Files
qtmultimedia/src/qtmultimediaquicktools/qtmultimediaquicktools.pro
Yoann Lopes fe13f5bb05 Minor refactor of built-in QSGVideoNodes.
- Load shader source from resource files.
- Correctly report material types: each material can use different
  shaders depending on the video pixel format but it was reporting
  a unique material type. This was causing the node to keep using
  the same shader even if its pixel format changed.

Change-Id: Ib903ecd6e7dd1dd56d7cefe255ab7049933df17d
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
2015-04-30 09:02:20 +00:00

49 lines
1.4 KiB
Prolog

TARGET = QtMultimediaQuick_p
QT = core quick multimedia-private
CONFIG += internal_module
load(qt_module)
DEFINES += QT_BUILD_QTMM_QUICK_LIB
# Header files must go inside source directory of a module
# to be installed by syncqt.
INCLUDEPATH += ../multimedia/qtmultimediaquicktools_headers/
PRIVATE_HEADERS += \
../multimedia/qtmultimediaquicktools_headers/qdeclarativevideooutput_p.h \
../multimedia/qtmultimediaquicktools_headers/qdeclarativevideooutput_backend_p.h \
../multimedia/qtmultimediaquicktools_headers/qsgvideonode_p.h \
../multimedia/qtmultimediaquicktools_headers/qtmultimediaquickdefs_p.h
SOURCES += \
qsgvideonode_p.cpp \
qdeclarativevideooutput.cpp \
qdeclarativevideooutput_render.cpp \
qdeclarativevideooutput_window.cpp \
qsgvideonode_yuv.cpp \
qsgvideonode_rgb.cpp \
qsgvideonode_texture.cpp
HEADERS += \
$$PRIVATE_HEADERS \
qdeclarativevideooutput_render_p.h \
qdeclarativevideooutput_window_p.h \
qsgvideonode_yuv.h \
qsgvideonode_rgb.h \
qsgvideonode_texture.h
RESOURCES += \
qtmultimediaquicktools.qrc
OTHER_FILES += \
shaders/rgbvideo.vert \
shaders/rgbvideo_padded.vert \
shaders/rgbvideo.frag \
shaders/rgbvideo_swizzle.frag \
shaders/biplanaryuvvideo.vert \
shaders/biplanaryuvvideo.frag \
shaders/biplanaryuvvideo_swizzle.frag \
shaders/triplanaryuvvideo.vert \
shaders/triplanaryuvvideo.frag