Files
qtmultimedia/src/imports/multimedia/qsgvideonode_i420.cpp
Sergio Ahumada 399500f87e Update copyright year in Digia's license headers
Change-Id: Ia8c1c38aba1544603fada8c414cc856f365fd15b
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
2013-01-10 17:56:01 +01:00

326 lines
11 KiB
C++

/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qsgvideonode_i420.h"
#include <QtCore/qmutex.h>
#include <QtQuick/qsgtexturematerial.h>
#include <QtQuick/qsgmaterial.h>
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLFunctions>
#include <QtGui/QOpenGLShaderProgram>
QList<QVideoFrame::PixelFormat> QSGVideoNodeFactory_I420::supportedPixelFormats(
QAbstractVideoBuffer::HandleType handleType) const
{
QList<QVideoFrame::PixelFormat> formats;
if (handleType == QAbstractVideoBuffer::NoHandle)
formats << QVideoFrame::Format_YUV420P << QVideoFrame::Format_YV12;
return formats;
}
QSGVideoNode *QSGVideoNodeFactory_I420::createNode(const QVideoSurfaceFormat &format)
{
if (supportedPixelFormats(format.handleType()).contains(format.pixelFormat()))
return new QSGVideoNode_I420(format);
return 0;
}
class QSGVideoMaterialShader_YUV420 : public QSGMaterialShader
{
public:
void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
virtual char const *const *attributeNames() const {
static const char *names[] = {
"qt_VertexPosition",
"qt_VertexTexCoord",
0
};
return names;
}
protected:
virtual const char *vertexShader() const {
const char *shader =
"uniform highp mat4 qt_Matrix; \n"
"attribute highp vec4 qt_VertexPosition; \n"
"attribute highp vec2 qt_VertexTexCoord; \n"
"varying highp vec2 qt_TexCoord; \n"
"void main() { \n"
" qt_TexCoord = qt_VertexTexCoord; \n"
" gl_Position = qt_Matrix * qt_VertexPosition; \n"
"}";
return shader;
}
virtual const char *fragmentShader() const {
static const char *shader =
"uniform sampler2D yTexture;"
"uniform sampler2D uTexture;"
"uniform sampler2D vTexture;"
"uniform mediump mat4 colorMatrix;"
"uniform lowp float opacity;"
""
"varying highp vec2 qt_TexCoord;"
""
"void main()"
"{"
" mediump float Y = texture2D(yTexture, qt_TexCoord).r;"
" mediump float U = texture2D(uTexture, qt_TexCoord).r;"
" mediump float V = texture2D(vTexture, qt_TexCoord).r;"
" mediump vec4 color = vec4(Y, U, V, 1.);"
" gl_FragColor = colorMatrix * color * opacity;"
"}";
return shader;
}
virtual void initialize() {
m_id_matrix = program()->uniformLocation("qt_Matrix");
m_id_yTexture = program()->uniformLocation("yTexture");
m_id_uTexture = program()->uniformLocation("uTexture");
m_id_vTexture = program()->uniformLocation("vTexture");
m_id_colorMatrix = program()->uniformLocation("colorMatrix");
m_id_opacity = program()->uniformLocation("opacity");
}
int m_id_matrix;
int m_id_yTexture;
int m_id_uTexture;
int m_id_vTexture;
int m_id_colorMatrix;
int m_id_opacity;
};
class QSGVideoMaterial_YUV420 : public QSGMaterial
{
public:
QSGVideoMaterial_YUV420(const QVideoSurfaceFormat &format);
~QSGVideoMaterial_YUV420();
virtual QSGMaterialType *type() const {
static QSGMaterialType theType;
return &theType;
}
virtual QSGMaterialShader *createShader() const {
return new QSGVideoMaterialShader_YUV420;
}
virtual int compare(const QSGMaterial *other) const {
const QSGVideoMaterial_YUV420 *m = static_cast<const QSGVideoMaterial_YUV420 *>(other);
int d = m_textureIds[0] - m->m_textureIds[0];
if (d)
return d;
else if ((d = m_textureIds[1] - m->m_textureIds[1]) != 0)
return d;
else
return m_textureIds[2] - m->m_textureIds[2];
}
void updateBlending() {
setFlag(Blending, qFuzzyCompare(m_opacity, qreal(1.0)) ? false : true);
}
void setCurrentFrame(const QVideoFrame &frame) {
QMutexLocker lock(&m_frameMutex);
m_frame = frame;
}
void bind();
void bindTexture(int id, int w, int h, const uchar *bits);
QVideoSurfaceFormat m_format;
QSize m_textureSize;
