Files
qtmultimedia/src/imports/audioengine/qaudioengine_openal_p.h
Sergio Ahumada 399500f87e Update copyright year in Digia's license headers
Change-Id: Ia8c1c38aba1544603fada8c414cc856f365fd15b
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
2013-01-10 17:56:01 +01:00

174 lines
5.0 KiB
C++

/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the plugins of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QAUDIOENGINE_OPENAL_P_H
#define QAUDIOENGINE_OPENAL_P_H
#include <QObject>
#include <QList>
#include <QMap>
#include <QTimer>
#if defined(HEADER_OPENAL_PREFIX)
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#else
#include <AL/al.h>
#include <AL/alc.h>
#endif
#include "qsoundsource_p.h"
#include "qsoundbuffer_p.h"
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
class QSoundBufferPrivateAL : public QSoundBuffer
{
Q_OBJECT
public:
QSoundBufferPrivateAL(QObject* parent);
virtual void bindToSource(ALuint alSource) = 0;
virtual void unbindFromSource(ALuint alSource) = 0;
};
class QSoundSourcePrivate : public QSoundSource
{
Q_OBJECT
public:
QSoundSourcePrivate(QObject *parent);
~QSoundSourcePrivate();
void play();
void pause();
void stop();
QSoundSource::State state() const;
bool isLooping() const;
void setLooping(bool looping);
void setPosition(const QVector3D& position);
void setDirection(const QVector3D& direction);
void setVelocity(const QVector3D& velocity);
QVector3D velocity() const;
QVector3D position() const;
QVector3D direction() const;
void setGain(qreal gain);
void setPitch(qreal pitch);
void setCone(qreal innerAngle, qreal outerAngle, qreal outerGain);
void bindBuffer(QSoundBuffer*);
void unbindBuffer();
void checkState();
void release();
Q_SIGNALS:
void activate(QObject*);
private:
void sourcePlay();
void sourcePause();
ALuint m_alSource;
QSoundBufferPrivateAL *m_bindBuffer;
bool m_isReady; //true if the sound source is already bound to some sound buffer
QSoundSource::State m_state;
qreal m_gain;
qreal m_pitch;
qreal m_coneInnerAngle;
qreal m_coneOuterAngle;
qreal m_coneOuterGain;
};
class QSampleCache;
class QAudioEnginePrivate : public QObject
{
Q_OBJECT
public:
QAudioEnginePrivate(QObject *parent);
~QAudioEnginePrivate();
bool isLoading() const;
QSoundSource* createSoundSource();
void releaseSoundSource(QSoundSource *soundInstance);
QSoundBuffer* getStaticSoundBuffer(const QUrl& url);
void releaseSoundBuffer(QSoundBuffer *buffer);
QVector3D listenerPosition() const;
QVector3D listenerVelocity() const;
qreal listenerGain() const;
void setListenerPosition(const QVector3D& position);
void setListenerVelocity(const QVector3D& velocity);
void setListenerOrientation(const QVector3D& direction, const QVector3D& up);
void setListenerGain(qreal gain);
void setDopplerFactor(qreal dopplerFactor);
void setSpeedOfSound(qreal speedOfSound);
static bool checkNoError(const char *msg);
Q_SIGNALS:
void isLoadingChanged();
private Q_SLOTS:
void updateSoundSources();
void soundSourceActivate(QObject *soundSource);
private:
QList<QSoundSourcePrivate*> m_activeInstances;
QList<QSoundSourcePrivate*> m_instancePool;
QMap<QUrl, QSoundBufferPrivateAL*> m_staticBufferPool;
QSampleCache *m_sampleLoader;
QTimer m_updateTimer;
};
QT_END_NAMESPACE
QT_END_HEADER
#endif