Not all backends have empty default category Change-Id: I55025bf213063c5fd64dd5be4031aabf3a148a7b Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
200 lines
5.9 KiB
QML
200 lines
5.9 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL21$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.0
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import QtMultimedia 5.0
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import QtTest 1.0
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/*
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Component {
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name: "QSoundEffect"
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prototype: "QObject"
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exports: ["SoundEffect 5.0"]
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Enum {
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name: "Loop"
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values: {
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"Infinite": -2
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}
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}
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Enum {
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name: "Status"
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values: {
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"Null": 0,
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"Loading": 1,
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"Ready": 2,
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"Error": 3
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}
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}
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Property { name: "source"; type: "QUrl" }
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Property { name: "loops"; type: "int" }
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Property { name: "loopsRemaining"; type: "int"; isReadonly: true }
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Property { name: "volume"; type: "double" }
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Property { name: "muted"; type: "bool" }
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Property { name: "playing"; type: "bool"; isReadonly: true }
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Property { name: "status"; type: "Status"; isReadonly: true }
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Property { name: "category"; type: "string" }
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Signal { name: "sourceChanged"; type: "void" }
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Signal { name: "loopCountChanged"; type: "void" }
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Signal { name: "loopsRemainingChanged"; type: "void" }
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Signal { name: "volumeChanged"; type: "void" }
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Signal { name: "mutedChanged"; type: "void" }
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Signal { name: "loadedChanged"; type: "void" }
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Signal { name: "playingChanged"; type: "void" }
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Signal { name: "statusChanged"; type: "void" }
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Signal { name: "categoryChanged"; type: "void" }
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Method { name: "play"; type: "void" }
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Method { name: "stop"; type: "void" }
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}
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*/
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Item {
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id: top
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property string srcWav: "../../../integration/qsoundeffect/test.wav"
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SoundEffect {
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id: sound1
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source: srcWav
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}
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SignalSpy {
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id: spySource
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target: sound1
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signalName: "sourceChanged"
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}
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SignalSpy {
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id: spyLoop
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target: sound1
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signalName: "loopCountChanged"
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}
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SignalSpy {
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id: spyRemaining
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target: sound1
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signalName: "loopsRemainingChanged"
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}
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SignalSpy {
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id: spyVolume
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target: sound1
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signalName: "volumeChanged"
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}
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SignalSpy {
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id: spyMuted
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target: sound1
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signalName: "mutedChanged"
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}
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SignalSpy {
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id: spyLoaded
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target: sound1
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signalName: "loadedChanged"
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}
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TestCase {
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name: "SoundEffects"
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function initTestCase() {
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// Check initial properties
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verify(sound1.loops == 1)
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verify(sound1.volume == 1.0)
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verify(sound1.loopsRemaining == 0)
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verify(sound1.muted == false)
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verify(sound1.playing == false)
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verify(sound1.status == 1) // Status.Loading
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}
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function test_muting() {
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compare(spyMuted.count, 0)
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sound1.muted = true
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compare(sound1.muted, true)
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compare(spyMuted.count, 1)
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sound1.muted = false
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compare(sound1.muted, false)
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compare(spyMuted.count, 2)
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}
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function test_looping() {
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spyLoop.clear
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sound1.loops = 2
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compare(sound1.loops, 2)
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compare(spyLoop.count, 1)
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sound1.loops = 1
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compare(sound1.loops, 1)
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}
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function test_source() {
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spyLoaded.clear
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spySource.clear
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sound1.source = "../../../integration/qsoundeffect/test.wav"
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compare(spySource.count, 1)
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tryCompare(spyLoaded, "count", 1, 3000)
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tryCompare(spySource, "count", 1, 3000)
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}
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function test_playSound() {
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spyRemaining.clear
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sound1.source = srcWav
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sound1.loops = 0
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sound1.play()
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tryCompare(sound1, "playing", false)
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compare(sound1.loopsRemaining, 0)
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}
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function test_loopsRemaining()
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{
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spyRemaining.clear
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sound1.loops = 3
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compare(sound1.loops, 3)
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sound1.play()
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tryCompare(sound1, "playing", false)
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compare(spyRemaining.count, 4)
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compare(sound1.loopsRemaining, 0)
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}
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function test_volume()
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{
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spyVolume.clear
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sound1.volume = 0.5
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compare(sound1.volume, 0.5)
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sound1.volume = 0
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compare(sound1.volume, 0)
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sound1.volume = 1
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compare(spyVolume.count, 3)
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}
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}
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}
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