This was preventing the surface from restarting with a different format. Change-Id: I1f86ddb1b16618f167183c7e2fcb32658df578f3 Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
416 lines
13 KiB
C++
416 lines
13 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qwinrtabstractvideorenderercontrol.h"
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#include <QtCore/qfunctions_winrt.h>
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#include <QtCore/QGlobalStatic>
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#include <QtCore/QMetaMethod>
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#include <QtCore/QPointer>
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#include <QtGui/QOpenGLContext>
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#include <QtGui/QOpenGLTexture>
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#include <QtMultimedia/QAbstractVideoBuffer>
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#include <QtMultimedia/QAbstractVideoSurface>
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#include <QtMultimedia/QVideoSurfaceFormat>
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#define EGL_EGLEXT_PROTOTYPES
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <d3d11.h>
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#include <mfapi.h>
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#include <wrl.h>
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using namespace Microsoft::WRL;
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QT_USE_NAMESPACE
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#define BREAK_IF_FAILED(msg) RETURN_IF_FAILED(msg, break)
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#define CONTINUE_IF_FAILED(msg) RETURN_IF_FAILED(msg, continue)
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// Global D3D device to be shared between video surfaces
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struct QWinRTVideoRendererControlGlobal
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{
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QWinRTVideoRendererControlGlobal()
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{
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HRESULT hr;
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D3D_FEATURE_LEVEL featureLevels[] =
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{
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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D3D_FEATURE_LEVEL_9_2,
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D3D_FEATURE_LEVEL_9_1
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};
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UINT flags = D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
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#ifdef _DEBUG
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flags |= D3D11_CREATE_DEVICE_DEBUG;
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#endif
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hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, flags,
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featureLevels, ARRAYSIZE(featureLevels), D3D11_SDK_VERSION,
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&device, &featureLevel, &context);
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if (FAILED(hr))
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qErrnoWarning(hr, "Failed to create D3D device");
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if (!device || FAILED(hr)) {
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hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_WARP, NULL, flags,
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featureLevels, ARRAYSIZE(featureLevels), D3D11_SDK_VERSION,
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&device, &featureLevel, &context);
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if (FAILED(hr)) {
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qErrnoWarning(hr, "Failed to create software D3D device");
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return;
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}
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}
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ComPtr<ID3D10Multithread> multithread;
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hr = device.As(&multithread);
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Q_ASSERT_SUCCEEDED(hr);
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hr = multithread->SetMultithreadProtected(true);
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Q_ASSERT_SUCCEEDED(hr);
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ComPtr<IDXGIDevice> dxgiDevice;
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hr = device.As(&dxgiDevice);
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Q_ASSERT_SUCCEEDED(hr);
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ComPtr<IDXGIAdapter> adapter;
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hr = dxgiDevice->GetAdapter(&adapter);
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Q_ASSERT_SUCCEEDED(hr);
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hr = adapter->EnumOutputs(0, &output);
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Q_ASSERT_SUCCEEDED(hr);
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}
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ComPtr<ID3D11Device> device;
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ComPtr<ID3D11DeviceContext> context;
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D3D_FEATURE_LEVEL featureLevel;
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ComPtr<IDXGIOutput> output;
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};
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Q_GLOBAL_STATIC(QWinRTVideoRendererControlGlobal, g)
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class QWinRTVideoBuffer : public QAbstractVideoBuffer, public QOpenGLTexture
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{
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public:
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QWinRTVideoBuffer()
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: QAbstractVideoBuffer(QAbstractVideoBuffer::GLTextureHandle)
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, QOpenGLTexture(QOpenGLTexture::Target2D)
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{
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}
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void addRef()
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{
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refCount.ref();
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}
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void release() Q_DECL_OVERRIDE
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{
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if (!refCount.deref())
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delete this;
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}
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MapMode mapMode() const Q_DECL_OVERRIDE
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{
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return NotMapped;
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}
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uchar *map(MapMode mode, int *numBytes, int *bytesPerLine) Q_DECL_OVERRIDE
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{
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Q_UNUSED(mode);
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Q_UNUSED(numBytes);
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Q_UNUSED(bytesPerLine);
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return 0;
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}
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void unmap() Q_DECL_OVERRIDE
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{
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}
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QVariant handle() const Q_DECL_OVERRIDE
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{
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return QVariant::fromValue(textureId());
