == requestedVideoNode)
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m_videoNodeFactories.prepend(plugin);
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else
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m_videoNodeFactories.append(plugin);
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qCDebug(qLcVideo) << "found videonode plugin" << key << plugin;
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}
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}
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// Append existing node factories as fallback if we have no plugins
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m_videoNodeFactories.append(&m_i420Factory);
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m_videoNodeFactories.append(&m_rgbFactory);
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m_videoNodeFactories.append(&m_textureFactory);
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}
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QDeclarativeVideoRendererBackend::~QDeclarativeVideoRendererBackend()
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{
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releaseSource();
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releaseControl();
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delete m_surface;
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}
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bool QDeclarativeVideoRendererBackend::init(QMediaService *service)
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{
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// When there is no service, the source is an object with a "videoSurface" property, which
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// doesn't require a QVideoRendererControl and therefore always works
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if (!service)
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return true;
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if (QMediaControl *control = service->requestControl(QVideoRendererControl_iid)) {
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if ((m_rendererControl = qobject_cast<QVideoRendererControl *>(control))) {
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m_rendererControl->setSurface(m_surface);
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m_service = service;
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return true;
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}
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}
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return false;
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}
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void QDeclarativeVideoRendererBackend::appendFilter(QAbstractVideoFilter *filter)
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{
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QMutexLocker lock(&m_frameMutex);
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m_filters.append(Filter(filter));
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}
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void QDeclarativeVideoRendererBackend::clearFilters()
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{
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QMutexLocker lock(&m_frameMutex);
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scheduleDeleteFilterResources();
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m_filters.clear();
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}
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class FilterRunnableDeleter : public QRunnable
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{
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public:
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FilterRunnableDeleter(const QList<QVideoFilterRunnable *> &runnables) : m_runnables(runnables) { }
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void run() Q_DECL_OVERRIDE {
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foreach (QVideoFilterRunnable *runnable, m_runnables)
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delete runnable;
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}
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private:
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QList<QVideoFilterRunnable *> m_runnables;
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};
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void QDeclarativeVideoRendererBackend::scheduleDeleteFilterResources()
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{
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if (!q->window())
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return;
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QList<QVideoFilterRunnable *> runnables;
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for (int i = 0; i < m_filters.count(); ++i) {
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if (m_filters[i].runnable) {
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runnables.append(m_filters[i].runnable);
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m_filters[i].runnable = 0;
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}
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}
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if (!runnables.isEmpty()) {
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// Request the scenegraph to run our cleanup job on the render thread.
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// The execution of our QRunnable may happen after the QML tree including the QAbstractVideoFilter instance is
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// destroyed on the main thread so no references to it must be used during cleanup.
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q->window()->scheduleRenderJob(new FilterRunnableDeleter(runnables), QQuickWindow::BeforeSynchronizingStage);
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}
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}
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void QDeclarativeVideoRendererBackend::releaseResources()
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{
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// Called on the gui thread when the window is closed or changed.
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QMutexLocker lock(&m_frameMutex);
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scheduleDeleteFilterResources();
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}
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void QDeclarativeVideoRendererBackend::invalidateSceneGraph()
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{
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// Called on the render thread, e.g. when the context is lost.
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QMutexLocker lock(&m_frameMutex);
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for (int i = 0; i < m_filters.count(); ++i) {
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if (m_filters[i].runnable) {
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delete m_filters[i].runnable;
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m_filters[i].runnable = 0;
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}
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}
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}
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void QDeclarativeVideoRendererBackend::itemChange(QQuickItem::ItemChange change,
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const QQuickItem::ItemChangeData &changeData)
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{
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if (change == QQuickItem::ItemSceneChange) {
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if (changeData.window)
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QObject::connect(changeData.window, SIGNAL(sceneGraphInvalidated()),
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q, SLOT(_q_invalidateSceneGraph()), Qt::DirectConnection);
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}
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}
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void QDeclarativeVideoRendererBackend::releaseSource()
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{
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if (q->source() && q->sourceType() == QDeclarativeVideoOutput::VideoSurfaceSource) {
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if (q->source()->property("videoSurface").value<QAbstractVideoSurface*>() == m_surface)
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q->source()->setProperty("videoSurface", QVariant::fromValue<QAbstractVideoSurface*>(0));
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}
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m_surface->stop();
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}
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void QDeclarativeVideoRendererBackend::releaseControl()
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{
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if (m_rendererControl) {
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m_rendererControl->setSurface(0);
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if (m_service)
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m_service->releaseControl(m_rendererControl);
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m_rendererControl = 0;
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}
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}
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QSize QDeclarativeVideoRendererBackend::nativeSize() const
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{
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return m_surface->surfaceFormat().sizeHint();
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}
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void QDeclarativeVideoRendererBackend::updateGeometry()
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{
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const QRectF viewport = videoSurface()->surfaceFormat().viewport();
