Change-Id: Ia8c1c38aba1544603fada8c414cc856f365fd15b Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
75 lines
3.0 KiB
GLSL
75 lines
3.0 KiB
GLSL
/****************************************************************************
|
|
**
|
|
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
|
|
** Contact: http://www.qt-project.org/legal
|
|
**
|
|
** This file is part of the Qt Mobility Components.
|
|
**
|
|
** $QT_BEGIN_LICENSE:LGPL$
|
|
** Commercial License Usage
|
|
** Licensees holding valid commercial Qt licenses may use this file in
|
|
** accordance with the commercial license agreement provided with the
|
|
** Software or, alternatively, in accordance with the terms contained in
|
|
** a written agreement between you and Digia. For licensing terms and
|
|
** conditions see http://qt.digia.com/licensing. For further information
|
|
** use the contact form at http://qt.digia.com/contact-us.
|
|
**
|
|
** GNU Lesser General Public License Usage
|
|
** Alternatively, this file may be used under the terms of the GNU Lesser
|
|
** General Public License version 2.1 as published by the Free Software
|
|
** Foundation and appearing in the file LICENSE.LGPL included in the
|
|
** packaging of this file. Please review the following information to
|
|
** ensure the GNU Lesser General Public License version 2.1 requirements
|
|
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
|
**
|
|
** In addition, as a special exception, Digia gives you certain additional
|
|
** rights. These rights are described in the Digia Qt LGPL Exception
|
|
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
|
**
|
|
** GNU General Public License Usage
|
|
** Alternatively, this file may be used under the terms of the GNU
|
|
** General Public License version 3.0 as published by the Free Software
|
|
** Foundation and appearing in the file LICENSE.GPL included in the
|
|
** packaging of this file. Please review the following information to
|
|
** ensure the GNU General Public License version 3.0 requirements will be
|
|
** met: http://www.gnu.org/copyleft/gpl.html.
|
|
**
|
|
**
|
|
** $QT_END_LICENSE$
|
|
**
|
|
****************************************************************************/
|
|
|
|
// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
|
|
|
|
uniform float grid;
|
|
uniform float dividerValue;
|
|
uniform float step_x;
|
|
uniform float step_y;
|
|
|
|
uniform sampler2D source;
|
|
uniform lowp float qt_Opacity;
|
|
varying vec2 qt_TexCoord0;
|
|
|
|
void main()
|
|
{
|
|
vec2 uv = qt_TexCoord0.xy;
|
|
float offx = floor(uv.x / (grid * step_x));
|
|
float offy = floor(uv.y / (grid * step_y));
|
|
vec3 res = texture2D(source, vec2(offx * grid * step_x , offy * grid * step_y)).rgb;
|
|
vec2 prc = fract(uv / vec2(grid * step_x, grid * step_y));
|
|
vec2 pw = pow(abs(prc - 0.5), vec2(2.0));
|
|
float rs = pow(0.45, 2.0);
|
|
float gr = smoothstep(rs - 0.1, rs + 0.1, pw.x + pw.y);
|
|
float y = (res.r + res.g + res.b) / 3.0;
|
|
vec3 ra = res / y;
|
|
float ls = 0.3;
|
|
float lb = ceil(y / ls);
|
|
float lf = ls * lb + 0.3;
|
|
res = lf * res;
|
|
vec3 col = mix(res, vec3(0.1, 0.1, 0.1), gr);
|
|
if (uv.x < dividerValue)
|
|
gl_FragColor = qt_Opacity * vec4(col, 1.0);
|
|
else
|
|
gl_FragColor = qt_Opacity * texture2D(source, uv);
|
|
}
|