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}
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private:
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QAtomicInt refCount;
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};
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enum DirtyState {
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NotDirty, // All resources have been created
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TextureDirty, // The shared D3D texture needs to be recreated
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SurfaceDirty // The shared EGL surface needs to be recreated
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};
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class QWinRTAbstractVideoRendererControlPrivate
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{
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public:
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QPointer<QAbstractVideoSurface> surface;
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QVideoSurfaceFormat format;
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DirtyState dirtyState;
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HANDLE shareHandle;
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ComPtr<ID3D11Texture2D> texture;
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EGLDisplay eglDisplay;
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EGLConfig eglConfig;
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EGLSurface eglSurface;
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QWinRTVideoBuffer *videoBuffer;
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QThread renderThread;
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bool active;
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};
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ID3D11Device *QWinRTAbstractVideoRendererControl::d3dDevice()
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{
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return g->device.Get();
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}
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// This is required so that subclasses can stop the render thread before deletion
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void QWinRTAbstractVideoRendererControl::shutdown()
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{
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Q_D(QWinRTAbstractVideoRendererControl);
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if (d->renderThread.isRunning()) {
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d->renderThread.requestInterruption();
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d->renderThread.wait();
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}
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}
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QWinRTAbstractVideoRendererControl::QWinRTAbstractVideoRendererControl(const QSize &size, QObject *parent)
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: QVideoRendererControl(parent), d_ptr(new QWinRTAbstractVideoRendererControlPrivate)
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{
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Q_D(QWinRTAbstractVideoRendererControl);
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d->format = QVideoSurfaceFormat(size, QVideoFrame::Format_BGRA32,
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QAbstractVideoBuffer::GLTextureHandle);
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d->dirtyState = TextureDirty;
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d->shareHandle = 0;
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d->eglDisplay = EGL_NO_DISPLAY;
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d->eglConfig = 0;
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d->eglSurface = EGL_NO_SURFACE;
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d->active = false;
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d->videoBuffer = new QWinRTVideoBuffer;
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connect(&d->renderThread, &QThread::started,
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this, &QWinRTAbstractVideoRendererControl::syncAndRender,
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Qt::DirectConnection);
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}
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QWinRTAbstractVideoRendererControl::~QWinRTAbstractVideoRendererControl()
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{
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shutdown();
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}
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QAbstractVideoSurface *QWinRTAbstractVideoRendererControl::surface() const
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{
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Q_D(const QWinRTAbstractVideoRendererControl);
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return d->surface;
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}
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void QWinRTAbstractVideoRendererControl::setSurface(QAbstractVideoSurface *surface)
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{
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Q_D(QWinRTAbstractVideoRendererControl);
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d->surface = surface;
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}
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void QWinRTAbstractVideoRendererControl::syncAndRender()
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{
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Q_D(QWinRTAbstractVideoRendererControl);
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QThread *currentThread = QThread::currentThread();
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const QMetaMethod present = staticMetaObject.method(staticMetaObject.indexOfMethod("present()"));
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forever {
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if (currentThread->isInterruptionRequested())
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break;
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HRESULT hr;
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if (d->dirtyState == TextureDirty) {
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CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, d->format.frameWidth(), d->format.frameHeight(), 1, 1);
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desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
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desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
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hr = g->device->CreateTexture2D(&desc, NULL, d->texture.ReleaseAndGetAddressOf());
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BREAK_IF_FAILED("Failed to get create video texture");
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ComPtr<IDXGIResource> resource;
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hr = d->texture.As(&resource);
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BREAK_IF_FAILED("Failed to cast texture to resource");
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hr = resource->GetSharedHandle(&d->shareHandle);
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BREAK_IF_FAILED("Failed to get texture share handle");
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d->dirtyState = SurfaceDirty;
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}
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hr = g->output->WaitForVBlank();
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CONTINUE_IF_FAILED("Failed to wait for vertical blank");
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if (!render(d->texture.Get()))
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continue;
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// Queue to the control's thread for presentation
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present.invoke(this, Qt::QueuedConnection);