static const uint Num_Texture_IDs = 3;
GLuint m_textureIds[Num_Texture_IDs];
qreal m_opacity;
QMatrix4x4 m_colorMatrix;
QVideoFrame m_frame;
QMutex m_frameMutex;
};
QSGVideoMaterial_YUV420::QSGVideoMaterial_YUV420(const QVideoSurfaceFormat &format) :
m_format(format),
m_opacity(1.0)
{
memset(m_textureIds, 0, sizeof(m_textureIds));
switch (format.yCbCrColorSpace()) {
case QVideoSurfaceFormat::YCbCr_JPEG:
m_colorMatrix = QMatrix4x4(
1.0, 0.000, 1.402, -0.701,
1.0, -0.344, -0.714, 0.529,
1.0, 1.772, 0.000, -0.886,
0.0, 0.000, 0.000, 1.0000);
break;
case QVideoSurfaceFormat::YCbCr_BT709:
case QVideoSurfaceFormat::YCbCr_xvYCC709:
m_colorMatrix = QMatrix4x4(
1.164, 0.000, 1.793, -0.5727,
1.164, -0.534, -0.213, 0.3007,
1.164, 2.115, 0.000, -1.1302,
0.0, 0.000, 0.000, 1.0000);
break;
default: //BT 601:
m_colorMatrix = QMatrix4x4(
1.164, 0.000, 1.596, -0.8708,
1.164, -0.392, -0.813, 0.5296,
1.164, 2.017, 0.000, -1.081,
0.0, 0.000, 0.000, 1.0000);
}
setFlag(Blending, false);
}
QSGVideoMaterial_YUV420::~QSGVideoMaterial_YUV420()
{
if (!m_textureSize.isEmpty())
glDeleteTextures(Num_Texture_IDs, m_textureIds);
}
void QSGVideoMaterial_YUV420::bind()
{
QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();
QMutexLocker lock(&m_frameMutex);
if (m_frame.isValid()) {
if (m_frame.map(QAbstractVideoBuffer::ReadOnly)) {
int fw = m_frame.width();
int fh = m_frame.height();
// Frame has changed size, recreate textures...
if (m_textureSize != m_frame.size()) {
if (!m_textureSize.isEmpty())
glDeleteTextures(Num_Texture_IDs, m_textureIds);
glGenTextures(Num_Texture_IDs, m_textureIds);
m_textureSize = m_frame.size();
}
const uchar *bits = m_frame.bits();
int bpl = m_frame.bytesPerLine();
int bpl2 = (bpl / 2 + 3) & ~3;
int offsetU = bpl * fh;
int offsetV = bpl * fh + bpl2 * fh / 2;
if (m_frame.pixelFormat() == QVideoFrame::Format_YV12)
qSwap(offsetU, offsetV);
functions->glActiveTexture(GL_TEXTURE1);
bindTexture(m_textureIds[1], fw/2, fh / 2, bits + offsetU);
functions->glActiveTexture(GL_TEXTURE2);
bindTexture(m_textureIds[2], fw/2, fh / 2, bits + offsetV);
functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
bindTexture(m_textureIds[0], fw, fh, bits);
m_frame.unmap();
}
m_frame = QVideoFrame();
} else {
functions->glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, m_textureIds[1]);
functions->glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, m_textureIds[2]);
functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
glBindTexture(GL_TEXTURE_2D, m_textureIds[0]);
}
}
void QSGVideoMaterial_YUV420::bindTexture(int id, int w, int h, const uchar *bits)
{
glBindTexture(GL_TEXTURE_2D, id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, w, h, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, bits);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
QSGVideoNode_I420::QSGVideoNode_I420(const QVideoSurfaceFormat &format) :
m_format(format)
{
m_material = new QSGVideoMaterial_YUV420(format);
setMaterial(m_material);
}
QSGVideoNode_I420::~QSGVideoNode_I420()
{
}
void QSGVideoNode_I420::setCurrentFrame(const QVideoFrame &frame)
{
m_material->setCurrentFrame(frame);
markDirty(DirtyMaterial);
}
void QSGVideoMaterialShader_YUV420::updateState(const RenderState &state,
QSGMaterial *newMaterial,
QSGMaterial *oldMaterial)
{
Q_UNUSED(oldMaterial);
QSGVideoMaterial_YUV420 *mat = static_cast<QSGVideoMaterial_YUV420 *>(newMaterial);
program()->setUniformValue(m_id_yTexture, 0);
program()->setUniformValue(m_id_uTexture, 1);
program()->setUniformValue(m_id_vTexture, 2);
mat->bind();
program()->setUniformValue(m_id_colorMatrix, mat->m_colorMatrix);
if (state.isOpacityDirty()) {
mat->m_opacity = state.opacity();
program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity));
}
if (state.isMatrixDirty())
program()->setUniformValue(m_id_matrix, state.combinedMatrix());
}