Added a re-implementation of QSound, using functionality derived from QSoundEffect. QSound API remains the same as the original 4.x version. It offers both a static interface (with auto resource cleanup on sound completion), as well as an object instance interface for more detailed control. Change-Id: I85c00dd88547f8dea9b1e1ef2da31d2f2e28a172 Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
130 lines
3.2 KiB
C++
130 lines
3.2 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtTest/QtTest>
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#include <QtCore/QString>
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#include <QSound>
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class tst_QSound : public QObject
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{
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Q_OBJECT
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public:
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tst_QSound( QObject* parent=0) : QObject(parent) {}
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private slots:
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void initTestCase();
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void cleanupTestCase();
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void testLooping();
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void testPlay();
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void testStop();
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void testStaticPlay();
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private:
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QSound* sound;
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};
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void tst_QSound::initTestCase()
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{
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sound = new QSound(QString(SRCDIR "test.wav"), this);
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QVERIFY(!sound->fileName().isEmpty());
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QCOMPARE(sound->loops(),1);
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}
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void tst_QSound::cleanupTestCase()
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{
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if (sound)
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{
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delete sound;
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sound = NULL;
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}
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}
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void tst_QSound::testLooping()
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{
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sound->setLoops(5);
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QCOMPARE(sound->loops(),5);
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sound->play();
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QVERIFY(!sound->isFinished());
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// test.wav is about 200ms, wait until it has finished playing 5 times
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QTest::qWait(3000);
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QVERIFY(sound->isFinished());
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QCOMPARE(sound->loopsRemaining(),0);
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}
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void tst_QSound::testPlay()
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{
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sound->setLoops(1);
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sound->play();
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QVERIFY(!sound->isFinished());
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QTest::qWait(1000);
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QVERIFY(sound->isFinished());
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}
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void tst_QSound::testStop()
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{
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sound->setLoops(10);
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sound->play();
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QVERIFY(!sound->isFinished());
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QTest::qWait(1000);
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sound->stop();
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QTest::qWait(1000);
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QVERIFY(sound->isFinished());
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}
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void tst_QSound::testStaticPlay()
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{
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// Check that you hear sound with static play also.
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QSound::play(QString(SRCDIR "test2.wav"));
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QTest::qWait(1000);
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}
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QTEST_MAIN(tst_QSound);
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#include "tst_qsound.moc"
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