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currentThread->eventDispatcher()->processEvents(QEventLoop::AllEvents);
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}
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// All done, exit render loop
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currentThread->quit();
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}
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QSize QWinRTAbstractVideoRendererControl::size() const
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{
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Q_D(const QWinRTAbstractVideoRendererControl);
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return d->format.frameSize();
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}
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void QWinRTAbstractVideoRendererControl::setSize(const QSize &size)
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{
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Q_D(QWinRTAbstractVideoRendererControl);
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if (d->format.frameSize() == size)
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return;
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d->format.setFrameSize(size);
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d->dirtyState = TextureDirty;
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}
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void QWinRTAbstractVideoRendererControl::setScanLineDirection(QVideoSurfaceFormat::Direction scanLineDirection)
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{
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Q_D(QWinRTAbstractVideoRendererControl);
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if (d->format.scanLineDirection() == scanLineDirection)
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return;
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d->format.setScanLineDirection(scanLineDirection);
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}
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void QWinRTAbstractVideoRendererControl::setActive(bool active)
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{
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Q_D(QWinRTAbstractVideoRendererControl);
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if (d->active == active)
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return;
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d->active = active;
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if (d->active) {
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if (!d->surface)
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return;
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if (!d->surface->isActive())
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d->surface->start(d->format);
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d->renderThread.start();
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return;
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}
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d->renderThread.requestInterruption();
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if (d->surface && d->surface->isActive())
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d->surface->stop();
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}
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void QWinRTAbstractVideoRendererControl::present()
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{
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Q_D(QWinRTAbstractVideoRendererControl);
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if (d->dirtyState == SurfaceDirty) {
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if (!QOpenGLContext::currentContext()) {
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qWarning("A valid OpenGL context is required for binding the video texture.");
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return;
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}
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if (d->eglDisplay == EGL_NO_DISPLAY)
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d->eglDisplay = eglGetCurrentDisplay();
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if (d->eglDisplay == EGL_NO_DISPLAY) {
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qWarning("Failed to get the current EGL display for video presentation: 0x%x", eglGetError());
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return;
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}
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EGLint configAttributes[] = {
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE,
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EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
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EGL_NONE
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};
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EGLint configCount;
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if (!eglChooseConfig(d->eglDisplay, configAttributes, &d->eglConfig, 1, &configCount)) {
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qWarning("Failed to create the texture EGL configuration for video presentation: 0x%x", eglGetError());
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return;
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}
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if (d->eglSurface != EGL_NO_SURFACE)
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eglDestroySurface(d->eglDisplay, d->eglSurface);
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EGLint bufferAttributes[] = {
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EGL_WIDTH, d->format.frameWidth(),
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EGL_HEIGHT, d->format.frameHeight(),
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EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
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EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
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EGL_NONE
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};
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d->eglSurface = eglCreatePbufferFromClientBuffer(d->eglDisplay,
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EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE,
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d->shareHandle, d->eglConfig, bufferAttributes);
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if (d->eglSurface == EGL_NO_SURFACE) {
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qWarning("Failed to create the EGL configuration for video presentation: 0x%x", eglGetError());
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return;
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}
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d->videoBuffer->setFormat(QOpenGLTexture::RGBAFormat);
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d->videoBuffer->setSize(d->format.frameWidth(), d->format.frameHeight());
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if (!d->videoBuffer->isCreated())
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d->videoBuffer->create();
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// bind the pbuffer surface to the texture
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d->videoBuffer->bind();
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eglBindTexImage(d->eglDisplay, d->eglSurface, EGL_BACK_BUFFER);
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static_cast<QOpenGLTexture *>(d->videoBuffer)->release();
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d->dirtyState = NotDirty;
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}
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// Present the frame
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d->videoBuffer->addRef();
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QVideoFrame frame(d->videoBuffer, d->format.frameSize(), d->format.pixelFormat());
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d->surface->present(frame);
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}
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