- Load shader source from resource files. - Correctly report material types: each material can use different shaders depending on the video pixel format but it was reporting a unique material type. This was causing the node to keep using the same shader even if its pixel format changed. Change-Id: Ib903ecd6e7dd1dd56d7cefe255ab7049933df17d Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
10 lines
245 B
GLSL
10 lines
245 B
GLSL
uniform highp mat4 qt_Matrix;
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attribute highp vec4 qt_VertexPosition;
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attribute highp vec2 qt_VertexTexCoord;
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varying highp vec2 qt_TexCoord;
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void main() {
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qt_TexCoord = qt_VertexTexCoord;
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gl_Position = qt_Matrix * qt_VertexPosition;
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}
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