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const QSizeF frameSize = videoSurface()->surfaceFormat().frameSize();
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const QRectF normalizedViewport(viewport.x() / frameSize.width(),
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viewport.y() / frameSize.height(),
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viewport.width() / frameSize.width(),
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viewport.height() / frameSize.height());
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const QRectF rect(0, 0, q->width(), q->height());
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if (nativeSize().isEmpty()) {
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m_renderedRect = rect;
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m_sourceTextureRect = normalizedViewport;
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} else if (q->fillMode() == QDeclarativeVideoOutput::Stretch) {
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m_renderedRect = rect;
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m_sourceTextureRect = normalizedViewport;
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} else if (q->fillMode() == QDeclarativeVideoOutput::PreserveAspectFit) {
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m_sourceTextureRect = normalizedViewport;
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m_renderedRect = q->contentRect();
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} else if (q->fillMode() == QDeclarativeVideoOutput::PreserveAspectCrop) {
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m_renderedRect = rect;
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const qreal contentHeight = q->contentRect().height();
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const qreal contentWidth = q->contentRect().width();
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// Calculate the size of the source rectangle without taking the viewport into account
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const qreal relativeOffsetLeft = -q->contentRect().left() / contentWidth;
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const qreal relativeOffsetTop = -q->contentRect().top() / contentHeight;
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const qreal relativeWidth = rect.width() / contentWidth;
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const qreal relativeHeight = rect.height() / contentHeight;
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// Now take the viewport size into account
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const qreal totalOffsetLeft = normalizedViewport.x() + relativeOffsetLeft * normalizedViewport.width();
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const qreal totalOffsetTop = normalizedViewport.y() + relativeOffsetTop * normalizedViewport.height();
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const qreal totalWidth = normalizedViewport.width() * relativeWidth;
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const qreal totalHeight = normalizedViewport.height() * relativeHeight;
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if (qIsDefaultAspect(q->orientation())) {
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m_sourceTextureRect = QRectF(totalOffsetLeft, totalOffsetTop,
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totalWidth, totalHeight);
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} else {
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m_sourceTextureRect = QRectF(totalOffsetTop, totalOffsetLeft,
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totalHeight, totalWidth);
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}
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}
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if (videoSurface()->surfaceFormat().scanLineDirection() == QVideoSurfaceFormat::BottomToTop) {
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qreal top = m_sourceTextureRect.top();
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m_sourceTextureRect.setTop(m_sourceTextureRect.bottom());
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m_sourceTextureRect.setBottom(top);
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}
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}
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QSGNode *QDeclarativeVideoRendererBackend::updatePaintNode(QSGNode *oldNode,
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QQuickItem::UpdatePaintNodeData *data)
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{
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Q_UNUSED(data);
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QSGVideoNode *videoNode = static_cast<QSGVideoNode *>(oldNode);
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QMutexLocker lock(&m_frameMutex);
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if (!m_glContext) {
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m_glContext = QOpenGLContext::currentContext();
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m_surface->scheduleOpenGLContextUpdate();
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// Internal mechanism to call back the surface renderer from the QtQuick render thread
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QObject *obj = m_surface->property("_q_GLThreadCallback").value<QObject*>();
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if (obj) {
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QEvent ev(QEvent::User);
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obj->event(&ev);
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}
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}
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#if defined (Q_OS_QNX) // On QNX we need to be called back again for creating the egl images
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else {
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// Internal mechanism to call back the surface renderer from the QtQuick render thread
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QObject *obj = m_surface->property("_q_GLThreadCallback").value<QObject*>();
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if (obj) {
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QEvent ev(static_cast<QEvent::Type>(QEvent::User + 1));
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obj->event(&ev);
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}
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}
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#endif
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bool isFrameModified = false;
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if (m_frameChanged) {
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// Run the VideoFilter if there is one. This must be done before potentially changing the videonode below.
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if (m_frame.isValid() && !m_filters.isEmpty()) {
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const QVideoSurfaceFormat surfaceFormat = videoSurface()->surfaceFormat();
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for (int i = 0; i < m_filters.count(); ++i) {
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QAbstractVideoFilter *filter = m_filters[i].filter;
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QVideoFilterRunnable *&runnable = m_filters[i].runnable;
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if (filter && filter->isActive()) {
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// Create the filter runnable if not yet done. Ownership is taken and is tied to this thread, on which rendering happens.
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if (!runnable)
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runnable = filter->createFilterRunnable();
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if (!runnable)
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continue;
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QVideoFilterRunnable::RunFlags flags = 0;
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if (i == m_filters.count() - 1)
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flags |= QVideoFilterRunnable::LastInChain;
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QVideoFrame newFrame = runnable->run(&m_frame, surfaceFormat, flags);
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if (newFrame.isValid() && newFrame != m_frame) {
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isFrameModified = true;
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m_frame = newFrame;
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}
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}
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}
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}
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if (videoNode && (videoNode->pixelFormat() != m_frame.pixelFormat() || videoNode->handleType() != m_frame.handleType())) {
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qCDebug(qLcVideo) << "updatePaintNode: deleting old video node because frame format changed";
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delete videoNode;
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videoNode = 0;
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}
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if (!m_frame.isValid()) {
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qCDebug(qLcVideo) << "updatePaintNode: no frames yet";
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m_frameChanged = false;
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return 0;
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}
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if (!videoNode) {
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foreach (QSGVideoNodeFactoryInterface* factory, m_videoNodeFactories) {
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// Get a node that supports our frame. The surface is irrelevant, our
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// QSGVideoItemSurface supports (logically) anything.
