Files
qtmultimedia/tests/auto/integration/qsound/tst_qsound.cpp
Kurt Korbatits a6e88ea87f Added check to qsound and qsoundeffect unit tests for audio support
- skip tests if QSoundEffect::supportedMimeTypes() returns empty list

Change-Id: I0f8d6f854c46b74f8518c4d969bd31ea167d20b2
Reviewed-by: Ling Hu <ling.hu@nokia.com>
Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
2012-08-03 04:11:48 +02:00

144 lines
3.8 KiB
C++

/****************************************************************************
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** This file is part of the test suite of the Qt Toolkit.
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#include <QtTest/QtTest>
#include <QtCore/QString>
#include <QSound>
#include <QSoundEffect>
class tst_QSound : public QObject
{
Q_OBJECT
public:
tst_QSound( QObject* parent=0) : QObject(parent) {}
private slots:
void initTestCase();
void cleanupTestCase();
void testLooping();
void testPlay();
void testStop();
void testStaticPlay();
private:
QSound* sound;
};
void tst_QSound::initTestCase()
{
sound = 0;
// Only perform tests if audio device exists
QStringList mimeTypes = QSoundEffect::supportedMimeTypes();
if (mimeTypes.empty())
QSKIP("No audio devices available");
const QString testFileName = QStringLiteral("test.wav");
const QString fullPath = QFINDTESTDATA(testFileName);
QVERIFY2(!fullPath.isEmpty(), qPrintable(QStringLiteral("Unable to locate ") + testFileName));
sound = new QSound(fullPath, this);
QVERIFY(!sound->fileName().isEmpty());
QCOMPARE(sound->loops(),1);
}
void tst_QSound::cleanupTestCase()
{
if (sound)
{
delete sound;
sound = NULL;
}
}
void tst_QSound::testLooping()
{
sound->setLoops(5);
QCOMPARE(sound->loops(),5);
sound->play();
QVERIFY(!sound->isFinished());
// test.wav is about 200ms, wait until it has finished playing 5 times
QTest::qWait(3000);
QVERIFY(sound->isFinished());
QCOMPARE(sound->loopsRemaining(),0);
}
void tst_QSound::testPlay()
{
sound->setLoops(1);
sound->play();
QVERIFY(!sound->isFinished());
QTest::qWait(1000);
QVERIFY(sound->isFinished());
}
void tst_QSound::testStop()
{
sound->setLoops(10);
sound->play();
QVERIFY(!sound->isFinished());
QTest::qWait(1000);
sound->stop();
QTest::qWait(1000);
QVERIFY(sound->isFinished());
}
void tst_QSound::testStaticPlay()
{
// Check that you hear sound with static play also.
const QString testFileName = QStringLiteral("test.wav");
const QString fullPath = QFINDTESTDATA(testFileName);
QVERIFY2(!fullPath.isEmpty(), qPrintable(QStringLiteral("Unable to locate ") + testFileName));
QSound::play(fullPath);
QTest::qWait(1000);
}
QTEST_MAIN(tst_QSound);
#include "tst_qsound.moc"