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videoNode = factory->createNode(QVideoSurfaceFormat(m_frame.size(), m_frame.pixelFormat(), m_frame.handleType()));
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if (videoNode) {
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qCDebug(qLcVideo) << "updatePaintNode: Video node created. Handle type:" << m_frame.handleType()
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<< " Supported formats for the handle by this node:"
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<< factory->supportedPixelFormats(m_frame.handleType());
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break;
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}
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}
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}
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}
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if (!videoNode) {
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m_frameChanged = false;
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m_frame = QVideoFrame();
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return 0;
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}
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// Negative rotations need lots of %360
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videoNode->setTexturedRectGeometry(m_renderedRect, m_sourceTextureRect,
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qNormalizedOrientation(q->orientation()));
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if (m_frameChanged) {
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QSGVideoNode::FrameFlags flags = 0;
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if (isFrameModified)
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flags |= QSGVideoNode::FrameFiltered;
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videoNode->setCurrentFrame(m_frame, flags);
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//don't keep the frame for more than really necessary
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m_frameChanged = false;
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m_frame = QVideoFrame();
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}
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return videoNode;
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}
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QAbstractVideoSurface *QDeclarativeVideoRendererBackend::videoSurface() const
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{
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return m_surface;
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}
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QRectF QDeclarativeVideoRendererBackend::adjustedViewport() const
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{
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const QRectF viewport = m_surface->surfaceFormat().viewport();
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const QSize pixelAspectRatio = m_surface->surfaceFormat().pixelAspectRatio();
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if (pixelAspectRatio.height() != 0) {
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const qreal ratio = pixelAspectRatio.width() / pixelAspectRatio.height();
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QRectF result = viewport;
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result.setX(result.x() * ratio);
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result.setWidth(result.width() * ratio);
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return result;
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}
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return viewport;
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}
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QOpenGLContext *QDeclarativeVideoRendererBackend::glContext() const
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{
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return m_glContext;
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}
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void QDeclarativeVideoRendererBackend::present(const QVideoFrame &frame)
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{
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m_frameMutex.lock();
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m_frame = frame;
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m_frameChanged = true;
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m_frameMutex.unlock();
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q->update();
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}
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void QDeclarativeVideoRendererBackend::stop()
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{
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present(QVideoFrame());
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}
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QSGVideoItemSurface::QSGVideoItemSurface(QDeclarativeVideoRendererBackend *backend, QObject *parent)
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: QAbstractVideoSurface(parent),
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m_backend(backend)
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{
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}
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QSGVideoItemSurface::~QSGVideoItemSurface()
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{
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}
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QList<QVideoFrame::PixelFormat> QSGVideoItemSurface::supportedPixelFormats(
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QAbstractVideoBuffer::HandleType handleType) const
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{
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QList<QVideoFrame::PixelFormat> formats;
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static bool noGLTextures = false;
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static bool noGLTexturesChecked = false;
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if (handleType == QAbstractVideoBuffer::GLTextureHandle) {
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if (!noGLTexturesChecked) {
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noGLTexturesChecked = true;
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noGLTextures = qEnvironmentVariableIsSet("QT_QUICK_NO_TEXTURE_VIDEOFRAMES");
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}
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if (noGLTextures)
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return formats;
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}
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foreach (QSGVideoNodeFactoryInterface* factory, m_backend->m_videoNodeFactories)
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formats.append(factory->supportedPixelFormats(handleType));
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return formats;
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}
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bool QSGVideoItemSurface::start(const QVideoSurfaceFormat &format)
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{
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qCDebug(qLcVideo) << "Video surface format:" << format << "all supported formats:" << supportedPixelFormats(format.handleType());
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if (!supportedPixelFormats(format.handleType()).contains(format.pixelFormat()))
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return false;
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return QAbstractVideoSurface::start(format);
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}
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void QSGVideoItemSurface::stop()
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{
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m_backend->stop();
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QAbstractVideoSurface::stop();
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}
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bool QSGVideoItemSurface::present(const QVideoFrame &frame)
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{
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m_backend->present(frame);
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return true;
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}
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void QSGVideoItemSurface::scheduleOpenGLContextUpdate()
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{
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//This method is called from render thread
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QMetaObject::invokeMethod(this, "updateOpenGLContext");
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}
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void QSGVideoItemSurface::updateOpenGLContext()
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{
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//Set a dynamic property to access the OpenGL context in Qt Quick render thread.
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this->setProperty("GLContext", QVariant::fromValue<QObject*>(m_backend->glContext()));
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}
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QT_END_NAMESPACE
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